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https://w.atwiki.jp/ocw_reading/pages/6.html
MIT OpenCourseWare > 6.170 Laboratory in Software Engineering, Fall 2001 > 6.170 Laboratory in Software Engineering Lecture 1 MIT OpenCourseWare 6.170 Laboratory in Software Engineering, Fall 2001, Lecture 1 Introduction のまとめ ラジオの方では vol.1 にあたりました。Lecture Noteを読むときの助けにしてください。 6.170 Laboratory in Software Engineering, Fall 2001のLecture NoteのPDFはこちら (※2006年4月16日現在、上記講義は6.170 Laboratory in Software Engineering, Fall 2005にアップデートされたようですが、PDFはまだ拾うことができます。) 1.1 What 6170 s About このコースの主な単元 オブジェクト指向プログラミング オブジェクト指向のソフトウェアデザイン ソフトウェア開発の演習(ネットラジオでは対象外とします) このコースで身につくもの ソフトウェアのデザイン 抽象化のメカニズムやパターンを以下に上手に実現するか、デザインの表現 Javaによる実装 dependable, flexibleなソフトウェアの実現 重要なのはデザインに重点を置いていることで、プログラミングは前提知識。 また、hackingすることが目的ではない。 ローレベルのコーダーではなくアーキテクトになる デバッグに時間をかけない 1.2 Admin Policies 講義資料 (ただしこのネットラジオでは2つ目のlecture notesのみ使い、残りはDJの力量でカバーしていきます……多分) course text Liskov, Barbara. Program Development in Java Abstraction, Specification, and Object-Oriented Design. Reading, MA Addison-Wesley, 2001. ISBN 0201657686. lecture notes usually published the day of the lecture ‘Gang of Four’design patterns book recommended ‘Effective Java’by Bloch recommended Javaのチュートリアル 1.3 Why Software Engineering Matters ソフトウェアエンジニアリングの、主に社会的な重要性。 1996年の調査では ソフトウェアは輸出黒字最上位 $24Bを輸出し$4Bが輸入($20Bの黒字) 他の産業では… agriculture 26-14-12, aerospace 11-3-8, chemicals 26-19-7, vehicles 21-43-(22), manufactured goods 200-265-(64) (元資料 Software Conspiracy, Mark Minasi, McGraw Hill, 2000). ソフトウェアの役割はインターネットだけではなくtransportation, energy, medicine, financeなどにまで。たとえば車には10から100のプロセッサが載っていて、ブレーキからオーディオまで関わっている。 購入のコストはゼロに近づいているが、維持のコストが多くかかっている。 開発の失敗、アクシデント、質の低いソフトウェアなど。 1.3.1 Development failures 開発の失敗例の分類 IBM survey, 1994 55%のシステムがオーバーコスト 68%がスケジュールをオーバー 88%が実質的に再デザイン Advanced Automation System (FAA, 1982-1994) 業界平均は$100/行だが, 本来は$500/行ぐらいかかっている 結局$700-900/行ぐらい払っている $6Bの仕事が無駄になっている Bureau of Labor Statistics (1997) 新しいシステムは6個中2個はキャンセルされてる 最大のシステムのキャンセル割合は50% スケジュールオーバーが50% 3/4のシステムが運用に失敗 1.3.2 Accidents アクシデントについて。 “The most likely way for the world to be destroyed, most experts agree, is by accident. That’s where we come in. We’re computer professionals. We cause accidents.” Nathaniel Borenstein, inventor of MIME,in Programming as if People Mattered Friendly Programs, Software Engineering and Other Noble Delusions, Princeton University Press, Princeton, NJ, 1991. アクシデントの例。 Therac-25 (1985-87) ‘interpretation of beam block data by software’ was a factor http //sunnyday.mit.edu/therac-25.html http //www.fda.gov/cdrh/ocd/panamaradexp.html Ariane-5 (June 1996) It’s quite rare for bugs in the code to be the cause; usually, the problem goes back to the requirements analysis, (テキストの参照先がデッドリンク) London Ambulance Service (1992) really a managerial one. they made the terrible mistake of trying to go online abruptly, without running the new and old systems together for a while. http //www.cs.ucl.ac.uk/staff/A.Finkelstein/las.html PITAC report, Information Technology Research Investing in Our Future “The demand for software has grown far faster than our ability to produce it. Furthermore, the Nation needs software that is far more usable, reliable, and powerful than what is being produced today. We have become dangerously dependent on large software systems whose behavior is not well understood and which often fail in unpredicted ways.” 1.3.3 Software Quality ソフトウェアの質を計る1つの基準はバグ数/kloc。 デリバー後にわかる 業界平均は10 1以下なら高品質 Praxis CDIS system (1993)の例 0.75 defects/klocだった 1.4 Why Design Matters この授業では‘hacking code’がソフトウェア作りの全てではなく、コードを語るより良い方法が必要であることを示す。 ソフトウェアデザイン者の心得 予め考える(安いし) 最後に品質を上げようと考えてはいけない チームワークが可能な権限委譲をする 駄目なデザインはユーザーに影響する 駄目なデザインは開発者に影響する 1.4.1 The Netscape Story solid designに基づいてIE3を作ったMSとデザインに注意を払わなくて手遅れになったNetscapeの失敗例 1.5 Advice Course strategy don’t get behind pace is fast! attend lectures material is not all in textbook think in advance don’t rush to code de-sign, not de-bug today s visitor: - total visitor: -
https://w.atwiki.jp/koreori/pages/203.html
koreori 人種 黒人男性 武器 melee weapon(コンバットナイフ・中国将校の剣) コンセプト 世紀末暗殺者 special(合計40pt 上限10) S 9 P 5 E 6 C 1 I 9 A 5 L 5 社交性は、筋力の犠牲になった。 店での購入・売却は期待できないため、狩猟採集で物資確保。 スピーチによる追加報酬の期待はできない。 goat(3つskillに+15pt補正) melee weapon explosives repair perkと育成計画 2 任意(end上げ 7にする) ※基本melee weapon優先上昇で。 ※家確保のためのexplosives25、鍵開け用のlockpick 25 、ハッキング用のscience25、修理クエスト用のrepair30は早めに。売却用にbarter25は任意 ※volt脱出後、速やかにリベットシティへ行きintのボブルヘッドを回収すること。 ※メガトン、ルーカス・シムズの家2Fのstrのボブルヘッドも早期回収のこと。 3 任意(end上げ 8にする) 4 Educated(int4以上) レベルup時のスキルポイント+3pt 5 Comprehension(int4以上) スキルブックのスキルポイント+1pt(合計2pt) 6 Bloody Mess 武器ダメージ+5% 敵を殺した時のゴア描写強化 7 Toughness(end 5以上) DR+10% ※ここでscienceを40まで上げること ※Melee Weapons 47% 8 Entomologist(Intelligence 4, Science 40%) 対昆虫ダメージ+50% ※Melee Weapons 70% 9 Strong Back (str5以上かつend5以上) 所持重量50up ※Sneak 28%, Melee Weapons 80% 10 Finesse クリティカル率上昇 ※Sneak 47%, Melee Weapons 80%,Science 27% 11 Nerd Rage!(Intelligence 5, Science 50%) HPが20%以下の時、strが10、DR+50% ※Sneak 47%, Melee Weapons 80%,Science 50% 12 Silent Running(Agility 6, Sneak 50%) 走ってもスニーク成功率に影響がなくなる。sneak+10% ※この時までグリーナー牧草廃棄場(上から4、右から5)、オフィスの机でagiのボブルヘッドを回収すること。 ※Sneak 57%, Melee Weapons 80%,Science 50%, Medicine 24% 13 Robotics Expert(Science 50%) 対ロボットダメージ+25%、ロボットの電源を切れる ※Sneak 57%, Melee Weapons 80%,Science 50%, Medicine 47% 14 Cyborg(Science 60%, Medicine 60%) Damage Resistances、Poison Resistances、Radiation Resistancesに+10%し、Energy Weaponsスキルも10ポイント増加します。 ※Sneak 57%, Melee Weapons 80%,Science 60%, Medicine 60% 15 Contract Killer 善良なキャラクターを殺すとその死体から証拠が手に入る。特定の人物に売却可能 ※Sneak 57%, Melee Weapons 80% 16 Better Criticals(Perception 6, Luck 6) クリティカルダメージ+50% ※この時までに蟻クエストでper+1しておくこと。 ※この時までにラッキー8ボール、またはluckのボブルヘッド(アーリントンハウス(丘の上の一軒家)、地下の棚)を取ること ※Sneak 57%, Melee Weapons 80%,Small Guns 36%, 17 Adamantium Skeleton 手足のダメージ50軽減 ※Sneak 57%, Melee Weapons 80%,Small Guns 59%, 18 Sniper(Perception 6, Agility 6) vats時のヘッドショット命中率上昇 ※この時までグリーナー牧草廃棄場(上から4、右から5)、オフィスの机でagiのボブルヘッドを回収すること。 ※Sneak 57%, Melee Weapons 80%,Small Guns 60%, Energy Weapons 47% 19Concentrated Fire(Small Guns 60%, Energy Weapons 60%) vatsで同一部位を狙うと命中率上昇 ※Sneak 57%, Melee Weapons 80%,Small Guns 60%, Energy Weapons 60% 20 Ninja(Sneak 80%, Melee Weapons 80%) 近接・素手のクリティカル率+15%、隠密状態のクリティカルダメージ+25% クエスト DLC1 Operation Anchorage 秒間ダメージ最強のジンウェイのショックソードを入手。 mitora 人種 ヒスパニック女性 武器 unarmed(素手・グローブ) コンセプト 世紀末救世主 special(合計40pt 上限10) S 4 P 5 E 8 C 4 I 9 A 5 L 5 goat(3つskillに+15pt補正) unarmed Medicine repair 特殊装備 コンソールで習得のことxxの部分はFOMMやNMMのmod読みこみ番号(16進法) Cat Outfits and more Wolf Ears White player.additem xx001c0f 1 Wolf Tail White player.additem xx001c11 1 perkと育成計画 2 任意(end上げ) ※基本unarmed優先上昇で。 ※家確保のためのexplosives25、鍵開け用のlockpick 25 、ハッキング用のscience25、修理クエスト用のrepair30は早めに。売却用にbarter25は任意 ※volt脱出後、速やかにリベットシティへ行きintのボブルヘッドを回収すること。 3 Black Widow 異性ダメージ+10% 4 Educated(int4以上) レベルup時のスキルポイント+3pt 5 Comprehension(int4以上) スキルブックのスキルポイント+1pt(合計2pt) 6 Iron Fist 1/3 (Strength 4) unarmedダメージ+5pt 7 Toughness(end 5以上) DR+10% 8 Iron Fist 2/3 (Strength 4) unarmedダメージ+5pt 9 Iron Fist 3/3 (Strength 4) unarmedダメージ+5pt ※Science 27% 10 Nerd Rage!(Intelligence 5, Science 50%) HPが20%以下の時、strが10、DR+50% ※Science 50% 11 Finesse クリティカル率上昇 12 Bloody Mess 武器ダメージ+5% 敵を殺した時のゴア描写強化 ※ Medicine 24% 13 Robotics Expert(Science 50%) 対ロボットダメージ+25%、電源を切れる ※Science 50%, Medicine 47% 14 Cyborg(Science 60%, Medicine 60%) Damage Resistances、Poison Resistances、Radiation Resistancesに+10%し、Energy Weaponsスキルも10ポイント増加します。 ※small gunsを上げること 15 Lawbringer レイダーなどの邪悪なキャラクターを殺すと、その死体から証拠が手に入る。「プランケットのバリッドポイント」入手のために必要 16 Adamantium Skeleton 手足のダメージ50%軽減 17 Better Criticals(Perception 6, Luck 6) クリティカルダメージ+50% ※この時までにラッキー8ボール、またはluckのボブルヘッド(アーリントンハウス(丘の上の一軒家)、地下の棚)を取ること ※Unarmed 47% 18 Paralyzing Palm(Unarmed 70%) vatsでunarmed攻撃をした時30%の確率で敵を30秒麻痺させる 19 Fast Metabolism スティムパックの回復量+20% 20 Grim Reapers Sprint vatsを使って敵を倒すとAP全回復 クエスト DLC2 The Pitt 素手で強い方が有利 seiga 人種 東洋系女性 武器 big guns(火炎放射) コンセプト 世紀末環境団体 special(合計40pt 上限10) S 5 P 5 E 5 C 6 I 9 A 5 L 5 凡庸型ですが、big gunsは弾薬代・メンテナンス代が馬鹿にならないため、カリスマ上げによって購入費用対策します。 goat(3つskillに+15pt補正) small guns 序盤やベセスダ遺跡初攻略時に必要 explosives repair perkと育成計画 2 Black Widow 異性ダメージ+10% ※基本big gun優先上昇で。 ※家確保のためのexplosives25、鍵開け用のlockpick 25 、ハッキング用のscience25、修理クエスト用のrepair30は早めに。売却用にbarter25は任意 ※volt脱出後、速やかにリベットシティへ行きintのボブルヘッドを回収すること。 ※ベセスダ遺跡、ベセスダオフィス東の無限湧きレイダーのbig gunsのスキルブックで早期にbig gunsを100%にすること。同時に同レイダーが所持する火炎放射機を確保すること。リスポーン間隔は72時間。 スキルポイントが厳しいためベセスダ修行必須。 3 任意(C上げ) 4 Educated(int4以上) レベルup時のスキルポイント+3pt 5 Comprehension(int4以上) スキルブックのスキルポイント+1pt(合計2pt) 6 Bloody Mess 武器ダメージ+5% 敵を殺した時のゴア描写強化 7 Toughness(end 5以上) DR+10% 8 Scrounger(luck 5以上) 発見弾薬数up ※Small Guns 36% 9 Strong Back (str5以上かつend5以上) 所持重量50up ※Small Guns 36%,Science 40% 10 Finesse クリティカル率上昇 ※Small Guns 36%,Science 50%, Medicine 31% 11 Nerd Rage!(Intelligence 5, Science 50%) HPが20%以下の時、strが10、DR+50% ※Small Guns 36%,Science 50%, Medicine 47%,Explosives 37% 12 Pyromaniac(Explosives 60%) 火炎放射器、シシケバフ、ファイアランスのダメージ+50% ※Small Guns 36%,Science 50%, Medicine 47%,Explosives 60% 13 Robotics Expert(Science 50%) 対ロボットダメージ+25%、電源を切れる ※Small Guns 36%,Science 50%, Medicine 47% 14 Cyborg(Science 60%, Medicine 60%) Damage Resistances、Poison Resistances、Radiation Resistancesに+10%し、Energy Weaponsスキルも10ポイント増加します。 ※Small Guns 36%,Science 60%, Medicine 60% 15 Adamantium Skeleton 手足のダメージ50%軽減 ※Small Guns 36%, 16 Action Girl(Agility 6) AP+25pt ※Small Guns 59% 17 Better Criticals(Perception 6, Luck 6) クリティカルダメージ+50% ※この時までにant sightをとってperを6にしておくこと ※この時までにラッキー8ボール、またはluckのボブルヘッド(アーリントンハウス(丘の上の一軒家)、地下の棚)を取ること ※Small Guns 60%, Energy Weapons 47% 18 Concentrated Fire(Small Guns 60%, Energy Weapons 60%) vatsで同一部位を狙うと命中率上昇 ※厳しいようならsniperと逆順でも可 19 Sniper(Perception 6, Agility 6) vats時のヘッドショット命中率上昇 ※この時までグリーナー牧草廃棄場(上から4、右から5)、オフィスの机でagiのボブルヘッドを回収すること。 20 Grim Reapers Sprint vatsを使って敵を倒すとAP全回復 クエスト DLC3 ユニーク火炎放射器が豊富 luni 人種 白人女性 武器 small gun(両手) コンセプト 世紀末強盗 special(合計40pt 上限10) S 5 P 5 E 5 C 4 I 9 A 7 L 5 一般的なagi上げ服+ボブル+訓練一回でagiが10になるね。 遠距離からのvats射撃やより高精度なスナイパーライフルの手動射撃が主な攻撃手段になるよ。 goat(3つskillに+15pt補正) small guns explosives repair 特殊装備 コンソールで習得のことxxの部分はFOMMやNMMのmod読みこみ番号(16進法) Cat Outfits and more Cat Ears player.additem xx000ea6 1 Cat Tail player.additem xx000ea8 1 perkと育成計画 2 Black Widow 異性ダメージ+10% ※基本small guns優先上昇で。 ※家確保のためのexplosives25、鍵開け用のlockpick 25 、ハッキング用のscience25、修理クエスト用のrepair30は早めに。売却用にbarter25は任意 ※volt脱出後、速やかにリベットシティへ行きintのボブルヘッドを回収すること。 3 任意(agi上げ) 4 Educated(int4以上) レベルup時のスキルポイント+3pt 5 Comprehension(int4以上) スキルブックのスキルポイント+1pt(合計2pt) 6 Bloody Mess 武器ダメージ+5% 敵を殺した時のゴア描写強化 7 Toughness(end 5以上) DR+10% 8 Commando ライフル等の両手銃の命中率1.25倍 9 Strong Back (str5以上かつend5以上) 所持重量50up ※science 32% 10 Finesse クリティカル率上昇 ※science 37% medicine 37% 11 Nerd Rage!(Intelligence 5, Science 50%) HPが20%以下の時、strが10、DR+50% ※science 60% medicine 37% 12 Sniper(Perception 6, Agility 6) vats時のヘッドショット命中率上昇 ※この時まで蟻クエストでAnt Sightを取りperを上げること ※science 60% medicine 37% sneak27% 13 Silent Running(Agility 6, Sneak 50%) 走ってもスニーク成功率に影響がなくなる。sneak+10% ※science 60% medicine 37% 14 Cyborg(Science 60%, Medicine 60%) Damage Resistances、Poison Resistances、Radiation Resistancesに+10%し、Energy Weaponsスキルも10ポイント増加します。 15 Light Step(Agility 6, Perception 6) 地雷や罠に引っ掛からなくなる 16 Action Girl(Agility 6) AP+25pt ※small guns49% 17 Better Criticals(Perception 6, Luck 6) クリティカルダメージ+50% ※この時までにラッキー8ボール、またはluckのボブルヘッド(アーリントンハウス(丘の上の一軒家)、地下の棚)を取ること small guns60% energy weapon37% 18 Concentrated Fire(Small Guns 60%, Energy Weapons 60%) vatsで同一部位を狙うと命中率上昇 19 Adamantium Skeleton 手足のダメージ50%軽減 20 Grim Reapers Sprint vatsを使って敵を倒すとAP全回復 クエスト DLC 4 レバーアクションライフルを使うのです。 kakis 人種 白人男性 武器 energy weapon コンセプト 世紀末奴隷商人 special(合計40pt 上限10) S 5 P 6 E 5 C 5 I 9 A 5 L 5 goat(3つskillに+15pt補正) small weapon Explosives repair 特殊装備 コンソールで習得のことxxの部分はFOMMやNMMのmod読みこみ番号(16進法) Cat Outfits and more Cat Ears player.additem xx000ea6 1 perkと育成計画 2 Lady Killer 異性ダメージ+10% ※基本energy weapon優先上昇で。序盤はsmall gunsでしのぐためこっちに振ってもいいかも ※家確保のためのexplosives25、鍵開け用のlockpick 25 、ハッキング用のscience25、修理クエスト用のrepair30は早めに。売却用にbarter25は任意 ※volt脱出後、速やかにリベットシティへ行きintのボブルヘッドを回収すること。 3 任意(per上げ) 4 Educated(int4以上) レベルup時のスキルポイント+3pt 5 Comprehension(int4以上) スキルブックのスキルポイント+1pt(合計2pt) 6 Bloody Mess 武器ダメージ+5% 敵を殺した時のゴア描写強化 7 Toughness(end 5以上) DR+10% 8 Scrounger(luck 5以上) 発見弾薬数up 9 Strong Back (str5以上かつend5以上) 所持重量50up 10 Finesse クリティカル率上昇 11 Mysterious Stranger(Luck 6) vatsモード中、10%の確率で守護天使降臨 ※この時までにラッキー8ボールを取っておくこと ※Science 27%, Medicine 25%, 12 Sniper(Perception 6, Agility 6) vats時のヘッドショット命中率上昇 ※この時までグリーナー牧草廃棄場(上から4、右から5)、オフィスの机でagiのボブルヘッドを回収すること。 ※Science 50%, Medicine 25%, 13 Robotics Expert(Science 50%) 対ロボットダメージ+25%、電源を切れる ※Science 50%, Medicine 47%, energy weapon16% 14 Cyborg(Science 60%, Medicine 60%) Damage Resistances、Poison Resistances、Radiation Resistancesに+10%し、Energy Weaponsスキルも10ポイント増加します。 ※Science 60%, Medicine 60%, energy weapon26% 15 Nerd Rage!(Intelligence 5, Science 50%) HPが20%以下の時、strが10、DR+50% ※energy weapon26% 16 Action Boy(Agility 6) AP+25pt ※energy weapon59% 17 Better Criticals(Perception 6, Luck 6) クリティカルダメージ+50% ※この時までにラッキー8ボール、またはluckのボブルヘッド(アーリントンハウス(丘の上の一軒家)、地下の棚)を取ること Small Guns 37%, Energy Weapons 60% 18 Concentrated Fire(Small Guns 60%, Energy Weapons 60%) vatsで同一部位を狙うと命中率上昇 19 Adamantium Skeleton 手足のダメージ50%軽減 20 Grim Reapers Sprint vatsを使って敵を倒すとAP全回復 クエスト DLC5 ユニークショックウェポンが豊富
https://w.atwiki.jp/xbox360analysis/pages/54.html
主人公、パーティメンバーの装備Effect、体力、スタミナ変更等が可能 必要なソフト ModioかLeFluffie バイナリエディタ DragonAgeChecksumFix(チェックサム修正) やり方 セーブファイルから下記を取り出す。 savegame.das savegame.das.x savegame.dasをバイナリエディタ等で編集する。 二つのファイルをセットでsum修正する 逆の手順でファイルを書き戻しre/rh 既にEffectがかかってる装備の効果や値を変える方が楽 例)エフェクトが1つある装備で筋力+2の場合 01000003e8 を検索 その後ろのあたりに02という値がある この03e8(エフェクトコード)や02(効果数値)を書き換える Effect一覧 Decreaseはマイナス効果 int hex 100003E8Increase Strength 100103E9Increase Dexterity 100203EAIncrease Willpower 100303EBIncrease Magic 100403ECIncrease Cunning 100503EDIncrease Constitution 100603EEIncrease All Attributes 1100044CIncrease Combat Health Regen 1101044DIncrease Exploration Health Regen 11080454Increase Defense (3 per power) 11090455Increase Armor 120004B0Increase Damage 120104B1Faster Aim (0.1s per power) 120204B2Increase Ranged Crit Chance 120304B3Increase Melee Crit Chance 14100582Increase Fire Resistance 14110583Increase Fire Resistance (5 per power) 1420058CIncrease Cold Resistance 1421058DIncrease Cold Resistance (5 per power) 14300596Increase Electricity Resistance 14310596Increase Electricity Resistance (5 per power) 144005A0Increase Nature Resistance 144105A1Increase Nature Resistance (5 per power) 145005AAIncrease Spirit Resistance 145105ABIncrease Spirit Resistance (5 per power) 150005DCImproves backstabs 150105DDWeakens nearby darkspawn 150205DEGenerates cleansing aura 150305DFGenerates aura of flame 150405E0Increase Armor Penetration 150505E1% Chance to ignite target 150605E2Messy kills 150705E3Damage 150805E4Lucky 150905E5Increase Combat Mana Regen 151005E6Chance to Ignore Hostile Magic (2% per power) 151505EBIncrease Random Attribute 151605ECIncrease Spellpower 151705ED(NOT IMPL) Inc hostility and int 151905EFReduces hostility 50001388Increase Healing Spells (5% per power) 606017ACImproves Blood Magic 606217AEIncrease Chance to Dodge Attacks (5% per power) 606617B2Increase Exploraton Mana Regen 607217B8Improves trap detection 607317B9Increase Exploration Stamina Regen 607417BAIncrease Combat Stamina Regen (0.25 per power) 607617BBIncreases XP bonus from codex 608117C1Increases monetary gain 608517C5Telekinetic 608717C7Decrease Constitution 608817C8Decrease Cunning 608917C9Decrease Dexterity 609017CADecrease Strength 609117CBDecrease Willpower 609217CCDecrease Magic 609317CD[NI] Decrease All attributes 609417CEDecrease Electricity resistance (5 per power) 609517CFDecrease Cold resistance (5 per power) 609617D0Decrease Fire resistance (5 per power) 609717D1Decrease Nature resistance (5 per power) 609817D2Decrease Spirit resistance (5 per power) 609917D3Increase Attack (2 per power) 610017D4[NI] Increase Backstab damage (2 per power) 610117D5Decrease Attack (5 per power) 610217D6Decrease Armor (3 per power) 610317D7Increase Natural armor 610417D8Increase Stamina (25 per power) 610517D9Decrease Damage 610617DAMorrigan s protection 611217E0Increase Defense against Missiles (2 per power) 611517E3Increases incoming damage (0.1 per power) 100062716Increase Crit Damage (+5% per power) 100072717Increases all Fire Damage (+2.5% per power) 100082718Increases all Sprit Damage (+2.5% per power) 100092719Increases all Cold Damage (+2.5% per power) 10010271AIncreases all Nature Damage (+2.5% per power) 10011271BIncreases all Lightning Damage (+2.5% per power) 100162720Increase Mental Resistance 100172721Increase Physical Resistance 100192723Spellshield 100212725Cold VFX 151105E7Damage vs. darkspawn 151205E8Damage vs. dragons 151305E9Damage vs. spirits 151405EAIncreased damage vs. Fade creatures 30000BB8Flaming (INTERNAL, DO NOT USE) 30010BB9Iced (INTERNAL, DO NOT USE) 30020BBAElectrified (INTERNAL DO NOT USE) 30030BBBFlame Coating (INTERNAL, DO NOT USE) 30040BBCFreezing Coating (INTERNAL, DO NOT USE) 30050BBDShock Coating 30060BBEAcidic Coating 30070BBFSoulrot Coating 30080BC0Poison - Venom 30090BC1Poison - Deathroot Extract 30100BC2Poison - Crow Poison 30110BC3Poison - Soldier s Bane 30120BC4Poison - Magebane 30130BC5Poison - Demonic Poison 30140BC6Poison - Quiet Death 40000FA0Nature damage 40010FA1Fire damage 40020FA2Chance of Fire damage 40050FA5Massive damage to darkspawn 40060FA6Mage Slayer - Interrupts spellcasting 40080FA8Increased hostility 40090FA9Chance to knock target back 40100FAAExplosive 606517B1Weakens and bloodies targets 608317C3Electricity damage 608617C6Righteous Strike 610717DBDamage vs. Beasts 610917DDCold damage 611017DEChance of + powervalue/ cold damage 611117DFChance of Electricity damage 611317E1Chance of paralysis 611417E2Chance to reduce movement speed 100012711Chance to stun 100022712Vicious 100032713Chance of Nature damage 100042714Cold damage (no crust) 100222726Spirit damage 60001770Required Elf or Dwarf 60011771Required Human or Dwarf 60021772Required Human or Elf 60051775Required Human 60061776Required Elf 60071777Required Dwarf 6010177ARequired Mage 6011177BRequired Warrior 6012177CRequired Rogue 6015177FRequired Warrior or Rogue 60161780Required Mage or Rogue 60171781Required Warrior or Mage 60201784Required Templar 60211785Required Spirit Healer 60221786Required Berserker 60231787Required Assassin 60241788Required Bard 60251789Required Shapeshifter 6026178ARequired Champion 6027178BRestriction Mabari hound 6028178CRestriction Wynne 6029178DRestriction Morrigan 6030178ERestriction Alistair 6031178FRestriction Grey Warden 60321790Required Duelist 60331791Required Reaver 60341792Required Ranger 60401798Required All Templar talents 60411799Required All Berserker talents 605117A3Required Poison-Making 605217A4Required Trap-Making 605317A5Required Herbalism 605517A7Required Stealth 605617A8Required Any archery talent 606317AFRequired Blood Mage 606417B0Required Arcane Warrior 100052715Restriction Sten 10012271CRestriction Oghren 10013271DRestriction Leliana 10014271ERestriction Loghain 10015271FRestriction Zevran 100182722Restriction Player 100202724Restriction Jory 611617E4Flag Is Healing Potion 611717E5Flag Is Mana Potion 100002710No attribute requirements
https://w.atwiki.jp/arma3editor/pages/4.html
ARMA3における車両作成、改造におけるガイドラインを翻訳しましたので作成等にご利用下さい。 専門用語が有るので、日本語、英語共に不自由な人間が翻訳していると言う事をご理解ください。 文章そのままだと日本語的に理解し辛いので、意訳+注釈です。 ※実際にmoddingした訳ではなく、読んで意訳しただけなので、実際の意味と違う可能性が ありますのでご注意ください。 Arma 3 Cars Config Guidelines Arma 3 Cars Config Guidelines ARMA3の車両に関するコンフィグガイドライン Contents 内容 1 Intro 最初に 2 Additional functionality compared to A2/OA ARMA2、OAとの違い 3 Model requirements {p3d} p3d形式の model の条件 4 Model config changes {model.cfg} model.cfgの変更点 5 New config parameters {config.cpp} config.cppの新しいパラメータ 5.1 Basic parameters 基本パラメータ 5.1.1 Differential parameters パラメーターの違い 5.1.2 Engine parameters エンジン用パラメータ 5.2 Wheel parameters ホイール用パラメータ 5.2.1 General parameters 一般的なパラメータ 5.2.2 Wheel PX parameters ホイールPXパラメータ 5.2.3 Wheel simulation parameters ホイールシュミレーションパラメータ 5.2.4 Suspension parameters サスペンションパラメータ 5.2.5 Tire parameters タイヤパラメータ 5.3 Floating and sinking 浮く、沈む(水の上等) 5.4 PhysX 3 integration PhysX3 統合 5.4.1 Anti-roll bars アンチロールバー 5.4.2 Complex gearbox 複雑なギアボックス 5.4.3 Gearbox parameters ギアボックスパラメータ 5.4.4 Different amount of torque 個別のトルクの量 5.5 IK for hands and legs 乗車時、キャラクタの手足の位置 5.6 Picture in Picture for screens and mirrors スクリーンとミラーにピクチャーインピクチャー(画像の中に別の画像を表示する)する方法 ※要約すると、車両にバックミラーやモニター等に表示させる記述 5.7 Random visual variants ランダムにビジュアルを変化させる ※ハッチバック等、スポーンする度にテクスチャが違うアレ 5.7.1 Random variants script ランダムに表示させる為のスクリプト 5.8 Reflectors, markerlights and beacons 反射板、マーカーライト、ビーコン 5.8.1 Reflectors 反射板 5.8.2 Markerlights マーカーライト 5.8.3 Beacons ビーコン 6 Basic config hints 基本的なコンフィグのヒント 6.1 Diagnostics 診断(作成した車両のテスト) 6.2 Suspension サスペンション 6.3 Gearbox ギアボックス 7 Reference 参照場所 Intro 初めに 101 - How to set up a car for Arma 3 ARMA3用の車の作り方 Please be aware of our Arma 3 modding license http //community.bistudio.com/wiki/Arma_3_Modding_License ARAM3用MOD作成に関するライセンス規定を確認してください。 Additional functionality compared to A2/OA ARAM2、OAとの違い PhysX 3 integration ○PhysX3と統合 IK for hands/legs ○車両乗車時の手足の位置 Picture in Picture - Render to texture ○PiP テクスチャーのレンダー Random visual variants (textures, accessories, doors) ○ランダムでビジュアルの変化 ※テクスチャー、アクセサリー(バリエーション的なもの)、ドアをスポーン時にランダム表示 Floating and sinking ○水上での浮き沈み Reflectors, markerlights and beacons ○反射板、マーカーライト、ビーコン Model requirements {p3d} p3dモデルに関する必須項目 A new PhysX lod ○新しいPhysX LOD There needs to be a lod (4e13) consisting of convex components as simple as possible, some 60 faces shall be sufficient for most cars 作成には単純な構造のものが必要です。ただ、大半は60面程あれば車両を作成するには十分です。 ※私の知識不足で、LOD(4e13)がexで40trillionなのか、それ以外の「何か」なのか良く解りません。 Current public Oxygen version doesn t support showing correct name of this lod and displays only Geometry instead. Don t be afraid of having two geometries, it s going to be fixed with new tools. Oxygen(BIツール名)では、このLODの名前を表示できません。代わりにジオメトリだけを示します。(使用に問題なし)この問題は新しいツールで解消する予定です。 Just the main body of car should be in this lod, wheels are added by engine later 車両の基本部分は、上記のLODで構成される必要があります。 作成する順番はエンジン→ホイールの順に追加していきます。 Memory lod メモリーLOD There should be an axis for each wheel named wheel_X_Y_axis (X is position of wheel from front, Y is 1 for left and 2 for right), the name is defined in selected wheel as center ホイールの軸(中心)をwheel_X_Y_axisという名前で定義される必要があります。それぞれ(X,Y)でホイールの中心位置を定義します。 車両の正面から見た状態でホイールの位置をXの部分に記入します。Yは左右同じです(じゃないと傾くので)。 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as boundary ホイール(タイヤ含めた)の大きさを測定するのに必要です。何かというと、ホイール外径の一カ所だけ指定すればwheel_X_Y_axisを中心として円を判定してくれます。 wheel_X_Y_boundのX、Yに何処でも良いので、外径部分の座標を指定します。 ※公式の解説画像ではホイールの中心から垂直方向の地面を座標定義してます。 ○注釈 ホイールの中心から外輪の距離を定義。 ・wheel_X_Y_axis ホイールの中心 ・wheel_X_Y_bound ホイールの半径(中心からの距離) ※多分、wheel_X_Y_boundの「X または Y」のどちらかをホイールの半径分入力すれば良いと思います。Yが無難ですが。 Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets ミラーとスクリーン(車載モニター)はカメラの位置(pipX_pos)と向き(pipX_dir)で定義する必要があります。 ※ミラーは実際に反射しているのではなく、カメラ機能を使って擬似的に「反射してる様に」見えるだけ。なので、「ミラー」を使うと当然、左右反転するようです。 Reflectors should have their position defined in LightCarHeadYXX (Y is a side - R/L, XX is a number) and direction defined in LightCarHeadYXX_end 反射器は LightCarHeadYXXで定義する必要があります。LightCarHeadYXX_end でその方向を定義します。Yは左右それぞれの横軸、XXは定義した番号です。 Mirrors and screens should have RTT texture #(argb,256,512,1)r2t(rendertargetX,1.0) - where X in rendertarget should be a number ミラーとスクリーンはRTTテクスチャを #(argb,256,512,1)r2t(rendertargetX,1.0)で指定します。Xは定義した番号を記入します。 Randomly generated accessories should have their selections independent on all other selections (mainly the main body and all the glass selections), glass as a part of hide-able accessory should be handled as two separate selections ランダムに発生するアクセサリーパーツは全て独立した部品である必要があります。 アクセサリの一部分を隠すように扱うには、2つの部分に分割(離れて)する必要があります。 ※ここ良く解りません。すいません。多分ですが、車両にオブジェクトを貼り付ける場合、車体に埋めると内部から見える場合があるので、 はみ出てた部分を隠したいなら部分を別パーツとして定義する必要があるという意味かと思われます。 Beacons and markerlights should have their material set to emit light ビーコンとマーカーライトは、発光させるために設置しなければなりません。 Spare wheel should have defined selections for it, texture underneath and correct hitpoints like a normal wheel スペアホイール(予備タイヤ)に交換できるようにするには定義する必要があります。予備タイヤの耐久性(壊れやすさ)は標準タイヤと同じ数値です。 ※交換なので、エンジニアの修理とは別です。 Man-held turrets shouldn t be hidden when destroying them without destroying the whole vehicle - IK issues would crash the game ターレット(銃座)の乗員が乗っている状態(と定義して)でターレットを隠すように指定した場合、ゲームがクラッシュします(IK定義の関連) ただし、車両が「完全に破壊(ドカーンって燃えた)」された状態であれば、問題ありません。 ※車両がアライブの状態で「見えないターレット」を定義して使うとクラッシュするという事かと思われます。多分。 Model config changes {model.cfg} model.cfgの変更点 Only the dampers are affected by the changes, best way to set them is to place an axis with the length of moveable part alongside the damper and set offsets to +-0.5 ダンパー(サスペンション)は凹凸路面などの影響を受けて可動します。そのため、定義する際に「ダンパーの中心から±0.5ほどオフセットするといいと思います。 Example {model.cfg} class Wheel_1_1_Damper { type= translation ; source= damper ; selection= wheel_1_1_damper_land ; axis= posun wheel_1_1 ; animPeriod = 1; minValue= 0 ; maxValue= 1 ; offset0= 0.5 ; offset1= -0.5 ; memory=1; }; ●●●●●●●●●●●●訳 28/Oct/2013●●●●●●●●●●●●●●●●●●●● Sections for hiddenSelectios[] should be set in model.cfg hiddenSelectios[]の部分はmodel.cfgで定義する必要があります。 New config parameters {config.cpp} config.cppの新しい追加パラメータについて Basic parameters 基本パラメータ Following parameters are defined in vehicle class. vehicle classという定義内で以下のパラメーターを使います。 ※config.cppの車両に関する定義部分にviecle classという場所があるので、そのクラスを定義する際に使用するという事。 string (required) simulation = carx ; float 0.0 dampersBumpCoef = 0.3; Differential parameters 他と異なるパラメータ string; accepable values all_open , all_limited , front_open , front_limited , rear_open , rear_limited all_limited differentialType = all_limited ; float 0.5 frontRearSplit = 0.5 float 1.3 frontBias = 1.3; float 1.3 rearBias = 1.3 float 1.3 centreBias = 1.3 float 10.0 clutchStrength = 10.0; float 0.01 switchTime = 1.01; Engine parameters エンジンパラメータ float (required) enginePower = 600; float 600 which is cca 6000 rounds per minute. maxOmega = 600; float value calculated from enginePower according to http //en.wikipedia.org/wiki/Horsepower#Relationship_with_torque peakTorque = 600; float, float, float 0.08, 2.0, 0.35 dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 2.0; dampingRateZeroThrottleClutchDisengaged = 0.35; Array[i][2] where i = number of samples, maximum 8; {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}} torqueCurve[] = {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}}; Wheel parameters ホイールパラメータ This parameters relates to each wheel. In the vehicle class, there has to be subclass called Wheels, which contains subclass for every wheel the vehicle has. These are the parameters that could be defined in that subclasses. このパラメータはそれぞれのホイールに関する項目です。vehicle classはwheelsというサブ(隷下)クラス(viecle classがメインクラス)が必要です。 要は、車両に付いている全てのホイール(タイヤ)をサブクラスという定義でそれぞれ設定できるパラメータです。 General parameters 一般的なパラメータ string boneName = wheel_1_1 ; bool (required) steering = true; string right side = left ; Wheel PX parameters ホイールPXパラメータ memory point (required) center = wheel_1_1_axis ; memory point (required) boundary = wheel_1_1_bound ; float 0.3*(raidus of the wheel) width = 0.2 ; float 10.0 mass = 150; float 0.5 * WheelMass * WheelRadius * WheelRadius MOI = 40; float 0.1 dampingRate = 0.1; float 2500 maxBrakeTorque = 7500; float 2*maxBrakeTorque maxHandBrakeTorque = 0 Wheel simulation parameters ホイールシミュレーションパラメータ Array[3] {0, -1, 0} suspTravelDirection[] = {0, -1, 0}; memory point center suspForceAppPointOffset = wheel_1_1_axis ; memory point suspForceAppPointOffset tireForceAppPointOffset = wheel_1_1_axis ; Suspension parameters サスペンションパラメータ float 0.15 maxCompression = 0.15; mMaxDroop = 0.15; float vehicleMass/numberOfWheels sprungMass = 2066; float sprungMass*5,0*5,0 springStrength = 51653; float 0,4*2*sqrt(springStrength*sprungMass) springDamperRate = 8264; Tire parameters タイヤパラメータ float 10000 longitudinalStiffnessPerUnitGravity = 10000; float, float 25, 180 latStiffX = 25; latStiffY = 180; Array[3][2] {{0, 1}, {0.5, 1}, {1,1}} frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1,1}}; Floating and sinking 浮き沈み(水で) WaterLeakiness should be amount of water in liters that goes into selected object per second. This is set to zero by engine for all vehicles with simulation of a ship or having canFloat = 1 (unless they are toppled of destroyed, then config value takes precedence). WaterLeakiness = 10; seems to be a good value to start with for all kinds of vehicles no matter the size (which is a bit spooky, but it works). 浸水具合は指定パーツをℓ/secで定義します。浸水具合によってエンジンが止まります。ただ、船又はcanFloat=1と定義されたものは完全にブッ壊されない限り浮いてます。 最初はWaterLeakiness=10と定義して、どのぐらい水に浸かったらエンジンがブッ壊れるかテストすると良いでしょう。 PhysX 3 integration PhysX3で統合 WheelMask ホイールマスク thrustDelay is time in second in which thrust goes from 0 to 1 when standing still (doesn t affect driving car during change of gears), 0.2 seems to be a reasonable value. You may want to tweak this to higher values if wheels slide during initial acceleration. キー入力をしてから実際に車輪が動作するまでの遅延をthrustDelayで定義します。スラストが0→1になるまでの数値です。0.2位が妥当と思われます。もし1にしたら一瞬で加速します。 brakeIdleSpeed is speed in m/s under which the brakes are automatically applied to the vehicle. This speed should be reasonably low, higher value would mean strange breaking of slow cars, too low value would cause inability to stop the car. 1秒当たりのブレーキの定義です。 brakeIdleSpeedはm/secで定義します。この数値は低めに設定した方が良いです。高めに設定すると不自然な急ブレーキになります。 逆に異常に低すぎると止まれません。 idleRpm sets the idle RPM of engine. Primary use is for sound engine アイドリング時の回転数をidleRpmで定義します。停車時のエンジン音に関係します。 redRpm sets the maximum for engine RPM, should be according to maxOmega (see later) エンジンの最高回転数(レブリミット)をredRpmで定義します。後記のmaxOmegaに関係しています。 Anti-roll bars アンチロールバー Anti-roll bars is the system in vehicle that should prevent it to do a barrel-roll during sharper turns. Using ARB enables us to make center of mass realistically high and cause cars to roll down the steep slopes if placed sideways to the slope. It works the same way as the real ones - system computes difference of applied weight to wheels in pair and tries to compensate difference by applying opposite forces. アンチロールバーは急激なターンとか無茶な運転等で横転するのを防ぎます。錘みたいな物です。なので、横転しやすい車両も作れます。以下がそのパラメータ。 antiRollbarForceCoef is a coefficient of applied force, could be taken as strength of the system. Setting this value to zero disables ARB (and all next values), which is good for civilian vehicles, higher values reduce not only the risk of rolling, but effects of suspension. この数字を0にすると動かなくなります。逆にantiRollbarForceCoefの数字を高くすると横転しやすいどころか止まれません。 antiRollbarForceLimit is the highest strength of ARB applied to vehicle. We may want to roll the car at certain situations (full van taking sharp hand-brake turn at high speed), tunning without diag mode is almost impossible because we are not able to imagine forces needed (values are rather low, 2 should be high enough for most of vehicles) 高速移動中に急ハンドルで横転させたいとか、そういう時に必要になります。 antiRollbarSpeedMin and antiRollbarSpeedMax are limits of applied force coefficient. Coefficient is 0 at speeds lower than antiRollbarSpeedMin, interpolates to antiRollbarForceCoef at antiRollbarSpeedMax and is set to antiRollbarForceCoef for any higher speeds. This allows cars to drive on steep slopes using their radial speed, falling of the hill once they stop and rolling over at too high speeds (where coefficient doesn t grow and force is limited by the limit). antiRollbarForceCoefの上下限をantiRollbarSpeedMinとantiRollbarSpeedMaxで定義します。 Complex gearbox 複雑なギアボックス All PhysX 3 vehicles use complex gearbox to give some data to PhysX gearbox PhysX3の車両は全部ギアボックスが搭載されてます。 Complex gearbox settings is inside class complexGearbox which is a subclass of vehicle class ギアボックスのセッティングはcomplexGearboxというサブクラスで、viecle classの隷下です。 GearboxRatios[] is an array of gear names and gear ratios starting with reverse gear (with negative ratios), neutral gear (which should have zero ratio) and forward ratio (eg { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711};). Gear names are not used in retail version, they are just for epevehicle diagnostics R1がバックで、Nニュートラル(数字入れたら勝手に前進します)、D1、D2・・・となります。GearboxRatios[]で定義すれば何ギアでも可能ですがギア比が訳解らなくなるので程々に。 TransmissionRatios[] is an array of transmission ratios in the same format as gearboxRatios. Most of cars have only one transmission ratio, some heavy trucks may have two. The final ratio of engine is gearboxRatio * TransmissionRatio, that means transmissionRatios shouldn t be multiplicates of each other and gearbox ratios to prevent the same final ratio for two different gears. 普通は1つ定義すれば良いですが、大型トラックは2つ定義が必要でしょう。 ※良く解らん・・・・ gearBoxMode is set to full-auto by engine gearBoxModeはエンジンによってフルオートでセットされます(・・は? イミフ) moveOffGear defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. この定義(moveOffGear)はオートマもしくはセミオートでギアボックスが静止状態から発車します。(動作にギア操作を入れるかどうか)標準(普段通りの操作)は1です。 driveString, neutralString and reverseString define displayed strings for driving forward, neutral and backward. この3つ(driveString, neutralString, reverseString)は前進、キー無操作、後進を表示させるために定義を紐づけします。 ※これを入れればギアがドライブ(D)、ニュートラル(N)、バック(R)のどの状態かHUDに表示されるようです。 -------------------------------------------------------- {config.cpp} class complexGearbox { GearboxRatios[] = { R1 ,-3.231, N ,0, D1 ,2.462, D2 ,1.870, D3 ,1.241, D4 ,0.970, D5 ,0.711}; TransmissionRatios[] = { High ,4.111}; // Optional defines transmission ratios (for example, High and Low range as commonly found in offroad vehicles) moveOffGear = 1; // defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. driveString = D ; // string to display in the HUD for forward gears. neutralString = N ; // string to display in the HUD for neutral gear. reverseString = R ; // string to display in the HUD for reverse gears. }; -------------------------------------------------------- Gearbox parameters ギアボックスパラメータ Some gearbox parameters are defined outside of class complexGearbox, they are mainly to setup automatic gearbox 幾つかのギアボックスパラメータはcomplexGearboxのクラス外で定義します。サブクラスでは有りません。 通常、オートマ用のギアボックスに使用します。 changeGearMinEffectivity[]Value of minimal gear effectivity to hold current gear. If there is better gear and effectivity is below this value then change gear. It is an array of effectivities ordered by gears in complex gearbox. Neutral should have rather low effectivity (0.15 seems to be a good value), drive gears should have rather high value (around 0.95) to prevent switching gears too often switchTimeThe switch time describes how long it takes (in seconds) for a gear change to be completed. RPM interpolate to optimal value for the new gear at current speed during the changing of gears. The time should be rather low, around 0.3 s, to keep the momentum of the car. latencyis the minimum time (in seconds) that must pass between each gear change that is initiated by the autobox. This should be set to value higher than switchTime. Setting this time too low makes some issues with changing gears - the car slows down a lot Different amount of torque coefficients for different speeds of Slow, Forward and Fast are now configurable slowSpeedForwardCoefis set to 0.3 by default normalSpeedForwardCoefis set to 0.85 by default default speed coefficient for fast movement is 1 meaning that full throttle is applied and maximal speed is maxSpeed of the vehicle (it is going to apply less throttle upon reaching the limit) IK for hands and legs It s not Inverse Kinematics in fact, but as close to it as possible. A soldier should have IK defined for hands and legs by default Each vehicle pose using IK should haveleftHandIKCurve[]andrightHandIKCurve[]set to 1 Driver should havedriverLeftHandAnimNameanddriverRightHandAnimNamedefined as drive wheel bone of the vehicle (drivewheelby default) Gunner should havegunnerLeftHandAnimNameandgunnerRightHandAnimNamedefined on handles of the gun, or shaking bone of the weapon shall be sufficient (usually something likeotocHlaven_shake) Double check names of bones if the game crashes upon loading this vehicle and call stack points to IK. Wrong definition causes CTD all the time and removing the bone causes the same (eg. by hiding it). Picture in Picture for screens and mirrors All sources for textures to be rendered on are defined inclass RenderTargetswhich is a subclass of vehicle class Each source is a separate subclass with unique name parameterrenderTargetdefines which texture shall the source be mapped at (only therendertargetXpart is used) class CameraView1is a subclass of this source and contains all the parameters for rendered scene pointPositionandpointDirectionshould be respective memory points in model renderQualityis in range from 0 to 2 and defines quality of rendering for said source renderVisionModedefines the vision mode - 0 = HDR, 1 = NightVision, 2 = ThermalVision, 3 = Color, 4 = Mirror fovdefines field of view of this source {config.cpp} class RenderTargets { class LeftMirror { renderTarget = rendertarget0 ; class CameraView1 { pointPosition = PIP0_pos ; pointDirection = PIP0_dir ; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; }; Random visual variants Randomization of variants is done by script ran upon start of mission via init event handler The car should inheritclass EventHandlers EventHandlers {config.cpp} init event handler should be changed to something like this init= (_this select 0) execVM \pathToCar\scripts\scriptName.sqf ; Don t forget to hide all the added accessories upon destruction of vehicle, they are usually in proxies, this is handled by killed event handler {config.cpp} killed = _this call (uinamespace getvariable BIS_fnc_effectKilled ); _this select 0 animate [ RandomAnimation ,0]; Random variants script All random settings should be done on server side to prevent different car looks for different users {script.sqf} if (isLocal) then {_rnd1 = floor random Y; _this setVariable [ BIS_randomSeed1 , _rnd1, TRUE]; _this animate [ RandomAnimation , X];}; Ystands for the number of random variants Even all the animations should be handled server-side to ease clients,RandomAnimationshall be replaced by any animation needed to be randomly chosen,Xstands for animation phase {script.sqf} waitUntil {!(isNil {_this getVariable BIS_randomSeed1 })}; _randomSeed1 = _this getVariable BIS_randomSeed1 ; Random textures shall be taken with this statement {script.sqf} _this setObjectTexture [0, [ \pathToCar\Data\variant_1_co.paa , ..., \\pathToCar\Data\variant_Y_co.paa ] select _randomSeed1]; Reflectors, markerlights and beacons Reflectors Reflectors need to be defined inclass Reflectors Default cars should have two reflectors defined as separate subclasses inside class Reflectors. These two classes should differ only inposition,direction,hitpointandselection. Position and direction are self-descriptive, they use memory points in mode, hitpoint is the name of selection in hitpoint lod in model, selection is a visual selection in resolution lods. Most of reflectors should haveuseFlareset to 1, they are bright enough to have a flare. Size of this flare is defined byflareSize, value should be rather low, around 0.1 seems to be good for start. class Attenuationinside each reflector subclass defines behavior of light from distance. Attenuation is combination ofconstant,linearandquadraticcoefficient,startis a distance from position where attenuation starts to work (the light is at it s full strength if distance is lower than start). aggregateReflectors[]outside of Reflectors class is used to ease computing of too many light sources and combines light together. Both reflectors should be aggregated for a default car but feel free to experiment. Just run some FPS test after testing non-standard settings. Markerlights Markerlights are purely model side based on assigned emissive materials Beacons Beacons consist of two parts on model side - emissive one and unlit one. The emissive one is hidden by default by an user controller and periodically hidden by time controller in model.cfg Config contains only user actions to turn beacons off/on by hiding/unhiding them, this is insideclass UserActions UserActions There should be two actions per beacons set - one to turn them off and other to turn them on, each as a subclass of UserActions {config.cpp} class UserActions UserActions { class beacons_start { userActionID = 50; displayName = Beacons start ; displayNameDefault = ; position = mph_axis ; radius = 1.8; animPeriod = 2; onlyForplayer = false; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,1]; ; }; class beacons_stop beacons_start { userActionID = 51; displayName = Beacons stop ; condition = this animationPhase BeaconsStart 0.5 AND Alive(this) AND driver this == player ; statement = this animate [ BeaconsStart ,0]; ; }; }; Basic config hints Diagnostics Drive around as much as possible, preferably using real islands. Use Stratis airstrip for acceleration, gear change and sinking of vehicle purposes Path from Jay Cowe to Airstation Mike-26 on Stratis is great to test uphill performance of the car and AI driving skills Whole Chernarus is excellent playground to test vehicles Suspension Easier way to set up suspension is to have center of mass centered according to wheels. Non-centered center of mass is more interesting for driving performance, just be sure to make center of mass centered at least in left-to-right axis. Each wheel could have different suspension parameters but try to keep them the same for wheel pairs. You may try to use ARB if the car sways a lot sideways during turns. This causes lesser side sway but doesn t reduce bumping of suspension when accelerating and breaking. Gearbox Real gearbox ratios have extremely good results for higher speeds and are realistic for lower speeds. But it is better to use some lower values for lower gears to improve acceleration Look out for too big steps between gear ratios, this may prove to be problematic with steeptorqueCurve- engine would change gear later than expected and sound would go fubar dampingRateZeroThrottleClutchEngagedanddampingRateZeroThrottleClutchDisengagedcould be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed Reference This page is discussedon the BI forums
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Apache Geronimo 2.0 Documentation Wiki反映状況一覧 章 原文の タイトルとリンク(英語版) 担当 ステータス 日本語文書へのリンク JapanWiki 作業完了日 本家Wiki 作業完了日 コメント 備考 1 Administration ○ ここ 2008/04/21 1.1 +Administrative tasks ○ ここ 2008/04/21 1.1.1 +Administering applications ○ ここ 2008/04/21 1.1.1.1 # Installing and removing applications △→○ ここ 2008/04/26 2008/04/26 1.1.1.2 # Starting and stopping application modules △→○ ここ 2008/04/26 2008/04/26 1.1.2 + Administering the Apache Geronimo Server ○ 2008/04/21 1.1.2.1 # Adding new listeners for the Web containers ○ ここ 2008/04/21 * Add new AJP listener ○ ここ 2008/04/21 * Add new HTTP listener ○ ここ 2008/04/21 * Add new HTTPS listener ○ ここ 2008/04/21 1.1.2.2 # Configure JAX-WS engine △→○ ここ 2008/04/26 2008/04/26 1.1.2.3 # Configure log level ○ ここ 2008/04/21 * Derby Log Viewer ○ ここ 2008/04/21 * Log Manager ○ ここ 2008/04/21 * Server Log Viewer ○ ここ 2008/04/21 * Web Access Log Viewer ○ ここ 2008/04/21 1.1.2.4 # Configuring a remote Apache HTTP server △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd as a reverse proxy (mod_proxy) △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd with Jakarta Tomcat Connector (mod_jk) △→○ ここ 2008/04/26 2008/04/26 1.1.2.5 # Configuring the JMS server ○ ここ 2008/04/21 1.1.2.6 # Display JVM information ○ ここ 2008/04/21 1.1.2.7 # Monitor Server status ○ ここ 2008/04/21 1.1.2.8 # Performance monitoring ○ ここ 2008/04/21 1.1.2.9 # Starting and stopping the server ○ ここ 2008/04/21 1.1.3 + Configuring security ○ ここ 2008/04/21 1.1.3.1 # Administering certificates ○ ここ 2008/04/21 1.1.3.2 # Administering users and groups ○ ここ 2008/04/21 1.1.3.3 # Adminstering security realms ○ ここ 2008/04/21 * Certificate Properties File Realm ○ ここ 2008/04/21 * Database (SQL) Realm ○ ここ 2008/04/21 * LDAP Realm ○ ここ 2008/04/21 1.1.3.4 # Certification Authority ○ ここ 2008/04/21 1.1.4 + Configuring services 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.1 # Adding archives to the Geronimo repository 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.2 # Configuring database pools △→○ ここ 2008/04/26 2008/04/26 *Configuring DB2 datasource 大貫 ○ ここ 2008/04/19 2008/04/22 *Create new database pools 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from JBoss 4 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from WebLogic 8.1 大貫 ○ ここ 2008/04/19 2008/04/22 * Removing database pools 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.3 # Configuring JMS 大貫 ○ ここ 2008/04/19 2008/04/22 1.2 o Configuring Geronimo as a Windows Service △→○ ここ 2008/04/26 2008/04/26 1.3 o Configuring Virtual Hosts in Geronimo-Jetty 大貫 ○ ここ 2008/04/21 2008/04/22 1.4 o Configuring Virtual Hosts in Geronimo-Tomcat 大貫 ○ ここ 2008/04/21 2008/04/22 1.5 oCreate a database 大貫 ○ ここ 2008/04/21 2008/04/22 1.6 oGeronimo Administration Console 大貫 ○ ここ 2008/04/21 2008/04/22 1.7 oRunning Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.1 +Multiple Repositories 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.2 + Running Geronimo as a non-root user 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.3 + Running Multiple Instances of Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.8 oSystem Modules △→○ ここ 2008/04/26 2008/04/26 1.9 o Tools and commands 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.1 + client.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.2 + deploy 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.3 + Deployer tool 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.4 + geronimo 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.5 + jpa.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.6 + shutdown 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.7 + startup 大貫 ○ ここ 2008/04/22 2008/04/22 2 * Deployment Plans 大貫 ○ 2008/04/22 3 * Installation 大貫 ○ ここ 2008/04/22 2008/04/22 4 *Migrating to Apache Geronimo △→○ ここ 2008/04/26 2008/04/26 4.1 oJ2G Migration Tool ○ ここ 2008/04/22 2008/04/22 4.1.1 +Building J2G from source ○ ここ 2008/04/22 2008/04/22 4.1.2 +Using J2G △→○ ここ 2008/04/26 2008/04/26 4.2 oJBoss to Geronimo - EJB-BMP Migration △→○ ここ 2008/04/26 2008/04/26 4.3 o JBoss to Geronimo - EJB-CMP Migration ○ 2008/04/22 4.4 o JBoss to Geronimo - EJB-MDB Migration ○ 2008/04/22 4.5 o JBoss to Geronimo - EJB-Session Beans Migration ○ ここ 2008/04/22 2008/04/22 4.6 o JBoss to Geronimo - Hibernate Migration ○ ここ 2008/04/22 2008/04/22 4.7 o JBoss to Geronimo - JDBC Migration ○ ここ 2008/04/22 2008/04/22 4.8 o JBoss to Geronimo - Security Migration ○ 2008/04/22 4.9 o JBoss to Geronimo - Servlets and JSPs Migration ○ ここ 2008/04/22 2008/04/22 4.10 o JBoss to Geronimo - Web Services Migration ○ 2008/04/22 5 * Quick start - Apache Geronimo for the impatient ○ ここ 2008/04/22 2008/04/22 6 *README.txt 保坂 ○ ここ 2008/04/24 2008/04/24 7 * RELEASE-NOTES-2.0.1.TXT 保坂 ○ 2008/04/22 7.1 o RELEASE-NOTES-2.0-M1.TXT 保坂 ○ 2008/04/22 7.2 o RELEASE-NOTES-2.0-M2.TXT 保坂 ○ 2008/04/22 7.3 o RELEASE-NOTES-2.0-M3.TXT 保坂 ○ 2008/04/22 7.4 o RELEASE-NOTES-2.0-M4.TXT 保坂 ○ 2008/04/22 7.5 o RELEASE-NOTES-2.0-M5.TXT 保坂 ○ 2008/04/22 7.6 o RELEASE-NOTES-2.0-M6.TXT 保坂 ○ 2008/04/22 7.7 o What s new in Geronimo v2-M2 保坂 ○ 2008/04/22 8 *RELEASE-NOTES-2.0.2.TXT 保坂 ○ ここ 2008/04/24 2008/04/24 9 * Sample applications 保坂 ○ ここ 2008/04/24 2008/04/24 9.1 o Apache Harmony 大貫 ○ ここ 2008/04/24 2008/04/24 9.2 oCreating a new sample 大貫 ○ ここ 2008/04/24 2008/04/24 9.3 o DayTrader 大貫 ○ ここ 2008/04/24 2008/04/24 9.4 o DB Pool Testing sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.5 o EJB sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.6 o How to get JNDI working in Geronimo 2.0 大貫 ○ ここ 2008/04/24 2008/04/24 9.7 o Inbound JCA example 大貫 ○ ここ 2008/04/26 2008/04/26 9.8 o Jar to Jar EJB references (no ear) 大貫 ○ ここ 2008/04/26 2008/04/26 9.9 o JMS and MDB sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.10 o LDAP sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.11 o Simple database access sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.12 o Simple Web Service with JAX-WS 大貫 ○ ここ 2008/04/26 2008/04/26 9.13 o SPECjAppServer2004 大貫 ○ ここ 2008/04/27 2008/04/27 9.14 o Using Geronimo s default JavaMail session 大貫 ○ ここ 2008/04/27 2008/04/27 9.15 o Using JNDI in Geronimo 2.0 大貫 ○ ここ 2008/04/27 2008/04/27 9.16 o Using some of EJB 3.0 functionalities 大貫 ○ ここ 2008/04/26 2008/04/26 9.17 o Very simple Entity EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.18 o Very simple Session EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.19 o Web application security sample 大貫 ○ ここ 2008/04/26 2008/04/26 10 * Troubleshooting 大貫 ○ ここ 2008/04/26 2008/04/26
https://w.atwiki.jp/m_shige1979/pages/624.html
初期設定 ダウンロード MySQLのサイトより「ZIP(Windows ZIP Archive)」パッケージをダウンロードする ※(mysql-noinstall-N.N.N-winNN.zip) インストール Zipファイルを解凍する C \ cd mysql-5.1.48-win32 C \mysql-5.1.48-win32 dir C \mysql-5.1.48-win32 のディレクトリ 2010/06/30 21 43 DIR . 2010/06/30 21 43 DIR .. 2010/06/30 21 40 DIR bin 2010/06/04 19 24 17,987 COPYING 2010/06/30 21 40 DIR data 2010/06/30 21 40 DIR Docs 2010/06/30 21 40 DIR Embedded 2010/06/04 19 24 5,139 EXCEPTIONS-CLIENT 2010/06/30 21 40 DIR include 2010/06/30 21 40 DIR lib 2010/06/04 19 24 4,907 my-huge.ini 2010/06/04 19 24 20,646 my-innodb-heavy-4G.ini 2010/06/04 19 24 4,881 my-large.ini 2010/06/04 19 24 4,890 my-medium.ini 2010/06/04 19 24 2,462 my-small.ini 2010/06/30 21 43 DIR mysql-test 2010/06/30 21 43 DIR scripts 2010/06/30 21 43 DIR share 2010/06/30 21 43 DIR sql-bench 7 個のファイル 60,912 バイト 12 個のディレクトリ 33,924,079,616 バイトの空き領域 C \mysql-5.1.48-win32 インストールフォルダを用意して移動する C \mysql-5.1.48-win32 cd ../ C \ move mysql-5.1.48-win32 "c \Program Files\MySQL\MySQL5.1 1 個のディレクトリを移動しました。 C \ cd "c \Program Files\MySQL\MySQL5.1" c \Program Files\MySQL\MySQL5.1 dir c \Program Files\MySQL\MySQL5.1 のディレクトリ 2010/06/30 21 43 DIR . 2010/06/30 21 43 DIR .. 2010/06/30 21 40 DIR bin 2010/06/04 19 24 17,987 COPYING 2010/06/30 21 40 DIR data 2010/06/30 21 40 DIR Docs 2010/06/30 21 40 DIR Embedded 2010/06/04 19 24 5,139 EXCEPTIONS-CLIENT 2010/06/30 21 40 DIR include 2010/06/30 21 40 DIR lib 2010/06/04 19 24 4,907 my-huge.ini 2010/06/04 19 24 20,646 my-innodb-heavy-4G.ini 2010/06/04 19 24 4,881 my-large.ini 2010/06/04 19 24 4,890 my-medium.ini 2010/06/04 19 24 2,462 my-small.ini 2010/06/30 21 43 DIR mysql-test 2010/06/30 21 43 DIR scripts 2010/06/30 21 43 DIR share 2010/06/30 21 43 DIR sql-bench 7 個のファイル 60,912 バイト 12 個のディレクトリ 33,925,716,992 バイトの空き領域 c \Program Files\MySQL\MySQL5.1 インストールディレクトリのフォルダからデータディレクトリをコピーして用意 c \Program Files\MySQL\MySQL5.1 xcopy data "c \ProgramData\MySQL\data1" /E /I data\mysql\columns_priv.frm data\mysql\columns_priv.MYD data\mysql\columns_priv.MYI data\mysql\db.frm data\mysql\db.MYD data\mysql\db.MYI data\mysql\event.frm data\mysql\event.MYD data\mysql\event.MYI data\mysql\func.frm data\mysql\func.MYD data\mysql\func.MYI data\mysql\general_log.CSM data\mysql\general_log.CSV data\mysql\general_log.frm data\mysql\help_category.frm data\mysql\help_category.MYD data\mysql\help_category.MYI data\mysql\help_keyword.frm data\mysql\help_keyword.MYD data\mysql\help_keyword.MYI data\mysql\help_relation.frm data\mysql\help_relation.MYD data\mysql\help_relation.MYI data\mysql\help_topic.frm data\mysql\help_topic.MYD data\mysql\help_topic.MYI data\mysql\host.frm data\mysql\host.MYD data\mysql\host.MYI data\mysql\ndb_binlog_index.frm data\mysql\ndb_binlog_index.MYD data\mysql\ndb_binlog_index.MYI data\mysql\plugin.frm data\mysql\plugin.MYD data\mysql\plugin.MYI data\mysql\proc.frm data\mysql\proc.MYD data\mysql\proc.MYI data\mysql\procs_priv.frm data\mysql\procs_priv.MYD data\mysql\procs_priv.MYI data\mysql\servers.frm data\mysql\servers.MYD data\mysql\servers.MYI data\mysql\slow_log.CSM data\mysql\slow_log.CSV data\mysql\slow_log.frm data\mysql\tables_priv.frm data\mysql\tables_priv.MYD data\mysql\tables_priv.MYI data\mysql\time_zone.frm data\mysql\time_zone.MYD data\mysql\time_zone.MYI data\mysql\time_zone_leap_second.frm data\mysql\time_zone_leap_second.MYD data\mysql\time_zone_leap_second.MYI data\mysql\time_zone_name.frm data\mysql\time_zone_name.MYD data\mysql\time_zone_name.MYI data\mysql\time_zone_transition.frm data\mysql\time_zone_transition.MYD data\mysql\time_zone_transition.MYI data\mysql\time_zone_transition_type.frm data\mysql\time_zone_transition_type.MYD data\mysql\time_zone_transition_type.MYI data\mysql\user.frm data\mysql\user.MYD data\mysql\user.MYI 69 個のファイルをコピーしました c \Program Files\MySQL\MySQL5.1 copy my-huge.ini C \ProgramData\MySQL\data1\my.ini 1 個のファイルをコピーしました。 c \Program Files\MySQL\MySQL5.1 設定ファイルを編集 [client] #password= your_password port= 3306 socket= /tmp/mysql.sock [mysqld] port= 3306 socket= /tmp/mysql.sock skip-locking key_buffer_size = 384M max_allowed_packet = 1M table_open_cache = 512 sort_buffer_size = 2M read_buffer_size = 2M read_rnd_buffer_size = 8M myisam_sort_buffer_size = 64M thread_cache_size = 8 query_cache_size = 32M # Try number of CPU s*2 for thread_concurrency thread_concurrency = 8 # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin [mysqldump] quick max_allowed_packet = 16M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 2M write_buffer = 2M [mysqlhotcopy] interactive-timeout 起動 コマンドプロンプトより起動~別画面で終了されるまでのコンソール監視 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --defaults-file="C \ProgramData\MySQL\data1\my.ini" --console 100630 23 12 22 [Warning] --skip-locking is deprecated and will be removed in a future release. Please use --skip-external-locking instead. 100630 23 12 22 [Note] Plugin FEDERATED is disabled. InnoDB The first specified data file .\ibdata1 did not exist InnoDB a new database to be created! 100630 23 12 22 InnoDB Setting file .\ibdata1 size to 10 MB InnoDB Database physically writes the file full wait... 100630 23 12 23 InnoDB Log file .\ib_logfile0 did not exist new to be created InnoDB Setting log file .\ib_logfile0 size to 5 MB InnoDB Database physically writes the file full wait... 100630 23 12 23 InnoDB Log file .\ib_logfile1 did not exist new to be created InnoDB Setting log file .\ib_logfile1 size to 5 MB InnoDB Database physically writes the file full wait... InnoDB Doublewrite buffer not found creating new InnoDB Doublewrite buffer created InnoDB Creating foreign key constraint system tables InnoDB Foreign key constraint system tables created 100630 23 12 24 InnoDB Started; log sequence number 0 0 100630 23 12 33 [Note] Event Scheduler Loaded 0 events 100630 23 12 33 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld ready for connections. Version 5.1.48-community-log socket port 3306 MySQL Community Server (GPL) 100630 23 14 26 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld Normal shutdown 100630 23 14 26 [Note] Event Scheduler Purging the queue. 0 events 100630 23 14 26 InnoDB Starting shutdown... 100630 23 14 29 InnoDB Shutdown completed; log sequence number 0 44233 100630 23 14 29 [Note] C \Program Files\MySQL\MySQL5.1\bin\mysqld Shutdown complete c \ コマンドプロンプトより接続確認~終了まで C \ "C \Program Files\MySQL\MySQL5.1\bin\mysql" -u root --port=3306 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 1 Server version 5.1.48-community-log MySQL Community Server (GPL) Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type help; or \h for help. Type \c to clear the current input statement. mysql quit Bye C \ "C \Program Files\MySQL\MySQL5.1\bin\mysqladmin" -u root --port=3306 shutdown C \ サービスへ登録、開始/終了確認 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --install-manual MySQL5_01 --defaults-file="C \ProgramData\MySQL\data1\my.ini" Service successfully installed. c \ net start MySQL5_01 MySQL5_01 サービスを開始します.. MySQL5_01 サービスは正常に開始されました。 c \ net stop MySQL5_01 MySQL5_01 サービスを停止中です.. MySQL5_01 サービスは正常に停止されました。 c \ サービスから削除 c \ "C \Program Files\MySQL\MySQL5.1\bin\mysqld" --remove MySQL5_01 Service successfully removed. c \ net start MySQL5_01 無効なサービス名です。 NET HELPMSG 2185 と入力すると、より詳しい説明が得られます。 c \ 環境変数設定 ※システムの「path」へMySQLのbinディレクトリまでのパスを設定する
https://w.atwiki.jp/warband/pages/296.html
dlga_start close_window.1|{s3} dlga_start close_window.2|This person looks quite busy. I think I shouldn't interrupt... dlga_start ovkun_talk|You think you're better than us, huh. dlga_ovkun_talk ovkun_talk_2|I have never said anything like that... dlga_ovkun_talk_2 ovkun_talk_3|So you think I'm stronger than you? dlga_ovkun_talk_3 ovkun_talk_4|Yes. dlga_ovkun_talk_4 ovkun_fight_start|I do not like to be mocked. dlga_ovkun_talk_3 ovkun_reason|Well, no. We are equals. So it would not be smart to start a fight in which both of us may lose, right? dlga_ovkun_reason close_window|Well, you are right about that. I want to lose in a fight no more than you. I hope to see you again. dlga_ovkun_talk ovkun_fight_start|I certainly am! dlga_ovkun_fight_start close_window|I'll wipe that smirk right off your face! dlga_et_halduril_krysanna_encounter et_halduril_krysanna_encounter_succeed|My apologies, what are you speaking of? dlga_et_halduril_krysanna_encounter_succeed et_halduril_krysanna_encounter_succeed2|Halduril's Spear is in your possession. I laid it to rest by his body near Krysinia. Why do you have it? dlga_et_halduril_krysanna_encounter_succeed2 et_halduril_krysanna_encounter_succeed3|Oh, Halduril's Spear. The Village of Krysinia needed assistance, there were some outlaws digging up graves and stealing their possessions. dlga_et_halduril_krysanna_encounter_succeed3 lord_pretalk|{reg0}. dlga_et_halduril_krysanna_encounter_succeed3 et_halduril_krysanna_encounter_persuasion_begin|I don't believe you are worthy of Halduril's Spear, nor do I like you very much. Tell me why you should keep the spear. dlga_et_halduril_krysanna_encounter_persuasion_begin et_halduril_krysanna_persuasion_recheck|{s4}{s5} dlga_et_halduril_krysanna_persuasion_recheck close_window|Mhm... Very well. You will promise to take care of this, or I will have to take care of you. dlga_et_halduril_krysanna_persuasion_recheck et_halduril_krysanna_persuasion_failed|Mhm. I'm not convinced. Hand over the spear. dlga_et_halduril_krysanna_persuasion_recheck et_halduril_krysanna_encounter_persuasion_begin|{s4} dlga_et_halduril_krysanna_persuasion_failed close_window|Over my dead body! dlga_et_halduril_krysanna_persuasion_failed close_window.1|Very well. Have it your way. dlga_et_halduril_krysanna_encounter et_halduril_krysanna_encounter_failed|My apologies, what are you speaking of? dlga_et_halduril_krysanna_encounter_failed close_window|You did not earn this spear. You do not deserve it. dlga_start halduril_deserter1|Wooah! Who are you?! dlga_halduril_deserter1 halduril_deserter2|I'm here to put an end to your dirty work. Surrender now or die! dlga_halduril_deserter2 halduril_deserter3|You, against six of us?! What are you, stupid? {reg33?You'd make a fine slave back at our hideout. You should be the one surrendering, and we'll treat you very well. You're as ugly as a dog. You should be the one surrendering, and we'll end your life very quickly.} dlga_halduril_deserter3 halduril_deserter4|That's enough. Zedecia will receive you today! dlga_halduril_deserter3 close_window|Forget it. I'm leaving. dlga_halduril_deserter4 halduril_deserter5|Okay! Stop! We're not trying to hurt anyone, okay? We're deserters and just trying to live. We heard there were some valuables here that some Geldarin lady left behind. dlga_halduril_deserter5 halduril_deserter6|We just wanted to get some money so that we can go back to our normal lives, back to our family and friends. Can't you just let us go? Maybe you can even join in and share the loot? dlga_halduril_deserter6 close_window|You have desecrated the dead. Today, you pay with your life. dlga_halduril_deserter6 halduril_deserter7|What kind of loot are we talking? dlga_halduril_deserter7 close_window|Oh you know, the loot from... Your dead body!!! dlga_member_chat khivachis_talk|It is an honor to be a part of your fine company of men. dlga_khivachis_talk member_chat|I want to see your skills. dlga_khivachis_talk khivachis_equipcheat|Let me see your equipment. dlga_khivachis_equipcheat khivachis_equipcheatfinish|Yes, your honor. dlga_khivachis_equipcheatfinish khivachis_talk|How else may I serve? dlga_khivachis_talk khivachis_leavetalk1|I think we need to part our ways. dlga_khivachis_leavetalk1 khivachis_leavetalk2|Are you sure, your honor? dlga_khivachis_leavetalk2 close_window|Yes, I am certain. dlga_khivachis_leavetalk2 member_chat|No, I'd rather have you at my side. dlga_khivachis_talk close_window|Thank you. dlga_award_fief_to_vassal award_fief_to_vassal_defer|I wish to defer the appointment of a lord, until I take the counsel of my subjects dlga_award_fief_to_vassal_defer close_window|As you wish, {reg33?my Lady Sire}. You may decide this matter at a later date. dlga_award_fief_to_vassal_2 close_window|As you wish, {reg33?my Lady Sire}. {reg6?I {reg7?You {s11}}} will be the new {reg33?lady lord} of {s1}. dlga_event_triggered center_captured_rebellion|{s1} is not being managed by anyone. Whom shall I put in charge? dlga_center_captured_rebellion center_captured_rebellion_2|{s11}. {s1} dlga_center_captured_rebellion center_captured_rebellion_2.1|{reg0?{s65} Please {s65}}, I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_rebellion center_captured_rebellion_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_rebellion center_captured_rebellion_2_defer|You should appoint no one yet, and decide later. dlga_center_captured_rebellion_2_defer close_window|Hmmm. All right, {playername}. I value your counsel highly. I shall defer appointment of a lord for {s1} for the time. dlga_center_captured_rebellion_2 close_window|Hmmm. All right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_start fighter_talk|Hello there. We are polishing off our combat skills here with a bit of sparring practice. You look like you could use a bit of training. Why don't you join us, and we can show you a few tricks. And if you need explanation of any combat concepts, just ask, and I will do my best to fill you in. dlga_start fighter_talk.1|What do you want to practice? dlga_fighter_pretalk fighter_talk|Tell me what kind of practice you want. dlga_fighter_talk fighter_talk_train_attack|I want to practice attacking. dlga_fighter_talk fighter_talk_train_parry|I want to practice blocking with my weapon. dlga_fighter_talk fighter_talk_train_combat|Let's do some sparring practice. dlga_fighter_talk close_window|[Leave] dlga_fighter_talk_train_attack fighter_talk_train_attack_2|All right. There are four principle directions for attacking. These are overhead swing, right swing, left swing and thrust. Now, I will tell you which direction to attack from and you must try to do the correct attack. ^^(Move your mouse while you press the left mouse button to specify attack direction. For example, to execute an overhead attack, move the mouse up at the instant you press the left mouse button. The icons on your screen will help you do the correct action.) dlga_fighter_talk_train_attack_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_attack_2 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_parry fighter_talk_train_parry_2|Unlike a shield, blocking with a weapon can only stop attacks coming from one direction. For example if you block up, you'll deflect overhead attacks, but you can still be hit by side swings or thrust attacks. ^^(You must press and hold down the right mouse button to block.) dlga_fighter_talk_train_parry_2 fighter_talk_train_parry_3|I'll now attack you with different types of strokes, and I will wait until you do the correct block before attacking. Try to do the correct block as soon as you can. ^^(This practice is easy to do with the 'automatic block direction' setting which is the default. If you go to the Options menu and change defend direction control to 'mouse movement' or 'keyboard', you'll need to manually choose block direction. This is much more challenging, but makes the game much more interesting. This practice can be very useful if you use manual blocking.) dlga_fighter_talk_train_parry_3 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_parry_3 fighter_pretalk|Actually I want to do something else. dlga_fighter_talk_train_combat fighter_talk_train_combat_2|Sparring is an excellent way to prepare for actual combat. We'll fight each other with non-lethal weapons now, until one of us falls to the ground. You can get some bruises of course, but better that than being cut down in the real thing. dlga_fighter_talk_train_combat_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_combat_2 fighter_pretalk|Actually I want to do something else. dlga_start fighter_parry_try_again|Good. You were able to block my attacks successfully. You may repeat this practice and try to get faster each time, until you are confident of your defense skills. Do you want to have another go? dlga_start fighter_parry_try_again.1|Well that didn't go too well, did it? (Remember, you must press and hold down the right mouse button to keep your block effective.) Do you want to try again? dlga_fighter_parry_try_again fighter_talk_train_parry|Yes. Let's try again. dlga_fighter_parry_try_again fighter_talk_leave_parry|No, I think I am done for now. dlga_start fighter_parry_warn|Hey! We are doing a blocking practice, mate! You are supposed to block my attacks, not attack me back. dlga_fighter_parry_warn fighter_talk_train_parry|I am sorry. Let's try once again. dlga_fighter_parry_warn fighter_talk_leave_parry|Sorry. I must leave this practice now. dlga_fighter_talk_leave_parry close_window|All right. As you wish. dlga_start fighter_combat_try_again|Well that didn't go too well, did it? Don't feel bad, and try not to do same mistakes next time. Do you want to have a go again? dlga_fighter_combat_try_again fighter_talk_train_combat|Yes. Let's do another round. dlga_fighter_combat_try_again fighter_talk_leave_combat|No. That was enough for me. dlga_fighter_talk_leave_combat close_window|Well, all right. Talk to me again if you change your mind. dlga_start fighter_combat_try_again.1|Hey, that was good sparring. You defeated me, but next time I'll be more careful. Do you want to have a go again? dlga_start fighter_talk.2|Very good. You have learned how to attack from any direction you want. If you like we can try this again or move to a different exercise. dlga_start archer_challenge_2|Not bad. Not bad at all! You seem to have grasped the basics of archery. Now, try to do the same thing with a crossbow. Take the crossbow and the bolts over there and shoot those three targets. The crossbow is much easier to shoot with compared with the bow,but you need to reload it after each shot. dlga_start archer_challenge_2.1|Good. You didn't have too much difficulty using the crossbow either. Next you will learn to use throwing weapons. Pick up the javelins you see over there and try to hit those three targets. dlga_start ranged_end|Well, with that you have recevied the basic skills to use all three types of ranged weapons. The rest will come with practice. Train each and every day, and in time you will be as good as the best marksmen in Perisno. dlga_ranged_end close_window|Now, you can go talk with the melee fighters or the horsemanship trainer if you haven't already done so. They can teach you important skills too. dlga_start archer_talk|Good day to you, young {reg33?lass fellow}. I spend my days teaching about ranged weapons to anyone that is willing to learn. If you need a tutor, let me know and I'll teach you how to use the bow, the crossbow and the javelin. dlga_archer_talk archer_challenge|Yes, show me how to use ranged weapons. dlga_archer_talk close_window|No, not now. dlga_archer_challenge archer_challenge_2|All right. Your first training will be in bowmanship. The bow is a difficult weapon to master. But once you are sufficiently good at it, you can shoot quickly and with great power. Go pick up the bow and arrows you see over there now and shoot those targets. dlga_archer_challenge_2 close_window|All right. I am ready. dlga_archer_challenge_2 close_window.1|Just a minute. I want to do something else first. dlga_start horseman_melee_challenge_2|I hope you enjoyed the ride. Now we move on to something a bit more difficult. Grab the lance you see over there and ride around the course hitting each target at least once. dlga_start horseman_melee_challenge_2.1|Good! You have been able to hit all targets on horseback. That's no easy feat for a starter. Your next challange will be using a bow and arrows to shoot at the archery targets by the road. You need to put an arrow to each target to consider yourself successful. dlga_start horsemanship_end|Very good. You were able to shoot all targets from horseback. Keep riding and practicing each day and in time you will be an expert horseman. dlga_horsemanship_end close_window|Now, you can go talk with the melee fighters or the archery trainer if you haven't already done so. You need to learn everything you can to be prepared when you have to defend yourself. dlga_start horseman_talk|Good day! I have come here for some riding practice, but my old bones are aching badly so I decided to give myself a rest today. If you would like to practice your horsemanship, you can take my horse here. The exercise would be good for her. dlga_horseman_talk horseman_challenge|Yes, I would like to practice riding. dlga_horseman_talk close_window|Uhm. Maybe later. dlga_horseman_challenge horseman_melee_challenge_2|Good. Now, I will give you a few exercises that'll teach you riding and horseback weapon use. Your first assignment is simple. Just take your horse for a ride around the course. Go as slow or as fast as you like. Come back when you feel confident as a rider and I'll give you some tougher exercises. dlga_horseman_melee_challenge_2 close_window|All right. I am ready. dlga_horseman_melee_challenge_2 close_window.1|Just a minute. I need to do something else first. dlga_tutorial_troop_default close_window|Hey, I am trying to practice here. Go, talk with the archery trainer if you need guidance about ranged weapons. dlga_start lord_prison_break_confirm_3|Is there a change of plans? dlga_start lord_prison_break|What's going on? dlga_start aroulo_meet_on_island_backstory|I can speak your tongue. What is your business here? dlga_aroulo_meet_on_island_backstory aroulo_meet_on_island_backstory_1|I am nothing but a merchant, sir. dlga_aroulo_meet_on_island_backstory_1 aroulo_meet_on_island_backstory_2|Merchant you say? I take it your wares were on that ship? dlga_aroulo_meet_on_island_backstory_2 aroulo_meet_on_island_backstory_3|Indeed. dlga_aroulo_meet_on_island_backstory_3 close_window|Well... There are many bandits, is all I can say. I know not who those ones are. It seems you are safe now, I wish you luck in your travels. dlga_aroulo_meet_on_island_backstory aroulo_meet_on_island_backstory_attack|My business? I will be having that armor of yours, or I will take it off your dead body. dlga_aroulo_meet_on_island_backstory_attack close_window|You are a fool. Okel Jakkaarii! dlga_start close_window.3|Oleth hrakkarikh, lanqoyi rhoa. dlga_start helga_response|Oh where is Angvar? Where is my husband? dlga_helga_response close_window|He died bravely, Helga. dlga_helga_response close_window.1|(leave her to mourn) dlga_start ovkun_response|Where is Torsson? dlga_ovkun_response ovkun_response_died|He died bravely, I am sorry I could not save him. dlga_ovkun_response ovkun_response_games|Where is Torsson? That is a very good question; he couldn't make it on the voyage back, perhaps he is still raiding. dlga_ovkun_response_games ovkun_response_2|Stop playing games! He is dead, I can see right through you, coward! dlga_ovkun_response_died ovkun_response_2|And why did you not die with him, like a true kinsman? dlga_ovkun_response_2 close_window|He is dead and couragous, you are living and cowardly. Soon you will be dead and cowardly. Draw your spear if you still have any iron in your blood. dlga_start aotfs1|You have returned to us in peace, my {reg33?sister brother}. dlga_aotfs1 aotfs2|Yes, Falmann. It is good to see you. dlga_aotfs2 aotfs3|What news do you bring? dlga_aotfs3 aotfs4|We have slain the bastard Svafar, and are here to redeem ourselves. We hope that you will forgive us for the disgraceful actions we have committed in the past. dlga_aotfs4 aotfs5|I am proud of you, {reg33?sister brother}. You not only returned, you have also buried Svafar so that Torsson may rest in peace. We will never forget your actions. dlga_aotfs5 aotfs6|Thank you, Falmann. We will be returning to the mainland now, for much remains that I must do. dlga_aotfs6 aotfs7|Hold, {reg33?sister brother}. I have a gift for you that has belonged to us Hylr for many generations. I present to you this axe. I do not know what its history is, for its story has long been forgotten. Regardless, I am certain you will find it to your liking. dlga_aotfs7 close_window|Thank you again, Falmann. May the Gods guide us today to honor and glory. dlga_start falmann_ready|Ready to leave? dlga_falmann_ready close_window|Yes, let me be off. dlga_falmann_ready close_window.1|Not quite yet. dlga_start falmann_response|Well, I see Kvensson has a spear in his throat. I cannot blame you for his death, as he challenged you. However, you are one of two survivors to Torsson's raid. Tell me what happened. dlga_falmann_response falmann_disgust|Well, a Valahir Aethling attacked us you see... [admit cowardice] dlga_falmann_response falmann_bullshit|Well, he asked Hyk and I to scout ahead you see, and he wasn't there upon our return... [deny cowardice] dlga_falmann_disgust falmann_disgust_2|You disgust me. dlga_falmann_disgust_2 falmann_disgust_3|You do not deserve the very clothes on your back, wrought by better hands than yours. dlga_falmann_disgust_3 falmann_avenge|*spits* But I will give you another chance. Do not act such a coward again, or you will find me less lenient. dlga_falmann_bullshit falmann_avenge|You say you found a bit of cloth with Aethling Svafar's sigil on it when looking at your camp? I have no doubt that it is his doing. dlga_falmann_avenge falmann_avenge_2|You must avenge Torsson's death, as the survivor and friend to him. Talk to me when you are ready to sail back to Perisno. I know you may not have the capacity to beat him now, but you have all the time in the world. Svafar's death is your mission. dlga_falmann_avenge_2 close_window|Thank you for giving me this chance to prove myself. I will not fail in this. dlga_start north_merchant_talk|Good day, I am a merchant from south, looking to sell a few of my wares. What can I do for you? dlga_north_merchant_talk north_trade_requested|I want to trade. Show me your wares. dlga_north_trade_requested north_merchant_trade|Ah, yes. Take a look. dlga_north_merchant_trade north_merchant_talk|Anything else? dlga_north_merchant_talk north_merchant_gossip|Tell me. What are people talking about these days? dlga_north_merchant_gossip north_merchant_talk|Well, nothing new lately. Prices, weather, the wars; the same old things. I know little of what men are talking of here on Hylr, I am simply a merchant trying to find my way to as many remote places as possible to sell my wares and hopefully, find some interesting stories. You could say I'm a bit of an adventurer myself! dlga_north_merchant_talk close_window|Good-bye. dlga_start close_window.4|I have no words for you, coward. dlga_start drunk_response|What are you looking at? dlga_start drunk_response.1|Are you looking at me? dlga_player_duel_response close_window|Such a waste... dlga_player_duel_response close_window.1|Better him than me dlga_drunk_response drunk_fight_start|I'm not sure... Some sort of animal, clearly dlga_drunk_response dplmc_drunk_attempt_placate|Excuse me -- please accept my apologies dlga_dplmc_drunk_attempt_placate close_window|I'll let it slide... this time. Now buzz off. dlga_dplmc_drunk_attempt_placate close_window.1|I'll wipe that smirk right off your face! dlga_drunk_fight_start close_window|I'll wipe that smirk right off your face! dlga_drunk_response drunk_player_high_renown|Do you have any idea who I am? dlga_drunk_player_high_renown drunk_fight_start|Do I care? dlga_drunk_player_high_renown drunk_fight_start.1|Big talk from a little runt. I'll put you in your place! dlga_drunk_player_high_renown drunk_player_high_renown|Emmm... Actually... Yes, yes, I do know who you are, {s0}. Please forgive me, your grace -- it must be the drink. I'll be leaving, now... dlga_drunk_player_high_renown drunk_fight_start.2|Why, if you want a fight, you shall have one! dlga_drunk_player_high_renown close_window|I thought as much. Now, remove yourself from here dlga_start fistfight_response|You look like a {reg33?dame fellow} who can take a few hard knocks -- and deal them out, too. I have a business proposition for you. dlga_fistfight_response fistfight_response_2|How's that? dlga_fistfight_response_2 fistfight_response_2a|Good -- I'm glad you're interested. Here's the plan... It's a little complicated, so listen well. dlga_fistfight_response_2a fistfight_response_3|You and this other fellow will start up a fight here. No weapons, no armor -- I'll sit back and take bets, and split the profits with the winner. If we make a loss, then I'll cover it. You've got nothing to lose -- except a bit of blood, of course. dlga_fistfight_response_3 fistfight_response_4|However, we can't organize this like one of those nice arena bouts, where everyone places their bets beforehand. People will walk in, drawn by the noise, and put a aurum or two on whichever one of your two they think is winning. I'll give 'em even odds -- anything else is going to be too tricky for someone who's already on his third flagon of ale. dlga_fistfight_response_4 fistfight_response_4a|So, as you can see, the trick is to stretch things out for as long as possible where it looks like you're losing, and people bet against you -- and then come back fast, and win, before the betting can turn. The best way to make money is for you to be battered almost to the floor, and then jump back off your feet and take the other guy down. However, you have to win in the end in order for me, and you, to make money. dlga_fistfight_response_4a fistfight_response_5|Also, you can't stretch the fight out too long, or people will suspect a fix. So, one of you has to take a punch every so often. I don't care whose blood is spilled, but there has to be some blood. dlga_fistfight_response_5 fistfight_response_5a|And one other thing -- my mate, your opponent, he doesn't take to well to complexity. So he's just going to come straight at you. It's up to you to supply the artistry. dlga_fistfight_response_5a fistfight_response_confirm|So, what do you think? dlga_fistfight_response_confirm close_window| {!}[Yes -- not yet implemented] dlga_fistfight_response_confirm close_window.1|I have better things to do dlga_start et_bystanders_command|Greetings, commander. Is it time to rejoin you? dlga_et_bystanders_command et_bystanders_rejoin|Yes, get in line with the rest. dlga_et_bystanders_rejoin et_bystanders_command|Commander, you have too many under your command. Maybe you can take some of us while I keep the rest of your men under control here. dlga_et_bystanders_rejoin close_window|Very well, commander. I shall rally the rest of the troops to join you. dlga_et_bystanders_command et_bystanders_command_take_troops|I need to exchange some troops. dlga_et_bystanders_command_take_troops et_bystanders_precommand|Yes, of course commander. dlga_et_bystanders_precommand et_bystanders_command|Anything else, commander? dlga_et_bystanders_command et_bystanders_command_patrol_check|Pick up your arms, and patrol this area. dlga_et_bystanders_command close_window|No, hold position until I return. dlga_et_bystanders_command_patrol_check et_bystanders_command_patrol_confirm|Yes commander. Would you like me to rally the rest of the troops? dlga_et_bystanders_command_patrol_confirm close_window|Yes, rally the rest. dlga_et_bystanders_command_patrol_confirm et_bystanders_precommand|No, forget it. dlga_start ramun_introduce_1|Good day to you, {reg33?lassie young man}. dlga_ramun_introduce_1 ramun_introduce_2|Forgive me, you look like a trader, but I see none of your merchandise. dlga_ramun_introduce_1 close_window|Never mind. dlga_ramun_introduce_2 ramun_introduce_3|A trader? Oh, aye, I certainly am that. My merchandise is a bit different from most, however. It has to be fed and watered twice a day and tries to run away if I turn my back. dlga_ramun_introduce_3 ramun_introduce_4|Livestock? dlga_ramun_introduce_4 ramun_introduce_5|Close enough. I like to call myself the man who keeps every boat on this ocean moving. Boats are driven by oars, you see, and oars need men to pull them or they stop. That's where I come in. dlga_ramun_introduce_5 ramun_introduce_6|Galley slaves. dlga_ramun_introduce_6 ramun_introduce_7|Now you're catching on! A trading port like this couldn't survive without them. The ships lose a few hands on every voyage, so there's always a high demand. The captains come to me and they pay well. dlga_ramun_introduce_7 ramun_introduce_8|Where do the slaves come from? dlga_ramun_introduce_8 ramun_introduce_9|Mostly I deal in convicted criminals bought from the authorities. Others are prisoners of war from various nations, brought to me because I offer the best prices. However, on occasion I'll buy from privateers and other . . . 'individuals'. You can't be picky about your suppliers in this line of work. You wouldn't happen to have any prisoners with you, would you? dlga_ramun_introduce_9 ramun_introduce_10|Me? dlga_ramun_introduce_10 ramun_introduce_11|Why not? If you intend to set foot outside this town,you're going to cross swords with someone sooner or later. And, God willing, you'll come out on top. Why not make some extra money off the whole thing? Take them alive, bring them back to me, and I'll pay you fifty aurums for each head. Don't much care who they are or where they come from. dlga_ramun_introduce_11 ramun_introduce_12|Hmm. I'll think about it. dlga_ramun_introduce_12 close_window|Do think about it!There's a lot of silver to be made, no mistake. More than enough for the both of us. dlga_start ramun_talk|Hello, {playername}. dlga_ramun_pre_talk ramun_talk|Anything else? dlga_ramun_talk ramun_sell_prisoners|I've brought you some prisoners, Ramun. Would you like a look? dlga_ramun_talk ramun_sell_prisoners_all|I want to sell all the prisoners I have with me. dlga_ramun_sell_prisoners_all ramun_sell_prisoners_all_2|I'll take your {reg1} {reg2?prisoners prisoner} off your hands for {reg0} aurums. Do we have a deal? dlga_ramun_sell_prisoners_all_2 ramun_sell_prisoners_2|We have a deal. dlga_ramun_sell_prisoners_all_2 ramun_pre_talk|Let me think about it again. dlga_ramun_sell_prisoners ramun_sell_prisoners_2|Let me see what you have... dlga_ramun_sell_prisoners_2 close_window|A pleasure doing business with you. dlga_ramun_talk ramun_ask_about_capturing|How do I take somebody as prisoner? dlga_ramun_talk ramun_ask_about_capturing.1|Can you tell me again about capturing prisoners? dlga_ramun_ask_about_capturing ramun_have_blunt_weapon|You're new to this, aren't you? Let me explain it in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club,rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see?I'm assuming you have a blunt weapon with you . . . dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_yes|Of course. dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_no|As a matter of fact, I don't. dlga_ramun_have_blunt_weapon_yes ramun_ask_about_capturing_2|Good. Then all you need to do is beat the bugger down with your weapon, and when the fighting's over you clap him in irons. It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use,but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. I don't have many requirements in my merchandise,but I do insist they be breathing when I buy them. dlga_ramun_have_blunt_weapon_no ramun_have_blunt_weapon_no_2|No? Heh, well, this must be your lucky day. I've got an old club lying around that I was going to throw away. It a bit battered, but still good enough bash someone until he stops moving. Here, have it. dlga_ramun_have_blunt_weapon_no_2 ramun_have_blunt_weapon_yes|Thanks, Ramun. Perhaps I may try my hand at it. dlga_ramun_ask_about_capturing ramun_ask_about_capturing_2|Alright, I'll try and expain it again in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club,rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see?It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use,but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. dlga_ramun_ask_about_capturing_2 ramun_ask_about_capturing_3|Alright, I think I understand. Anything else? dlga_ramun_ask_about_capturing_3 ramun_ask_about_capturing_4|Well, it's not as simple as all that. Blunt weapons don't do as much damage as sharp ones, so they won't bring your enemies down as quickly. And trust me, given the chance, most of the scum you run across would just as soon kill you as look at you, so don't expect any courtesy when you pull out a club instead of a sword. Moreover, having to drag prisoners to and fro will slow down your party, which is why some people simply set their prisoners free after the fighting's done. It's madness. How could anyone turn down all that silver, eh? dlga_ramun_ask_about_capturing_4 ramun_ask_about_capturing_5|Is that everything? dlga_ramun_ask_about_capturing_5 ramun_ask_about_capturing_7|Just one final thing. Managing prisoners safely is not an easy thing to do, you could call it a skill in itself. If you want to capture a lot of prisoners, you should try and learn the tricks of it yourself,or you won't be able to hang on to a single man you catch. dlga_ramun_ask_about_capturing_7 ramun_pre_talk|Thanks, I'll keep it in mind. dlga_ramun_talk ramun_leave|I'd better be going. dlga_ramun_leave close_window|Remember, any prisoners you've got, bring them to me. I'll pay you good silver for every one. dlga_ramun_talk ramun_quest|Do you have any tasks for me? dlga_ramun_quest ramun_quest1|Why, of course! Business lately has been absolutely terrible! It seems like people like to kill other people more than to take them prisoner! It is absolutely horrible. Why kill someone with a sword when you can knock them out with blunt weapons and sell them as nice slaves? dlga_ramun_quest1 ramun_quest2|Why, indeed! dlga_ramun_quest2 ramun_quest3|Since business is so terrible right now, I am hoping you can capture some prisoners for me. Any prisoner is fine. I will reward you well. dlga_ramun_quest3 ramun_quest4|Alright! I'll do it. dlga_ramun_quest3 close_window|No thanks. Maybe another time, Ramun. dlga_ramun_quest4 close_window|Excellent! Remember, you need 15 prisoners of any kind. dlga_ramun_talk ramun_reward|I have the prisoners! dlga_ramun_reward close_window|Excellent! Here is the reward I promised you. dlga_start close_window.7|I humbly request that your {reg33?lady lord}ship keeps {reg33?her his} hands where I can see them. dlga_start intel_adviser_talk|You should never see this. If you do, PM 'Something Unusual' on Taleworlds forum. dlga_intel_adviser_talk intel_adviser_1|What do you wish to know, {reg33?my Lady Sire}? dlga_intel_adviser_1 intel_adviser_fiefless_setup|What do you know of the lords of the other kingdoms? dlga_intel_adviser_1 intel_adviser_monarchs_1|Where are the monarchs of the other kingdoms, currently? dlga_intel_adviser_1 intel_adviser_siege|Where would you recommend I send my armies next? dlga_intel_adviser_1 intel_adviser_target|I want to target an enemy lord. dlga_intel_adviser_1 intel_adviser_incite_war|I want you to cause chaos between two factions. dlga_intel_adviser_incite_war intel_adviser_incite_decide|{reg33?My Lady Sire}, this action comes with great risk. Before you decide that this is what you truly wish to do, you should also consider being prepared for great repercurssions should we are discovered to be the culprits.^^Are you certain this is what you want to do? dlga_intel_adviser_incite_war intel_adviser_talk|We already have some on-going activity at the moment, you'll have to wait for the mercenaries to return from their duties. dlga_intel_adviser_incite_decide intel_adviser_yes|Yes, do it. dlga_intel_adviser_incite_decide intel_adviser_talk|Never mind. dlga_intel_adviser_yes intel_adviser_choose_faction_one|Very well, which two kingdoms do you wish to incite war between? dlga_intel_adviser_choose_faction_one intel_adviser_select_faction_two|{s11} dlga_intel_adviser_choose_faction_one intel_adviser_talk|Never mind. dlga_intel_adviser_select_faction_two intel_adviser_choose_faction_two|And the victim faction? dlga_intel_adviser_choose_faction_two intel_adviser_chosen_factions|{s11} dlga_intel_adviser_choose_faction_two intel_adviser_talk|Never mind. dlga_intel_adviser_chosen_factions intel_adviser_chosen_factions_confirm|Very well. You wish to incite a war, with {s12} being the victim to {s11}? This will cause {s12} to be encouraged to go to war against {s11}. dlga_intel_adviser_chosen_factions_confirm intel_adviser_transition_to_payment|Yes, I do. dlga_intel_adviser_chosen_factions_confirm intel_adviser_talk|Never mind. dlga_intel_adviser_transition_to_payment intel_adviser_choose_payment|Very well. How much do you wish to pay the mercenaries that will carry out this work? Keep in mind the more you pay, the more likely they'll succeed. The less you pay, the more likely the kingdoms will find out that you are the snake. dlga_intel_adviser_choose_payment intel_adviser_chosen_payment|10,000 aurums. dlga_intel_adviser_choose_payment intel_adviser_chosen_payment.1|25,000 aurums. dlga_intel_adviser_choose_payment intel_adviser_chosen_payment.2|50,000 aurums. dlga_intel_adviser_choose_payment intel_adviser_talk|Never mind. dlga_intel_adviser_chosen_payment intel_adviser_choose_payment|I'm sorry, {reg33?my Lady Sire}. It doesn't seem like you have enough money to make that payment. Is there a different amount you'd like to pay? dlga_intel_adviser_chosen_payment intel_adviser_final_confirmation|Very well, this is the last time I will ask you for your decision. Are you certain you want to follow through with this action? dlga_intel_adviser_final_confirmation intel_adviser_talk|Yes, do it. dlga_intel_adviser_final_confirmation intel_adviser_talk.1|Never mind. dlga_intel_adviser_1 intel_adviser_end|Never mind. dlga_intel_adviser_end close_window|I will be available when needed, {reg33?my Lady Sire}. dlga_intel_adviser_fiefless_setup intel_adviser_fiefless|. dlga_intel_adviser_fiefless intel_adviser_fiefless_setup|My men tell me that the following lords could be turned...^{s4} dlga_intel_adviser_fiefless intel_adviser_fiefless_reply|My men tell me that the following lords could be turned...^{s4} dlga_intel_adviser_fiefless_reply intel_adviser_talk|Thank you, you have been most helpful. dlga_intel_adviser_monarchs_1 intel_adviser_monarchs_2|{s1} dlga_intel_adviser_monarchs_2 intel_adviser_monarchs_3|{s1} dlga_intel_adviser_monarchs_3 intel_adviser_monarchs_4|{s1} dlga_intel_adviser_monarchs_4 intel_adviser_monarchs_5|{s1} dlga_intel_adviser_monarchs_5 intel_adviser_monarchs_6|{s1} dlga_intel_adviser_monarchs_6 intel_adviser_fiefless_reply|{s1} dlga_intel_adviser_siege intel_adviser_siege_reply|{s1} dlga_intel_adviser_siege_reply intel_adviser_talk|Thank you. dlga_intel_adviser_target assassin_intro_0|{reg33?Madam Sir}, it is not unusual for the great and good of this land to be targeted by assassins and the like - you yourself have had a scare or two. As Spymaster, I am in a position to offer you the same service. ^^ Be aware that this type of action, though covert, could affect your reputation if it is discovered that you have had anything to do with it. Would you like to hear your options? dlga_assassin_intro_0 assassin_intro_1|Tell me what my options are. dlga_assassin_intro_0 close_window|I have no enemies I would wish this upon. dlga_assassin_intro_1 assassin_intro_1_5|Very well, {reg33?Madam Sir}. You can go about targeting an enemy lord in two ways. ^^ First, you can sponsor an attack on a lord by hiring a mercenary company. There is one in town right now that would prove suitable. This group would hunt down and attack your chosen lord, and they will pursue him to the ends of the earth. For example, if he is defeated by another, they will lie in wait until he regroups and attack again. Note that the lord needs to be in transit between centres before our troops can attack. The ususal fee for this service is in the region of ten thousand aurums. dlga_assassin_intro_1_5 assassin_intro_2|Second, you can hire assassins to target that lord when he is away from his retinue. These men can be relied upon for their secrecy, though past attempts have shown that there is a high chance that the lord will fight them off. However, attacks which do succeed cause a lot of damage to a lord and his reputation. The target lord needs to own at least one fief, as that makes it easy for the assassins to lie in wait.^^ This service does not come cheap; the assassins usually command a fee of fifteen thousand aurums. dlga_assassin_intro_2 target_lord_1|I'd like to target an enemy lord and his army. dlga_assassin_intro_2 assassinate_lord_1|I'd like to order an assassination. dlga_assassin_intro_2 close_window|I've changed my mind. This skulduggery is not for me. dlga_target_lord_1 target_lord_2|By the way, it would be very foolish to target a king in this way, as you would lose the goodwill of both the people and the gentry if discovered, so I do not offer you that option.^^ The following lords all hold some enmity towards you. Which one would you like to target? dlga_target_lord_2 target_lord_3|{s1} dlga_target_lord_2 close_window|Never mind. dlga_target_lord_3 close_window|I'm afraid the Kingdom does not have enough money to sponsor an attack. dlga_target_lord_3 close_window.1|Very well. The Mercenaries are outside, preparing for their journey. My {reg33?lady lord}, if you decide to follow them, please do so at a discreet distance. It would not do to have your name associated with this attack. dlga_assassinate_lord_1 assassinate_lord_2|By the way, it would be very foolish to target a king in this way, as you would lose the goodwill of both the people and the gentry if discovered, so I do not offer you that option.^^ The following lords all hold some emnity towards you. Which one would you like to assassinate? dlga_assassinate_lord_2 assassinate_lord_3|{s1} dlga_assassinate_lord_2 close_window|Never mind. dlga_assassinate_lord_3 close_window|I'm afraid the Kingdom does not have enough money to sponsor an attack. dlga_assassinate_lord_3 close_window.1|Very well. I will pass on your instructions to the right people. Remember, my {reg33?Lady Lord}, the success of this attack is not guaranteed.^^ Go now, and I will send you word as to our success or failure. dlga_start highmarshal_intro|My {reg33?Queen King}, I am your humble servant in charge of war in this kingdom. I wish to make myself of use. If you need anything war related, just consult me and I will help you in any way possible. dlga_highmarshal_intro highmarshal_pretalk|Thank you. I'm sure you will be of much use to me now and in the future. dlga_highmarshal_pretalk highmarshal_talk|How many I be of service? dlga_start highmarshal_talk|You have need of me, my {reg33?Queen King}? dlga_highmarshal_talk highmarshal_hire_army|I would like to hire a small Perisnoan army to help keep order. dlga_highmarshal_talk highmarshal_hire_foreignmercs|I would like to hire some mercenaries. dlga_highmarshal_talk highmarshal_disband_foreignmercs|I would like to disband the current mercenaries. dlga_highmarshal_disband_foreignmercs highmarshal_talk|That shall be done. Is there anything else in which I can be of service? dlga_highmarshal_talk highmarshal_forcegather|I would like to gather the kingdom vassals for a campaign. dlga_highmarshal_talk highmarshal_lord_location|I wish to know the location of a lord. dlga_highmarshal_talk highmarshal_num_patrols|How many patrols does the kingdom have and what is the limit? dlga_highmarshal_talk close_window|Never mind. dlga_highmarshal_hire_army highmarshal_hire_army_ask|Of course. This will cost you 30,000 aurums with no extra cost afterwards. You can only have one army on the field at a time. Would you like to hire one? dlga_highmarshal_hire_army_ask highmarshal_hire_army_done|Yes. dlga_highmarshal_hire_army_ask highmarshal_pretalk|Never mind. (Not enough money or one is already in the field). dlga_highmarshal_hire_army_done highmarshal_talk|It is done, my {reg33?Queen King}. How else may I serve? dlga_highmarshal_hire_foreignmercs highmarshal_hire_foreignmercs_1|Are you sure, my {reg33?Queen King}? This will cost us a lot of aurums. And who would you like to hire? dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4|Mercenary Party ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.1|Zann Mercenaries ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.2|Company of Perisno Pilgrim Warriors ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.3|Company of Nun Warriors ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.4|Nodah's Mercenary Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.5|Sidhethon's Mercenary Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.6|Remus's Guardsmen Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.7|Hakkon Company of the East ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.8|Filibuster Company of Aethlings ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.9|Company of Holy Crusaders ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.10|Marauder Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.11|Freelancers' Cavalry Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.12|Freelancers' Infantry Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.13|Desouk Mercenaries ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.14|Ukundu Mercenary Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.15|Company of Assassins ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.16|Volheere Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.17|Company of Ankars Huntresses ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.18|Company of Order of Faith ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.19|Company of Mosoru ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.20|Adventurer Mercenaries ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.21|Female Mercenary Party ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_hire_foreignmercs_4.22|Bakur the Giant's Company ({reg8} aurums) dlga_highmarshal_hire_foreignmercs_1 highmarshal_pretalk|I changed my mind. dlga_highmarshal_hire_foreignmercs_4 highmarshal_talk|It is done. The mercenaries will wait outside the castle for your orders. Is there anything else I can do for you my {reg33?Queen King}? dlga_highmarshal_forcegather highmarshal_fgexplanation|Are you sure? dlga_highmarshal_fgexplanation highmarshal_task_completed|Yes. dlga_highmarshal_fgexplanation highmarshal_pretalk|Never mind. dlga_highmarshal_task_completed highmarshal_talk|I will send the orders immediately. Is there anything else you need? dlga_highmarshal_lord_location marshal_location_who|Very well. About whom do you wish to hear? dlga_marshal_location_who marshal_location_show|{s1} dlga_marshal_location_who highmarshal_talk|I have a different request. dlga_marshal_location_show highmarshal_talk|{s1} dlga_highmarshal_num_patrols highmarshal_talk|My reports indicate that of the {reg26} patrols your kingdom can support, there are {reg25} currently active. dlga_start war_party_1|Hail, traveler. dlga_war_party_1 close_window|Greetings, my lord Torlan. dlga_war_party_1 war_party_attack|Death to you and your Tolranian allies! dlga_war_party_attack close_window|I do not fear death. I will fight for the Kingdom. dlga_start close_window.8|You will not live to see another dawn! dlga_start war_party_1.1|State your business. You are traveling through the lands of the Drachen. dlga_war_party_1 war_party_attack.1|My business? My business is none of your concern. Who do you think you are? dlga_war_party_1 close_window.1|I am just traveling by. dlga_war_party_attack close_window.1|How dare you. You will pay for that insult! dlga_start close_window.9|Surrender to the Dragon Empire, or die. dlga_start war_party_1.2|Good day, Ghareebian. dlga_war_party_1 war_party_attack.2|Ghareebian? Is that some sort of insult? Die! dlga_war_party_1 close_window.2|Hello. Just passing through. dlga_war_party_attack close_window.2|Stupid westerner ... Ghareebian. You dare attack us? dlga_start close_window.10|We shall ride you down with our camels. Charge! dlga_start war_party_1.3|Don't do anything you might regret, stranger. dlga_war_party_1 war_party_attack.3|I won't. But you just did. Die! dlga_war_party_1 close_window.3|I won't. I am just passing by. dlga_war_party_attack close_window.3|The Old Gods favor us. We will not lose this fight. dlga_start close_window.11|For glory, victory, and blood! dlga_start war_party_1.4|What is it? dlga_war_party_1 war_party_attack.4|Die, you stupid Naphali! dlga_war_party_1 close_window.4|Nothing. dlga_war_party_attack close_window.4|We are under the protection of Eriallen Arwen. Your foolish act will not be forgotten. dlga_start close_window.12|Perpetrator, you shall die. dlga_start war_party_1.5|What is it? dlga_war_party_1 war_party_attack.5|Die! dlga_war_party_1 close_window.5|Nothing. dlga_war_party_attack close_window.5|You have just declared war against our mighty empire by your foolish action. You will regret it. dlga_start close_window.13|The Hakkon Empire will make you pay for your crimes. The Inquisition is not light on these affairs. dlga_start scouts_talk|I have heard your name, {playername}! Your audacity is at an end! Surrender or die! dlga_start scout_talk_a|What is it, my {reg33?Lady Lord}? dlga_scout_talk_a scout_talk_b1|Drop your weapons. You are being arrested for trespassing on my land. dlga_scout_talk_a close_window|Nothing. It's good to see an ally around here. dlga_scout_talk_b1 close_window|What? This is the land of King Torlan, ruler of the sovereignty of Tolrania! dlga_scouts_talk close_window|What a fool you are. You dare attack me? dlga_scouts_talk close_window.1|Please! Don't kill us! We surrender! dlga_start scouts_talk.1|Halt! In the name of the Reich, surrender or die! dlga_start scout_talk_a.1|Yes? What is it? dlga_scout_talk_a scout_talk_b1.1|Surrender or die! dlga_scout_talk_a close_window.1|Nothing. I was merely passing by. dlga_scout_talk_b1 close_window.1|Betrayal! Men, kill them for the Reich! dlga_start scouts_talk.2|We shall make this quick. Your blood will stain the sands of our desert. dlga_start scout_talk_a.2|Yes? dlga_scout_talk_a scout_talk_b1.2|Drop your weapons and come with me. You're trespassing on my land. dlga_scout_talk_a close_window.2|Nothing. I was merely passing by. dlga_scout_talk_b1 close_window.2|Haha! We shall enjoy killing you. dlga_start scouts_talk.3|Well, well! What do we have here? Men, let's kill these trespassers! dlga_start scout_talk_a.3|Yes, what do you wish, my {reg33?Lady Lord}? dlga_scout_talk_a scout_talk_b1.3|We have you surrounded. Surrender and you may live. dlga_scout_talk_a close_window.3|Nothing. I was merely passing by. dlga_scout_talk_b1 close_window.3|What madness is this? You'll have to fight us to take us, {reg33?chit fool}! dlga_start scouts_talk.4|May the Eriallen guide us to victory! dlga_start scout_talk_a.4|Yes, what do you wish, my {reg33?Lady Lord}? dlga_scout_talk_a scout_talk_b1.4|You scum don't belong in this land. I shall eliminate you all! dlga_scout_talk_a close_window.4|Nothing. I was merely passing by. dlga_scout_talk_b1 close_window.4|You fool. We are under the protection of the Eriallen, may her wisdom guide us. We will not forget this! dlga_start scouts_talk.5|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die! dlga_start scout_talk_a.5|Yes, what do you wish, my {reg33?Lady Lord}? dlga_scout_talk_a scout_talk_b1.5|Surrender or die! dlga_scout_talk_a close_window.5|Nothing. I was merely passing by. dlga_scout_talk_b1 close_window.5|By attacking us, you attack the Emperor himself! dlga_start patrol_charge|Halt! You shall not run away from us, enemy of the realm! The King has offered a nice price for your head! dlga_start patrol_talk_a|Yes, {reg33?ma'am sir}? dlga_patrol_talk_a close_window|Nothing. Watch closely. Enemies are everywhere. dlga_patrol_talk_a patrol_talk_b1|You all die here! dlga_patrol_talk_b1 patrol_talk_b2|What, {reg33?ma'am sir}? dlga_patrol_talk_b2 patrol_attack|You're going to die. Here. dlga_patrol_talk_b2 close_window|Apologies. I mistook you for someone else. Farewell. dlga_patrol_attack close_window|Damn you! You will regret your foolish actions! dlga_patrol_charge close_window|Die! dlga_patrol_charge close_window.1|Don't kill us, we surrender! dlga_start patrol_talk_a.1|Yes, my {reg33?Queen King}? dlga_patrol_talk_a close_window.1|Nothing. Keep your eyes open. dlga_start perisno_army_talk|We are watching for the enemy, my {reg33?Queen King}. dlga_perisno_army_talk perisno_army_patrol|Patrol a new area. dlga_perisno_army_talk perisno_army_guard|Guard a fief. dlga_perisno_army_talk et_perisno_army_talk_give_prisoners|Give me your prisoners. dlga_et_perisno_army_talk_give_prisoners perisno_army_talk|Very well. How else may I serve? dlga_perisno_army_talk close_window|Nothing. Continue with your current orders. dlga_perisno_army_talk close_window.1|Disband immediately. dlga_perisno_army_patrol perisno_army_ask|Where? dlga_perisno_army_ask perisno_army_patrol_location|{s11}. dlga_perisno_army_patrol_location close_window|As you wish. dlga_perisno_army_ask et_perisno_army_talk_give_prisoners|Never mind. dlga_perisno_army_guard perisno_army_guard_ask|Where? dlga_perisno_army_guard_ask perisno_army_guard_location|{s11}. dlga_perisno_army_guard_location close_window|As you wish. dlga_perisno_army_guard_ask et_perisno_army_talk_give_prisoners|Never mind. dlga_start scout_talk_a.6|Yes, what do you wish, my {reg33?Lady Lord}? dlga_scout_talk_a close_window.6|Nothing. Continue scouting. dlga_start sc_a|My {reg33?Queen King}, we are at your service! dlga_sc_a close_window|Just passing through. Continue on your business. dlga_start special_charge|For the Kingdom and the King! dlga_start crusaders_talk_a|Hail, friend. dlga_crusaders_talk_a close_window|Greetings, my lords. I wish you good fortune on your journey. dlga_crusaders_talk_a crusaders_attack|Death to you and your Tolranian allies! dlga_crusaders_attack close_window|Death is but an inconvenience for our kind. Yours, however, shall be permanent. dlga_start special_charge.1|You will not live to see another dawn! dlga_start ivory_talk_a|Greetings. dlga_ivory_talk_a close_window|Stranger, welcome to the land of the Reich. dlga_ivory_talk_a ivory_attack|Death to you, Drachen scum! dlga_ivory_attack close_window|You seek to harm a Drachen Noble? So be it, fool. dlga_special_charge close_window|We will fight to the bitter end! dlga_special_charge close_window.1|Please, don't attack! We surrender! dlga_start special_charge.2|We shall destroy you and grind you into the desert sands. dlga_start horde_talk_a|What business have you in the Draharan desert? dlga_horde_talk_a close_window|I am but a traveller, noble ally. dlga_horde_talk_a horde_attack|My business is to destroy you! dlga_horde_attack close_window|We were born in our saddles. You will die in yours. dlga_start special_charge.3|We are the Chosen of the New Gods. Mal'Kij will decide your fate, now. dlga_start berserkers_talk_a|Greetings. We are the Steel Knights of the New Gods. What business do you have here, friend? dlga_berserkers_talk_a close_window|We are just traveling through. dlga_berserkers_talk_a berserkers_attack|Your gods are worthless and so is the faction you serve. Die! dlga_berserkers_attack close_window|So be it. If you surrender now, you will be well treated, however. dlga_start special_charge.4|We are the Chosen of the Old Gods. Mal'Kiarj will decide your fate, now. dlga_start berserkers_talk_a.1|Greetings. We are the Black Knights of the Old Gods. What is it you want here? dlga_berserkers_attack close_window.1|So be it. For glory, and victory! dlga_start special_charge.5|For the Queen!! dlga_start councilman_talk_a|Get away, vile creature! You do not deserve to look upon the eyes of a Noble Naphali. dlga_councilman_talk_a close_window|Sorry, friend. dlga_councilman_talk_a councilman_attack|You will die for that, Naphali ! dlga_councilman_attack close_window|Inferior being. I shall pluck your eyes out with arrows myself! dlga_start special_charge.6|For the Emperor!! dlga_start sc_a.1|State your business. dlga_sc_a close_window.1|Just passing through. I'll leave you in peace. dlga_sc_a sc_attack|You will die for your impertinence! dlga_sc_attack close_window|My brothers! To arms! dlga_start special_charge.7|Foolish Perisnoan. You are all so weak. The Emperor will not tolerate fools like you. Prepare to die! dlga_start sc_a.2|You are passing through Zann lands. State your business or get out! dlga_sc_a close_window.2|Sorry, friend. I'll be leaving in peace. dlga_sc_a sc_attack.1|This is MY land, fool! dlga_sc_attack close_window.1|Ha! We will enjoy crushing you! dlga_start scouts_talk.6|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die! dlga_start scout_talk_a.7|State your business. dlga_scout_talk_a close_window.7|Nothing. I was merely passing by. dlga_scout_talk_a scout_talk_b1.6|Surrender or die! dlga_scout_talk_b1 close_window.6|By attacking us, you attack the Emperor himself! dlga_start scouts_talk.7|Do you know who we are? We are the elite of the Zann, coming from the continent of Sine. Our arrows will be the last thing you see. dlga_start scouts_talk.8|We are the horsemen of Moshowki, united by the Zann. Be honored that you die by our bows! dlga_start scouts_talk.9|We are the elites of Shun-Ha, united by the Zann. You shall be crushed to pieces! dlga_start scouts_talk.10|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die! dlga_start generic_merc_talk|Yes, my {reg33?lady lord}? What do you need? dlga_generic_merc_talk generic_merc_patrol|Patrol a new area. dlga_generic_merc_talk generic_merc_guard|Guard a fief. dlga_generic_merc_talk generic_merc_follow|Follow me. dlga_generic_merc_talk et_generic_merc_orders_give_prisoners|Give me your prisoners. dlga_et_generic_merc_orders_give_prisoners generic_merc_talk|Very well. Anything else? dlga_generic_merc_talk generic_merc_disband|I have no more need of you. Please disband. dlga_generic_merc_talk close_window|Nothing. Continue with your current orders. dlga_generic_merc_patrol generic_merc_ask|Where? dlga_generic_merc_ask generic_merc_patrol_location|{s11}. dlga_generic_merc_patrol_location close_window|As you wish. dlga_generic_merc_ask et_generic_merc_orders_give_prisoners|Never mind. dlga_generic_merc_guard generic_merc_guard_ask|Where? dlga_generic_merc_guard_ask generic_merc_guard_location|{s11}. dlga_generic_merc_guard_location close_window|As you wish. dlga_generic_merc_guard_ask et_generic_merc_orders_give_prisoners|Never mind. dlga_generic_merc_follow close_window|Gladly. dlga_generic_merc_disband close_window|As you wish, my {reg33?lady lord}. We will be up for hire should you need us again. dlga_start geldar_answer|It's a great day to kill Elintoran Naphali, isn't it? dlga_geldar_answer close_window|Indeed. dlga_geldar_answer close_window.1|Die! dlga_start geldar_answer2|It's a good thing that you are a friend of our race. Otherwise you might be dead... dlga_geldar_answer2 close_window|Indeed. dlga_geldar_answer2 close_window.1|Die! dlga_start geldar_answer1|You are lucky to be our friend. One day, you should come with us to hunt those Elintoran Naphali. dlga_geldar_answer1 close_window|Yes, that would be nice. dlga_geldar_answer1 close_window.1|Die! dlga_start attack1|You dare trespass our holy forests? I think you deserve a lesson! dlga_attack1 close_window|Yes, I dare. And I will continue to do so as I please. Now, surrender or die! dlga_start dw_1|We are the Grazir Worshippers, the chosen of Death! Surrender or die! dlga_dw_1 close_window|I'm not afraid of you. I will fight. dlga_start dw_2|We are the Grazir Worshippers, the chosen of Death! It is doom to face us! dlga_dw_2 close_window|Time for doom to face me! dlga_dw_2 close_window.1|That's nice. We'll leave you in peace. dlga_dw_2 et_recruit_randomstart|I have something that may interest you. dlga_start dw1_1|May the Dreaded One destroy you! dlga_dw1_1 close_window|May I destroy the Dreaded One! dlga_start dw1_2|{s4} dlga_dw1_2 close_window|Time for the Grazir to become cleansed. dlga_dw1_2 close_window.1|See you around! dlga_dw1_2 et_recruit_randomstart|I have something that may interest you. dlga_start dw2_1|We have been in this world for a long time. The time is near ... when Grazir will rule the world. The Dreaded One shall come. dlga_dw2_1 close_window|What nonsense! Prepare to die. dlga_start dw2_2|{s4} dlga_dw2_2 close_window|Grazir souls, prepare to die! dlga_dw2_2 close_window.1|{s4} dlga_dw2_2 et_recruit_randomstart|I have something that may interest you. dlga_start ek_1|We fight for a higher cause. Lesser beings like you must be eradicated in this world. dlga_ek_1 close_window|Your knighthood order is corrupt. I doubt you do anything for a 'higher cause. dlga_start ek_2|{s4} dlga_ek_2 close_window|Is that so? Let's start with your corrupt order, then. dlga_ek_2 close_window.1|Interesting. Well, see you around! dlga_ek_2 et_recruit_randomstart|I have something that may interest you. dlga_start ek1_1|Get out of our way, fool. We will cleanse this land of vermin. dlga_ek1_1 close_window|Vermin? I'm looking right at it. dlga_start ek1_2|{s4} dlga_ek1_2 close_window|Vermin? I'm looking right at it. dlga_ek1_2 close_window.1|Well, have fun! Good luck with your vermin thing. dlga_ek1_2 et_recruit_randomstart|I have something that may interest you. dlga_start ek2_2|{s4} dlga_ek2_2 close_window|Vermin? I'm looking right at it. dlga_ek2_2 close_window.1|Well, have fun! Good luck with your vermin thing. dlga_ek2_2 et_recruit_randomstart|I have something that may interest you. dlga_start close_window.14|Fool, get out of our way, or die! We have assembled to kill Grazir Worshippers, not common rogues like you. dlga_start eaglearmy|{s4} dlga_eaglearmy close_window|Your knighthood order is corrupt. I doubt you do anything for a 'higher cause.' dlga_eaglearmy close_window.1|Good luck with your world cleansing! dlga_eaglearmy et_recruit_randomstart|I have something that may interest you. dlga_start close_window.15|Fresh blood! You will make nice sacrifices for the Dreaded One. dlga_start demonarmy|{s4} dlga_demonarmy close_window|It's time for you to be sacrificed to me. dlga_demonarmy close_window.1|Tempting...but, no. We'll be leaving now. dlga_demonarmy et_recruit_randomstart|I have something that may interest you. dlga_start fi_1|We hail from Nisaynia, the superior land of these parts. We hear the people of Perisno are mighty warriors, but we shall see for ourselves. dlga_fi_1 close_window|So be it! dlga_start fi_2|We hail from Nisaynia, the superior land of these parts. Do you dare to face us in battle? dlga_fi_2 close_window|I accept your challenge! dlga_fi_2 close_window.1|Not today. Go in peace. dlga_start hi_1|You heretical dogs! Bow down to the might of Emperor Sidderis, we are here to deliver your justice! dlga_hi_1 close_window|We will fight you, and the Gods will decide who is the heretic. dlga_start hi_2|{s4} dlga_hi_2 close_window|No, I don't think so. dlga_hi_2 close_window.1|Seeing your head on a pike would be good for me right now! dlga_start if_1|We have survived throughout Perisno's history, and can never be stopped! Zeladeck guides us to victory! dlga_if_1 close_window|You are nothing but bandits and looters, living off the corpses of the fallen! The honourable will triumph over you! dlga_start if_2|{s4} dlga_if_2 close_window|Zelaeck guides you to defeat! dlga_if_2 close_window.1|That's nice. We'll leave you in peace. dlga_if_2 et_recruit_randomstart|I have something that may interest you. dlga_start is_1|We are here to scout a pathway for our Emperor. It's too bad you won't live long enough to see the Zann reign! dlga_is_1 close_window|The Zann will never reign, so of course I will never live to see it. dlga_start is_2|We are here to scout a pathway for our Emperor. Soon you shall see the Zann reign! dlga_is_2 close_window|The Zann may reign, but you will never live to see it. dlga_is_2 close_window.1|Charming. Well, have a nice day. dlga_start bs_1|Foolish wanderer. You dare trespass in our land? It is time for you to die. dlga_bs_1 close_window|Your land? Last I checked, this land belonged to nature. dlga_start bs_2|Foolish wanderer. Do not trespass in our land. Hurry up and leave. dlga_bs_2 close_window|Your land? Last I checked, this land belonged to nature. dlga_bs_2 close_window.1|We are just passing through. No need to fight. dlga_start bi_1|We have a dozen archers aiming at every one of you. dlga_bi_1 close_window|Try and hit us, then! dlga_start bi_2|Move any deeper in our forest and we will be forced to fill you with arrows. dlga_bi_2 close_window|I'm not waiting for an ambush. We will fight it out right here! dlga_bi_2 close_window.1|No need to be so aggressive. We are leaving. dlga_start bn_1|Well, well, what is this? Another group of foolish adventurers. My fellow Naphali, we shall enjoy this very much. dlga_bn_1 close_window|You aren't getting anything from me! dlga_start bn_2|Well, well, what is this? Another group of foolish adventurers. dlga_bn_2 close_window|I think I will fight you, just because I don't like you. dlga_bn_2 close_window.1|Really, for nobles you should learn some manners. dlga_start br_1|You dare trespass our holy forests? I think you deserve a lesson! dlga_br_1 close_window|We will see who teaches who a lesson! dlga_start br_2|You dare trespass our holy forests? It is forbidden! Hurry and leave! dlga_br_2 close_window|Yes, I dare. And I will continue to do so as I please. Now, surrender or die! dlga_br_2 close_window.1|We will do as we please, and you'll have to live with it. Now, go away. dlga_desouk1 desouk2|{s4} dlga_desouk2 close_window|Fight me if you dare! dlga_start attackl1|{s4} dlga_attackl1 close_window|Time for slavers to become slaves. dlga_attackl1 close_window.1|We'll leave you in peace. dlga_attackl1 et_recruit_randomstart|I have something that may interest you. dlga_start lymbard2|{s4} dlga_lymbard2 close_window|You dare fight me? Are you crazy, or just plain stupid? dlga_start lymbard4|{s4} dlga_lymbard4 close_window|{s4} dlga_lymbard4 et_recruit_randomstart|I have something that may interest you. dlga_start ls_1|We fight to protect and preserve the legacy of the Venetoran Empire, and its rightful heir, Atanos Octiem! Prepare to die, invaders! dlga_ls_1 close_window|Your empire died long ago. May you join it in death! dlga_start ls_2|We fight for the Venetoran Empire, the rightful land of Atanos Octiem! Legionaries! Prepare for glory! dlga_ls_2 close_window|Easy there! We'll leave you in peace. dlga_ls_2 close_window.1|Your empire died long ago. Soon, you will die with it! dlga_assassin assassin1|{s4} dlga_assassin1 close_window|Whoever dies this day, you will be among them! dlga_start assassin3|{s4} dlga_assassin3 close_window|Time for the assassins to be assassinated. dlga_assassin3 close_window.1|We'll leave you in peace. dlga_assassin3 et_recruit_randomstart|I have something that may interest you. dlga_start crusade1|Our Holy Order shall not stand infidels in our land. It is time for you to die. dlga_crusade1 crusade2|Your Holy Order is nothing but a collection of fools. You shall be the ones dying this day. dlga_crusade2 close_window|Death is nothing to us, for we know that Mal'Kij watches over us. You, however, are the one I fear for. The depths of Hell shall consume you, infidel, for your insults. dlga_start crusade3|{s4} dlga_crusade3 crusade4|Your Holy Order is nothing but a collection of fools. It's time for you to die. dlga_crusade3 close_window|We'll leave you in peace. dlga_crusade3 et_recruit_randomstart|I have something that may interest you. dlga_crusade4 close_window|Death is nothing to us, for we know that Mal'Kij watches over us. You, however, are the one I fear for. The depths of Hell shall consume you, infidel, for your insults. dlga_start crusade13|{s4} dlga_crusade13 crusade14|Your Holy Order is nothing but a collection of fools. It's time for you to die. dlga_crusade13 close_window|We'll leave you in peace. dlga_crusade13 et_recruit_randomstart|I have something that may interest you. dlga_crusade14 close_window|Death is nothing to us, for we know that Mal'Kij watches over us. You, however, are the one I fear for. The depths of Hell shall consume you, infidel, for your insults. dlga_start glory1|Bah. Heretic, you are barely worth our energy to fight. For Mal'Kiarj, glory, and victory! dlga_glory1 close_window|What a bunch of nonsense. dlga_start glory2|{s4} dlga_glory2 close_window|Prepare to die, infidels! dlga_glory2 close_window.1|Nah, we'll leave you in peace. Good day. dlga_glory2 et_recruit_randomstart|I have something that may interest you. dlga_start glory11|Bah. Heretic, you are barely worth our energy to fight. For Mal'Kiarj, glory, and victory! dlga_glory11 close_window|What a bunch of nonsense. dlga_start glory12|{s4} dlga_glory12 close_window|Prepare to die, infidels! dlga_glory12 close_window.1|Nah, we'll leave you in peace. Good day. dlga_start wolfknights_1|Do you hear the howling? It is the sound of your destruction. dlga_wolfknights_1 close_window|All I hear is the blabbering of a pack of madmen. dlga_start wolfknights_2|{s4} dlga_wolfknights_2 close_window|All I hear is the blabbering of a pack of madmen. dlga_wolfknights_2 close_window.1|{s4} dlga_wolfknights_2 et_recruit_randomstart|I have something that may interest you. dlga_wolfknightsgeneric wolfknightsgeneric1|{s4} dlga_wolfknightsgeneric1 close_window|It's no wonder you are mocked. You and your foolish order are all crazy. dlga_start wk_2|{s4} dlga_wk_2 close_window|{s4} dlga_wk_2 close_window.1|We'll leave you in peace. dlga_wk_2 et_recruit_randomstart|I have something that may interest you. dlga_mosorugeneric mosorugeneric1|{s4} dlga_mosorugeneric1 close_window|We shall see who rules this desert! dlga_mosorugeneric2 mosorugeneric3|{s4} dlga_mosorugeneric3 mosoru_engineer1|I need some help looking for something. dlga_mosorugeneric3 close_window|Here's what I have to say to you...prepare for battle! dlga_mosorugeneric3 close_window.1|Bye. dlga_mosorugeneric3 et_recruit_randomstart|I have something that may interest you. dlga_mosoru_engineer1 mosorugeneric3|Hmm... We might be on neutral terms, but you are no friend of ours yet. dlga_mosoru_engineer1 mosoru_engineer2|Of course, friend! How can we help? dlga_mosoru_engineer2 mosoru_engineer3|I've heard rumors that your people may have captured some Zann prisoners. Do you know anything about this? dlga_mosoru_engineer3 mosoru_engineer4|Well, yes and no. I'm not too familiar with it, but I do recall a prisoner train heading towards {s8}. You may want to speak with the tavernkeep there. dlga_mosoru_engineer4 close_window|Thank you, I'll head that way. Stay safe! dlga_start amazonknights_1|{s4} dlga_amazonknights_1 close_window|You're a bunch of mad women! dlga_start amazonknights_2|{s4} dlga_amazonknights_2 close_window|Death by snu snu! dlga_amazonknights_2 close_window.1|{s4} dlga_amazonknights_2 et_recruit_randomstart|I have something that may interest you. dlga_start aroulian_1|(They are yelling in a language you do not understand) dlga_aroulian_1 close_window|I don't even understand what you're saying! dlga_start aroulian_2|{s4} dlga_aroulian_2 close_window|(Start yelling randomly) dlga_aroulian_2 close_window.1|{s4} dlga_start manhunter_talk_b|Hey, you there! You seen any outlaws around here? dlga_manhunter_talk_b manhunter_talk_b1|Yes, they went this way about an hour ago. dlga_manhunter_talk_b1 close_window|I knew it! Come on, lads, lets go get these bastards! Thanks a lot, friend. dlga_manhunter_talk_b manhunter_talk_b2|No, haven't seen any outlaws lately. dlga_manhunter_talk_b2 close_window|Bah. They're holed up in this country like rats, but we'll smoke them out yet. Sooner or later. dlga_manhunter_talk_b manhunter_talk_b3|I wish to collect on the bounties of some criminals I have captured. dlga_manhunter_talk_b3 close_window|There's your bounty. Good work, rounding them up! Farewell. dlga_manhunter_talk_b manhunter_talk_b4|Kiss my arse. dlga_manhunter_talk_b4 close_window|How dare you! Prepare to die. dlga_manhunter_talk_b manhunter_border_patrol|Can you tell me more about the Border Patrol? dlga_manhunter_border_patrol close_window|We are men who have come from all over the country. We look for bandits and outlaws and we hunt them down as a cat hunts down a mouse. You must be new here, to not have heard of us. Don't go into any trouble, or we'll hunt you down too. dlga_start give_troops_to_village_bandits1|What do we have here?! Our graceful villagers have some dogs to protect their food?! dlga_give_troops_to_village_bandits1 give_troops_to_village_bandits2|Oh, wait a second. I know you... The others have spoken about you being nice to us outlaws. Well, I'll leave you to it then. I don't know what these villagers are paying you, but you won't be seeing us again. dlga_give_troops_to_village_bandits1 close_window|Yes, and it's time for you to die. dlga_give_troops_to_village_bandits2 close_window|You're already here. It's time to die. dlga_give_troops_to_village_bandits2 close_window.1|Yes, you and your lot can be on your way now. dlga_looters_1 looters_2|{s4} dlga_looters_2 close_window|I'm not afraid of you lot. Fight me if you dare! dlga_looters_2 close_window.1|You'll have nothing of mine but cold steel, scum. dlga_start village_farmer_talk| My {reg33?lady lord}, we're only poor farmers from the village of {s11}. {reg1?We are taking our products to the market at {s12}. We are returning from the market at {s12} back to our village.} dlga_village_farmer_talk farmer_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_farmer_bandit_information village_farmer_talk|{s15} dlga_village_farmer_talk village_farmer_confirm_attack|We'll see how poor you are after I take what you've got! dlga_village_farmer_confirm_attack village_farmer_confirm_attack2|Please, {reg33?my Lady Sire}! I don't know what we have done but please forgive us! We are simple farmers, I beg of you! dlga_village_farmer_relief close_window|Thank you, {reg33?my Lady Sire}! I promise we won't trouble you again! dlga_village_farmer_confirm_attack2 close_window|Too bad! Prepare to meet your makers! dlga_village_farmer_confirm_attack2 village_farmer_relief|Nah, I was just kidding. Stay safe! dlga_village_farmer_talk close_window|Carry on, then. Farewell. dlga_village_farmer_talk village_farmer_recruit_them|Join me. dlga_village_farmer_recruit_them close_window|What? We've just spoke! Please, leave us be! dlga_village_farmer_recruit_them village_farmer_recruit_them2|What? What are you saying, {reg33?my Lady Sire}? dlga_village_farmer_recruit_them2 village_farmer_recruit_them3|You're being conscripted into my party. dlga_village_farmer_recruit_them2 close_window|Never mind. dlga_village_farmer_recruit_them3 village_farmer_recruit_them4|But, {reg33?my Lady Sire}! We are poor souls who have to return home to our families. Perhaps you can go to our village and see if there are any volunteers? dlga_village_farmer_recruit_them3 close_window|As you wish, {reg33?my Lady Sire}. We are poor souls, but maybe it is better to follow your lead. Perhaps we can live a better life, then. dlga_village_farmer_recruit_them4 village_farmer_recruit_them5|No. I want you and your lot. Join, or die. dlga_village_farmer_recruit_them4 village_farmer_recruit_them_success|I'll pay you {reg0}. Now, fall in line. dlga_village_farmer_recruit_them_success close_window|As you wish, {reg33?my Lady Sire}. We are poor souls, but maybe it is better to follow your lead. Perhaps we can live a better life, then. dlga_village_farmer_recruit_them4 close_window|Never mind. dlga_village_farmer_recruit_them5 close_window|As you wish, {reg33?my Lady Sire}. We are your humble servants. dlga_start minister_issues|I am at your service, {reg33?my Lady Sire} dlga_start close_window.16|It has been an honor to serve you, {reg33?my Lady Sire} dlga_start member_castellan_talk|Yes, {playername}? What can I do for you? dlga_member_castellan_pretalk member_castellan_talk|Anything else? dlga_member_castellan_talk member_review_castle_garrison|I want to review the castle garrison. dlga_member_review_castle_garrison member_castellan_pretalk|Of course. Here are our lists, let me know of any changes you require... dlga_member_castellan_talk member_review_castellan_equipment|Let me see your equipment. dlga_member_review_castellan_equipment member_castellan_pretalk|Very well, it's all here... dlga_member_castellan_talk member_castellan_join|I want you to abandon the castle and join my party. dlga_member_castellan_join close_window|I've grown quite fond of the place... But if it is your wish, {playername}, I'll come with you. dlga_member_castellan_join member_castellan_pretalk|And where would we sleep? You're dragging a whole army with you, {playername}, there's no more room for all of us. dlga_member_castellan_talk close_window|[Leave] dlga_member_chat member_talk|Yes, {s0}? dlga_member_chat kidnapped_girl_chat_1|Are we home yet? dlga_kidnapped_girl_chat_1 kidnapped_girl_chat_2|Not yet. dlga_kidnapped_girl_chat_2 close_window|I can't wait to get back. I've missed my family so much, I'd give anything to see them again. dlga_member_chat member_lady_1|{playername}, when do you think we can reach our destination? dlga_member_lady_1 member_lady_2a|We still have a long way ahead of us. dlga_member_lady_1 member_lady_2b|Very soon. We're almost there. dlga_member_lady_2a close_window|Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. dlga_member_lady_2b close_window|That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. dlga_member_chat supported_pretender_talk|Greetings, {playername}, my first and foremost vassal. I await your counsel. dlga_supported_pretender_pretalk supported_pretender_talk|Anything else? dlga_supported_pretender_talk pretender_progress|What do you think about our progress so far? dlga_pretender_progress pretender_progress_2|{reg11?We have {reg11} {s0} on our side We have no {s0} with us yet},whereas {reg21?{s9} still has {reg21} {s0} supporting {reg0?her him} {s9} has no loyal {s0} left}. {reg19?We control {reg13?{reg13} towns } {reg14?{reg14} castles } {reg15?and {reg15} villages } We don't control any settlements},while {reg29?they have {reg23?{reg23} towns } {reg24?{reg24} castles } {reg25?and {reg25} villages } they have no remaining settlements}. Overall, {s30}. dlga_pretender_progress_2 supported_pretender_pretalk|Then, we must keep fighting and rally our supporters! dlga_pretender_progress_2 pretender_quit_rebel_confirm|It seems this rebellion is not going anywhere. We must give up. dlga_pretender_quit_rebel_confirm pretender_quit_rebel_confirm_2|{playername}, you can't abandon me now. Are you serious? dlga_pretender_quit_rebel_confirm_2 pretender_quit_rebel_confirm_3|Indeed, I am. I can't support you any longer. dlga_pretender_quit_rebel_confirm_2 supported_pretender_pretalk|I was jesting. I will fight for you until we succeed. dlga_pretender_quit_rebel_confirm_3 pretender_quit_rebel_confirm_4|Are you absolutely sure? I will never forgive you if you abandon my cause. dlga_pretender_quit_rebel_confirm_4 pretender_quit_rebel|I am sure. dlga_pretender_quit_rebel_confirm_4 supported_pretender_pretalk|Let me think about this some more. dlga_pretender_quit_rebel close_window|So be it. Then my cause is lost. There is only one thing to do for me now. I will go from Perisno and never come back. With me gone, you may try to make your peace with {s4}. dlga_supported_pretender_talk supported_pretender_equip|{reg65?My lady My lord}, would you allow me to check out your equipment? dlga_supported_pretender_equip supported_pretender_pretalk|Very well, it's all here... dlga_supported_pretender_talk pretneder_view_char_requested|If it would please you, can you tell me about your skills? dlga_pretneder_view_char_requested supported_pretender_pretalk|Well, all right. dlga_supported_pretender_talk supported_pretender_grant_fief|I suggest that you decide who should hold a fief that does not have a lord. dlga_supported_pretender_grant_fief supported_pretender_grant_fief_select|Which fief did you have in mind? dlga_supported_pretender_grant_fief_select supported_pretender_grant_fief_choose_recipient|{s4} dlga_supported_pretender_grant_fief_choose_recipient center_captured_rebellion|And who should receive it? dlga_supported_pretender_grant_fief_select supported_pretender_pretalk|Never mind. dlga_supported_pretender_talk close_window|Let us keep going, {reg65?my lady sir}. dlga_do_member_trade member_talk|Anything else? dlga_member_pretalk member_talk|Anything else? dlga_member_chat member_talk.1|Yes, {s5}? dlga_member_talk member_direct_campaign|As marshal, I wish you to send a message to the vassals of the realm dlga_member_talk member_trade|Let me see your equipment. dlga_member_trade do_member_trade|Very well, it's all here... dlga_member_talk view_member_char_requested|What can you tell me about your skills? dlga_view_member_char_requested do_member_view_char|All right, let me tell you... dlga_member_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state. dlga_member_talk spouse_leave|This is unsafe for you. You should get back to our court. dlga_spouse_leave spouse_leave_confirm|Are you sure, {s0}? dlga_spouse_leave_confirm close_window|Yes. dlga_spouse_leave_confirm do_member_trade|No, I'd rather have you at my side. dlga_member_talk member_separate|We need to separate for a while. dlga_member_separate close_window|Very well, I will return to managing my own estate. dlga_member_separate member_separate_confirm|Oh really? Well, I'm not just going to wait around here. I'm going to go to the towns to look for other work. Is that what you want? dlga_member_separate companion_quitting|Well, actually, there was something I needed to tell you. dlga_member_separate_confirm member_separate_yes|That's right. We need to part ways. dlga_member_separate_confirm do_member_trade|No, I'd rather have you at my side. dlga_member_separate_yes close_window|Well. I'll be off, then. Look me up if you need me. dlga_member_talk member_question|I'd like to ask you something. dlga_member_talk weeping_aracanus1|Do you have an idea about this dagger? dlga_weeping_aracanus1 close_window|Of course. Wandering Perisno long enough has you learning many things. I recognize the craftsmanship on this dagger. Speak with Gordga Hammerhead, the old weaponsmith in Dwallnor. He will know what to do. dlga_member_talk close_window|Never mind. dlga_member_question member_question_2|Very well. What did you want to ask? dlga_member_question_2 member_morale|How do you feel about the way things are going in this company? dlga_member_question_2 member_background_recap|Tell me your story again. dlga_member_question_2 member_kingsupport_1|I suppose you know that I aspire to be {reg33?queen king} of this land? dlga_member_question_2 member_intelgathering_1|Do you have any connections that we could use to our advantage? dlga_member_question_2 member_fief_grant_1|Would you be interested in holding a fief? dlga_member_question_2 member_talk|CHEAT buff this person! dlga_member_morale do_member_trade|{s21} dlga_member_background_recap member_background_recap_2|{s5} dlga_member_background_recap_2 member_background_recap_3|{s5} dlga_member_background_recap_3 do_member_trade|Then shortly after, I joined up with you. dlga_do_member_view_char member_talk|Anything else? dlga_member_kingsupport_1 do_member_trade|Um... Yes. I had heard. dlga_member_kingsupport_1 member_kingsupport_1a|{s21} dlga_member_kingsupport_1a member_kingsupport_2|Would you then support my cause? dlga_member_kingsupport_1a do_member_trade|Very good. I shall keep that in mind. dlga_member_kingsupport_2 do_member_trade|I would, {s21}. Moreover, I have a proposal on how I might help you attain your throne. But you recently sent {s22} off on a similar mission. Perhaps we should wait for a couple of weeks to avoid drawing too much attention to ourselves. dlga_member_kingsupport_2 member_kingsupport_2a|{s21} dlga_member_kingsupport_2a member_kingsupport_3|{s21} dlga_member_kingsupport_2a do_member_trade|{s21} dlga_member_kingsupport_3 member_kingsupport_3a|{s21} dlga_member_kingsupport_3a member_kingsupport_4|Very good. You do that dlga_member_kingsupport_3a do_member_trade|On second thought, stay with me for a while dlga_member_kingsupport_4 close_window|Farewell then, {s21}, for a little while dlga_member_intelgathering_1 member_intelgathering_3|{s21} dlga_member_intelgathering_3 member_intelgathering_3|Of course, as few people should know of this as possible. If you want to collect the information, or pull me out, then don't send a messenger. Come and get me yourself -- even if that means you have to sneak through the gates. dlga_member_intelgathering_3 member_intelgathering_4|Splendid idea -- you do that. dlga_member_intelgathering_3 do_member_trade|Actually, hold off for now. dlga_member_intelgathering_4 close_window|Good. I should be ready to report in about five days. Farewell then, {s21}, for a little while. dlga_start rescue_prisoner_succeed_2|{playername}, you saved {reg4?her him}! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_2 lord_pretalk|Always an honour to serve, {s65}. dlga_start et_unique_dialogue|Hmm? Oh, it's you. dlga_et_unique_dialogue et_unique_dialogue2|What are you doing here? dlga_et_unique_dialogue2 et_unique_dialogue3|The Fountain Temple is my only home. This is where I am most at peace. dlga_et_unique_dialogue3 et_unique_dialogue5|The world is a bitter place. More bitter than me, perhaps. dlga_et_unique_dialogue5 et_unique_dialogue6|I await the day I die on the battlefield. Perhaps Zedecia will then choose me as her chosen one. dlga_et_unique_dialogue6 et_unique_dialogue7|Chosen one? What do you mean? dlga_et_unique_dialogue7 et_unique_dialogue8|Don't be foolish. Every God and Goddess has a chosen one, or a warrior they adore the most. dlga_et_unique_dialogue8 et_unique_dialogue9|Zedecia will one day embrace me in her bosom, just as she embraced my family. dlga_et_unique_dialogue9 et_unique_dialogue10|Perhaps our meeting was by fate, {playername}. I will see you again. dlga_et_unique_dialogue10 close_window|Yes, farewell Krysanna. dlga_start close_window.19|Leave me be. Speak to me another day. dlga_tavern_traveler_talk tavern_traveler_tell_npc15_1|What's new? dlga_tavern_traveler_tell_npc15_1 tavern_traveler_tell_npc15_2|A large army of mysterious outlanders is invading Perisno. They call themselves Zann. I once met a man named Shi Jin who was trying to warn people about them, but nobody listened to him. And now the Zann are crushing our forces,and Shi Jin is probably the only one who know how to stop them. dlga_tavern_traveler_tell_npc15_2 close_window|What kind of nonsense is this? dlga_tavern_traveler_tell_npc15_2 close_window.1|Then I should find him and talk to him. dlga_member_talk npc15_talk_0|I know that you were trying to warn people about Zann invasion. Do you know how to stop them? dlga_minister_talk npc15_talk_0|I know that you were trying to warn people about Zann invasion. Do you know how to stop them? dlga_lord_talk npc15_talk_0|I know that you were trying to warn people about Zann invasion. Do you know how to stop them? dlga_npc15_talk_0 npc15_talk_1|Stopping Zann won't be easy but it can be done. First of all, you need to understand that Jin Empire, whence Zann came, consists not only of original Jin lands, but also Moshowki steppe, Sine land and Shun-Ha Island. The Emperor granted these lands to his vassals, but not all of them are truly loyal to him. Some of these traitors left with the Zann, but there are also a few cunning ones who pretend to serve the Emperor of Jin yet in fact support Zann from abroad. dlga_npc15_talk_1 close_window|They are sending their armies to assist Zann invasion.These armies are The Horde of Jin, The Horde of Sine, The Horde of Shun Ha and The Horde of Moshowki. If you defeat them, you will likely find the names of Jin lords who support Zann. Give these names to me, and I will send them to my uncle. And then I can guarantee you that you will no longer see these armies in Perisno. dlga_member_talk horde_victory_jin|I defeated The Horde of Jin. Here are some documents I found. dlga_minister_talk horde_victory_jin|I defeated The Horde of Jin. Here are some documents I found. dlga_lord_talk horde_victory_jin|I defeated The Horde of Jin. Here are some documents I found. dlga_member_talk horde_victory_khergia|I obliterated The Horde of Moshowki. Here are some documents I found. dlga_minister_talk horde_victory_khergia|I obliterated The Horde of Moshowki. Here are some documents I found. dlga_lord_talk horde_victory_khergia|I obliterated The Horde of Moshowki. Here are some documents I found. dlga_member_talk horde_victory_sine|I crushed the forces of The Horde of Sine. Here are some documents I found. dlga_minister_talk horde_victory_sine|I crushed the forces of The Horde of Sine. Here are some documents I found. dlga_lord_talk horde_victory_sine|I crushed the forces of The Horde of Sine. Here are some documents I found. dlga_member_talk horde_victory_shun_ha|The Horde of Shun-Ha is no more. Here are some documents I found. dlga_minister_talk horde_victory_shun_ha|The Horde of Shun-Ha is no more. Here are some documents I found. dlga_lord_talk horde_victory_shun_ha|The Horde of Shun-Ha is no more. Here are some documents I found. dlga_horde_victory_jin close_window|Excellent! This is what I need. I will immediately send a messenger to the Emperor of Jin. dlga_horde_victory_khergia close_window|Excellent! This is what I need. I will immediately send a messenger to the Emperor of Jin. dlga_horde_victory_sine close_window|Excellent! This is what I need. I will immediately send a messenger to the Emperor of Jin. dlga_horde_victory_shun_ha close_window|Excellent! This is what I need. I will immediately send a messenger to the Emperor of Jin. dlga_adventurer_guildsman_talk adventurer_taskgiver_failed|I failed the quest. dlga_adventurer_guildsman_talk end_quest_zannbaumeister|I found the person wearing strange black armor and did what was required. dlga_end_quest_zannbaumeister close_window|Good work. I owe you a lot for helping me with this task. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. Farewell, {playername}. dlga_adventurer_guildsman_talk_1 quest_zannbaumeister_1|Yes. I just happen to have a new client. He's a strange type though. I don't think I ever saw a black armor like the one he's wearing. Are you interested? dlga_quest_zannbaumeister_1 quest_zannbaumeister_2|Yes. Where is this client now? dlga_quest_zannbaumeister_1 close_window|No, thanks. Maybe next time. dlga_quest_zannbaumeister_2 close_window|He is waiting in {s8}. dlga_start zannbaumeister_syabr_quest_victory_1|During my travels, I've learned some secrets of engineering. Also, Syabr is now in {s8}! dlga_zannbaumeister_syabr_quest_victory_1 close_window|Take this tamga. If you show it to the Fort captain, he will let you recruit some of our troops from time to time. dlga_start close_window.20|Thank you for your help. dlga_start temnik_arslan_1|Are you that person who was looking for help? I was sent here by the Guild. dlga_temnik_arslan_1 temnik_arslan_2|Yes. You see, my master ordered me to have a castle built for him with a pond in its yard. But there is a problem... dlga_temnik_arslan_2 temnik_arslan_4|Wait. I am an adventurer, not a civilian engineer. I don't know how to build castles. dlga_temnik_arslan_4 temnik_arslan_5|You don't need to. And if you had been patient enough to let me finish, you would have known that my master sent Syabr, a renowned fortification builder, to do this job. My role in this is merely making sure he has all the resources he needs. But now all my efforts will be pointless, because several days ago an escaped soldier from Syabr's escort arrived and said that they were ambushed by a large group of Mosoru riders. Syabr was taken prisoner by them and now I need someone to rescue him. dlga_temnik_arslan_5 temnik_arslan_6|Don't you have troops for this? You don't look like a person who's experiencing a lack of soldiers at his disposal. dlga_temnik_arslan_6 temnik_arslan_7|I certainly do. But I am no commander, nor a warrior, and I don't have anyone who could lead my soldiers in battle. So are you willing to take this job and rescue our engineer? dlga_temnik_arslan_7 temnik_arslan_7_1|No. It is too dangerous for me. dlga_temnik_arslan_7 temnik_arslan_7_2|I'd like to help you but I don't have enough troops for this ask. dlga_temnik_arslan_7 temnik_arslan_7_3|Yes, I am ready to help. dlga_temnik_arslan_7_1 close_window|That's alright. You are not the first coward who rejects this job after hearing the details. dlga_temnik_arslan_7_2 close_window|This is not an issue. Actually, I have just bought some slaves from Ramun to work on castle construction. They will soon be escorted to our fort. Just follow them and when you arrive at the fort, find the captain and talk to him. Give him this letter, and he will give you some troops to help you on the task, as well as a scout who will lead you to the Mosoru. dlga_temnik_arslan_7_3 close_window|Splendid. Then let us get to business. A group of slaves, that I have just bought Ramun to work on castle construction, will soon be escorted to our fort. Follow them, and after you arrive at the fort, find the captain and talk to him. Give him this letter, and he will have a scout lead you to the Mosoru. dlga_start close_window.21|Go to the Zann Outpost! dlga_start zann_prisoner_train_party_1|Who are you? What do you want? dlga_zann_prisoner_train_party_1 zann_prisoner_train_party_2|I was sent here by Temnik Arslan. I need to get to Zann Outpost. dlga_zann_prisoner_train_party_1 zann_prisoner_train_party_3|I'd like to search your carts. dlga_zann_prisoner_train_party_1 close_window|Never mind! dlga_zann_prisoner_train_party_2 close_window|Follow us then. We are just heading there dlga_zann_prisoner_train_party_3 close_window|How dare you?! We are under protection of Emperor Zann Mandate of Heaven! Your foolish act will not be forgotten. dlga_sol_introduce_3 talk_to_zann_fort_captain_1|I have come from Temnik Arslan (show the letter). dlga_talk_to_zann_fort_captain_1 close_window|I see. I will have several troops and one of our scouts join your party and help you. Talk to the scout for the details on Mosuru's location dlga_talk_to_zann_fort_captain_1 close_window.1|A scout joined your party. Talk to him. dlga_regular_member_talk dialogue_zann_ronin_1|Tell me what happened. Where was Syabr's party attacked? dlga_dialogue_zann_ronin_1 dialogue_zann_ronin_2|They were moving across the desert from a dwarven town of {s8} to our outpost. That's when they were ambushed by the Mosoru. dlga_dialogue_zann_ronin_2 dialogue_zann_ronin_3|What were they doing in Kaikoth lands? dlga_dialogue_zann_ronin_3 dialogue_zann_ronin_4|Tower and bridge schematics for the future castle were designed by the famous Jin architect Gudu de lang. However it turned out that stone in these lands is not firm enough to hold the whole structures. dlga_dialogue_zann_ronin_4 dialogue_zann_ronin_5|Go on... dlga_dialogue_zann_ronin_5 dialogue_zann_ronin_6|So Syabr headed to the dwarven master Totigor to buy some components that are necessary for creating a sturdier compound. dlga_dialogue_zann_ronin_6 dialogue_zann_ronin_7|All right. So where should we start looking for him? dlga_dialogue_zann_ronin_7 dialogue_zann_ronin_8|I suggest that we head to the desert, find and capture one of Mosoru riders and ask him what he knows about the ambush and Syabr's current whereabouts. dlga_dialogue_zann_ronin_8 close_window|Great. Then it's what we're going to do. dlga_prisoner_chat_commoner dialogue_mosoru_1|You! What do you know about a recent attack on the caravan that was carrying a cargo of construction materials? dlga_dialogue_mosoru_1 dialogue_mosoru_end|What? I don't know nothing about it! dlga_dialogue_mosoru_1 dialogue_mosoru_end.1|I have no idea what you are babbling about. dlga_dialogue_mosoru_1 dialogue_mosoru_end.2|I've only heard that there was an attack on a caravan that turned out to be carrying some stone dust instead of gold and valuables. dlga_dialogue_mosoru_1 dialogue_mosoru_2|I know that we suffered heavy losses yet only got a couple of prisoners and several bags of dust in the end. dlga_dialogue_mosoru_end prisoner_chat_release2|Fine. You are free to go. dlga_dialogue_mosoru_2 dialogue_mosoru_3|Where did you get the prisoners? dlga_dialogue_mosoru_3 dialogue_mosoru_4|As usual, we sold them into slavery to a tavern keeper in one of Hakkon towns. dlga_dialogue_mosoru_4 dialogue_mosoru_5|What town was it? dlga_dialogue_mosoru_5 dialogue_mosoru_6|{s8}. dlga_dialogue_mosoru_6 prisoner_chat_release2|Fine. You are free to go. dlga_tavernkeeper_talk gesprach_town_19_tavernkeeper_1|So I've heard you were buying slaves... dlga_gesprach_town_19_tavernkeeper_1 gesprach_town_19_tavernkeeper_2|Yes. But not for myself. It's just when one of this town's citizens need a slave, they come to me. Adventurers are also happy to get rid of prisoners they captured. Eventually it's a better option than dealing with those professional slave traders. dlga_gesprach_town_19_tavernkeeper_2 gesprach_town_19_tavernkeeper_3|Have you recently bought anyone who was wearing an unusual armor? dlga_gesprach_town_19_tavernkeeper_3 gesprach_town_19_tavernkeeper_4|And why should I answer this question? dlga_gesprach_town_19_tavernkeeper_4 gesprach_town_19_tavernkeeper_5|I need this information. If you want, I can do a favor for you in return. dlga_gesprach_town_19_tavernkeeper_5 gesprach_town_19_tavernkeeper_6|All right. I could use some help from a good soldier. You see, a group a Masnerian mercenaries had a fight in my tavern a couple of days ago. They broke a lot of stuff but didn't pay for it. dlga_gesprach_town_19_tavernkeeper_6 gesprach_town_19_tavernkeeper_7|If somebody doesn't teach them a lesson, my other clients will also start to think they can do whatever they want in my tavern. dlga_gesprach_town_19_tavernkeeper_7 gesprach_town_19_tavernkeeper_8|Do you need them dead or alive? Or just their gold? dlga_gesprach_town_19_tavernkeeper_8 gesprach_town_19_tavernkeeper_9|I need them to pay. Whether they will end up dead or alive, does not really matter to me. dlga_gesprach_town_19_tavernkeeper_9 gesprach_town_19_tavernkeeper_10|Fine. I'll do it. So for whom did you buy the slaves that were wearing a strange armor? dlga_gesprach_town_19_tavernkeeper_10 gesprach_town_19_tavernkeeper_11|I think those Masnerian mercs were about to leave town soon. And it means that my money will leave with them. dlga_gesprach_town_19_tavernkeeper_11 close_window|All right. You can consider them dead. I'll get back to you soon. dlga_tavernkeeper_talk gesprach_town_19_tavernkeeper_12_failed_quest|Those troublesome mercenaries are dealt with. dlga_tavernkeeper_talk gesprach_town_19_tavernkeeper_12_victory_quest|Those troublesome mercenaries are dealt with. dlga_gesprach_town_19_tavernkeeper_12_failed_quest gesprach_town_19_tavernkeeper_13_failed_quest|That's good. Except I have heard that it wasn't you who defeated them. Anyway, where are my 10000 aurums? dlga_gesprach_town_19_tavernkeeper_12_victory_quest gesprach_town_19_tavernkeeper_13_victory_quest|Great. Where are 1000 aurums that they owe me? dlga_gesprach_town_19_tavernkeeper_13_failed_quest gesprach_town_19_tavernkeeper_14|Here is the money. dlga_gesprach_town_19_tavernkeeper_13_failed_quest close_window|You'll have them. I'll get back to you soon. dlga_gesprach_town_19_tavernkeeper_13_victory_quest gesprach_town_19_tavernkeeper_14|Here is the money. dlga_gesprach_town_19_tavernkeeper_13_victory_quest close_window|You'll have them. I'll get back to you soon. dlga_tavernkeeper_talk gesprach_town_19_tavernkeeper_14|Here is the money. dlga_gesprach_town_19_tavernkeeper_14 close_window|All right. A deal is a deal. Go and talk to our Guild Master. It was him I bought those slaves of yours for. dlga_start masnerian_mercenaries_dialogue_1|Who are you? What do you want? dlga_masnerian_mercenaries_dialogue_1 battle_reason_stated|I'm here to make you pay your debt to the tavern keeper of {s8}. dlga_mayor_talk gesprach_town_19_mayor_1|I've heard that you recently bought some slaves and several of them were wearing strange black armor. Is that true? dlga_gesprach_town_19_mayor_1 gesprach_town_19_mayor_2|Well, yes, I did buy several slaves. I needed them to work on reinforcing town walls. And - yes, some of those slaves looked unusual, as if there were not from around here. And I can even tell you more - one of those slaves turned out to be quite a brilliant engineer. Thanks to his advice on multiple matters, we could finish in a week what we would otherwise have spent a month working on. dlga_gesprach_town_19_mayor_2 gesprach_town_19_mayor_3|Why are working in reinforcing town walls? Shouldn't that be your lord's concern? dlga_gesprach_town_19_mayor_3 gesprach_town_19_mayor_4|Our town was granted Magdeburg rights by the Emperor a long time ago. For the most of the time, we are making decisions on our own what to produce, with whom to trade and so on. Justice here also lies in the hand of the court, not the town lord. Other than this, we paying taxes to the lord, while he is partially taking care of town's defenses. dlga_gesprach_town_19_mayor_4 gesprach_town_19_mayor_5|Interesting. Anyway, I'm here because I want to buy those slaves, including the engineer you were talking about. dlga_gesprach_town_19_mayor_5 gesprach_town_19_mayor_6|Him? Hmm, I don't know if should even consider this. I haven't seen such a talent in a long time. But, well, if the price is right... let's say 30000 aurums. dlga_gesprach_town_19_mayor_6 vertrag_town_19_mayor_2|Here is your gold! dlga_gesprach_town_19_mayor_6 gesprach_town_19_mayor_7|What? A fortune for a slave? dlga_gesprach_town_19_mayor_7 gesprach_town_19_mayor_8|Yes. But... well, you could also do something for me. dlga_gesprach_town_19_mayor_8 gesprach_town_19_mayor_9|Tell me what you need. dlga_gesprach_town_19_mayor_9 gesprach_town_19_mayor_10|As I was saying, our lord is only partially responsible for town's defenses. Hence, about a half of our garrison should be comprised of local recruits. But most citizens have grown wealthy and like living their lives. They don't want to serve in the army. dlga_gesprach_town_19_mayor_10 gesprach_town_19_mayor_11|Fine, why won't you hire mercenaries then? dlga_gesprach_town_19_mayor_11 gesprach_town_19_mayor_12|This is just what I am about to do. People here collected 10000 aurums to sign a contract with the Freelancer Guild, to hire their troops for our garrison and patrols. dlga_gesprach_town_19_mayor_12 gesprach_town_19_mayor_13|What is this Freelancer Guild? dlga_gesprach_town_19_mayor_13 gesprach_town_19_mayor_14|It is a mercenary guild from the west coast of Tolrania. Their base is located near a river, to the west from Enduin castle. Go there and ask freelancers to sign the contract. If you do it, the slaves will be yours. After all, I believe they will be done with the walls by the time you return. dlga_gesprach_town_19_mayor_14 gesprach_town_19_mayor_15|All right. I'll do this. Give me the money you collected. dlga_gesprach_town_19_mayor_15 close_window|He-he. No. First you have freelancers sign the contract, and then we will talk about the money. dlga_auggie_buy_1 gesprach_augustus_1|I was sent here by the Guild Master of the town of {s8}. He wishes to sign a contract with your guild to hire freelancers for the town garrison as well as patrols. dlga_gesprach_augustus_1 gesprach_augustus_2|That can be arranged. Did you bring 10000 aurums? dlga_gesprach_augustus_2 gesprach_augustus_ende|Here is the money. dlga_gesprach_augustus_2 close_window|Not yet. But I'll get back to you soon. dlga_auggie_buy_1 gesprach_augustus_ende|Here is 10000 aurums for the contract. dlga_gesprach_augustus_2 gesprach_augustus_3|I'm running short of money these days. Maybe a person like me can do something for you instead? dlga_gesprach_augustus_3 gesprach_augustus_4|Hmm. All right. A group of my freelancers deserted from an army that hired them having killed several fellow soldiers in the process. That seriously damaged our reputation, so I need to teach them a lesson. As far as I know, the last time they were spotted near {s7}. Deal with them, and the contract will be yours for only a half of the price. dlga_gesprach_augustus_4 close_window|No, this task is too much for me. I'd rather bring you the money. dlga_gesprach_augustus_4 close_window.1|I'll do it. dlga_auggie_buy_1 gesprach_augustus_failed_quest|Group a freelancer deserters have been eliminated by another party. dlga_gesprach_augustus_failed_quest gesprach_augustus_2|This is also good. Did you bring 10000 aurums? dlga_auggie_buy_1 gesprach_augustus_ende.1|Here is 5000 aurums for the contract. dlga_auggie_buy_1 gesprach_augustus_fertig_quest|Those troublesome deserters are dealt with. dlga_gesprach_augustus_fertig_quest gesprach_augustus_fertig_quest_1|This is good. Did you bring 5000 aurums? dlga_gesprach_augustus_fertig_quest_1 gesprach_augustus_ende|Here is the money. dlga_gesprach_augustus_fertig_quest_1 close_window|Not yet. But I'll get back to you soon. dlga_auggie_buy_1 gesprach_augustus_ende.2|Here is 5000 aurums for the contract. dlga_gesprach_augustus_ende gesprach_augustus_ende_1|So the contract is signed. The party of freelancers will soon head for {s8}. dlga_gesprach_augustus_ende_1 close_window|See you later! dlga_start dialogue_freelancer_party_caravan_1|Who are you? What do you want? dlga_dialogue_freelancer_party_caravan_1 dialogue_freelancer_party_caravan_2|I'd like to search your carts. dlga_dialogue_freelancer_party_caravan_1 close_window|Nothing dlga_dialogue_freelancer_party_caravan_2 battle_reason_stated|How dare you?! Your foolish act will not be forgotten. dlga_start dialogue_freelancer_patrol_town_19_1|You are a threat to people of {s8}. Surrender or die! dlga_dialogue_freelancer_patrol_town_19_1 close_window|What? You want a fight, so be it! dlga_start dialogue_freelancer_patrol_town_19_2|Who are you? What do you want? dlga_dialogue_freelancer_patrol_town_19_2 close_window|Nothing. dlga_dialogue_freelancer_patrol_town_19_2 battle_reason_stated|Surrender or die! dlga_mayor_talk vertrag_town_19_mayor_1|I signed the contract with freelancers. Now it's you turn. Give me the slaves and 10000 aurums you owe me. dlga_vertrag_town_19_mayor_1 vertrag_town_19_mayor_2|You probably misunderstood me. I'm giving you the slaves, as for money... well, let's say it's a compensation for the fact that I'm letting them keep their equipment. dlga_vertrag_town_19_mayor_2 vertrag_town_19_mayor_3|Fine. Just let's get this over with. dlga_vertrag_town_19_mayor_3 close_window|The engineer and his companions will be waiting for you at the town gate. dlga_start close_window.22|I can cover the rest of the way ourselves. Thanks. dlga_start close_window.23|Well, we have almost reached {s21}. I can cover the rest of the way on our own. Thank you for escorting me. Good luck! dlga_start syabr_party_intro_1|Greetings! dlga_syabr_party_intro_1 escort_syabr_party_talk|Greetings. I will lead you to {s8}. dlga_start escort_syabr_party_talk|Eh. We've made it this far... What do you want me to do? dlga_escort_syabr_party_talk syabr_party_follow_lead|You follow my lead. I'll take you through a safe route. dlga_syabr_party_follow_lead close_window|Alright. I'll be right behind you. dlga_escort_syabr_party_talk syabr_party_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_syabr_party_stay_here close_window|Alright. I'll be waiting here for you. dlga_adventurer_guildsman_talk meutererstadt_quest_victory|I found the client and did what was required. dlga_meutererstadt_quest_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_adventurer_guildsman_talk_1 adventurer_m01_mem_s_nihonian_quest_1|Hello, {playername}. A lord came to our Guild recently, asking for help. Are you interested? dlga_adventurer_m01_mem_s_nihonian_quest_1 close_window|Solving nobles' problems? I think I'll pass. dlga_adventurer_m01_mem_s_nihonian_quest_1 adventurer_m01_mem_s_nihonian_quest_2|Yes. Who is this lord? dlga_adventurer_m01_mem_s_nihonian_quest_2 close_window|He is the owner of the town of {s8}. dlga_lord_talk close_window|To continue the quest, improve your relations with the current factions of {s9} dlga_lord_talk close_window.1|To continue the quest, improve your relations with {s9}. dlga_lord_talk gesprach_mit_herr_town_7_1|I'm here on behalf of Adventurer's Guild. What kind of help do you need? dlga_gesprach_mit_herr_town_7_1 gesprach_mit_herr_town_7_3|Oh, the problem is the citizens of {s8}, these ungrateful rebels. They keep supporting that Nibor Hood cutthroat. Even a part of town's garrison is practically on his side now, and I have to do something about it. My plan is to hire a team of loyal mercenaries to reinforce the garrison and watch for those traitors. dlga_gesprach_mit_herr_town_7_3 close_window|I'm sorry, I'm not interested. dlga_gesprach_mit_herr_town_7_3 gesprach_mit_herr_town_7_4|All right, I can help you with this. What kind mercenaries do you want to hire? dlga_gesprach_mit_herr_town_7_4 close_window|Outlanders. Those who do not share locals' beliefs and views. I think somebody like Nihonian mercenaries will do. Find them and persuade them to work for me. dlga_mercenary_tavern_talk gesprach_mit_m01_mem_s_nihonian_1|One of local lords is looking for mercenaries to serve in his town's garrison. Are you interested? dlga_gesprach_mit_m01_mem_s_nihonian_1 close_window|Well, we don't know anything about you, let alone this lord. But money could solve this problem. Hire us, and then we can talk. dlga_regular_member_talk dialogue_m01_mem_s_nihonian_1|You have your money. So what about garrison service I mentioned? dlga_dialogue_m01_mem_s_nihonian_1 close_window|This is a good offer, but there are too few of us here. However, a large party of my friends along with their chieftain Omelian Kasap were hired to get rid of a band of brigands robbing people near {s9}. They are probably at the castle at this moment. Go and talk to them. dlga_start gesprech_mit_omelian_kasap_1|Greetings, {s9}! My name is {playername}. I came with an offer for you and your men. dlga_gesprech_mit_omelian_kasap_1 gesprech_mit_omelian_kasap_2|Speak then. What is it? dlga_gesprech_mit_omelian_kasap_2 gesprech_mit_omelian_kasap_3|A lord who owns Vinica wants you to serve in the garrison of his town. Money will not be a problem, but you will need to watch for other soldiers and ensure their loyalty to the lord. dlga_gesprech_mit_omelian_kasap_3 close_window|Hmm. This is a fine offer for an old man such as I. Speaking frankly, I've gotten tired of traveling, and the garrison duty is what I probably need now. In other words, I agree. I'll see you outside castle walls. dlga_start close_window.24|We can cover the rest of the way on our own. Thanks. dlga_start gesprach_mit_omelian_kasap_party_1|So, we are not far from {s8}. But it looks like there is a rebellion going in the town. dlga_gesprach_mit_omelian_kasap_party_1 gesprach_mit_omelian_kasap_party_2|What do we do now? dlga_gesprach_mit_omelian_kasap_party_2 gesprach_mit_omelian_kasap_party_3|I have a plan. First my people and I will enter the town claiming that we came to join Nibor Hood. Then, after the gates are open, it's your turn. We will only be able to hold the gates for a short time, so hurry! dlga_gesprach_mit_omelian_kasap_party_3 close_window|Sounds good. I'll see you at the tavern after we deal with the rebels. Good luck! dlga_start omelian_kasap_party_intro_1|Hi! dlga_omelian_kasap_party_intro_1 escort_ataman_omelian_kasap_talk|Follow me. I will lead you to {s8}. dlga_start escort_ataman_omelian_kasap_talk|Eh. We've made it this far... What do you want me to do? dlga_escort_ataman_omelian_kasap_talk omelian_kasap_party_follow_lead|You follow my lead. I'll take you through a safe route. dlga_omelian_kasap_party_follow_lead close_window|Alright. I'll be right behind you. dlga_escort_ataman_omelian_kasap_talk omelian_kasap_party_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_omelian_kasap_party_stay_here close_window|Alright. I'll be waiting here for you. dlga_adventurer_guildsman_talk amazone_quest_victory_1|The old woman is now in Fountain Hall! dlga_amazone_quest_victory_1 amazone_quest_victory_2|Did she pay you for that? Because she didn't left any gold for The Guild. dlga_amazone_quest_victory_2 amazone_quest_victory_3|What?! She only gave me a couple of coins! I thought that The Guild would pay me the rest... Gods! That old woman... dlga_amazone_quest_victory_3 close_window|Ha ... ha ... ha ... Oh, that's been a long time since a laughed so hard! (clears throat) Well, I'm sorry, but we have no money to give you. The woman left her armor though. You can take it if you need it. dlga_adventurer_guildsman_talk_1 adventurer_amazone_quest_1|Do you want to make some aurums? dlga_adventurer_amazone_quest_1 close_window|No. dlga_adventurer_amazone_quest_1 adventurer_amazone_quest_2|Yes. dlga_adventurer_amazone_quest_2 close_window|Then you have to talk to the elderly woman near town. She looks for help. dlga_adventurer_amazone_quest_1 close_window.1|Sorry. I can't do that right now. dlga_start close_window.25|I can cover the rest of the way ourselves. Thanks. dlga_start close_window.26|Well, we have almost reached Fountain Hall. I can cover the rest of the way on our own. Here is your pay... Thank you for escorting me. Good luck! dlga_start elderly_amazon_intro_1|Greetings. You must be my escort, right? dlga_elderly_amazon_intro_1 elderly_amazon_intro_2|What? ... Yes, I suppose so. My name is {playername}. I was told you were looking for help. dlga_elderly_amazon_intro_2 elderly_amazon_intro_2_1|That is true. My name is Oksanamunmun. You need to know what you are about to sign up for, so let me tell you my story. dlga_elderly_amazon_intro_2_1 elderly_amazon_intro_3|I used to have a daughter who was unfortunate to give birth to a boy. The Amazon Priestesses ordered her to sacrifice him to the gods so that they will help us in our fights against Tolranian lords... dlga_elderly_amazon_intro_3 elderly_amazon_intro_4|That's barbaric! dlga_elderly_amazon_intro_4 elderly_amazon_intro_5|... My daughter escaped and left the child with me. When she returned, she was executed. This made me change my mind about life. I ran away and took my grandson with me. dlga_elderly_amazon_intro_5 elderly_amazon_intro_6|And now you are planning to begin a new life? dlga_elderly_amazon_intro_6 elderly_amazon_intro_7|Yes. I want to go to the town of free people where residents do not pay attention to one's sex or origins. dlga_elderly_amazon_intro_7 elderly_amazon_intro_8|Is there such town in Perisno? dlga_elderly_amazon_intro_8 elderly_amazon_intro_9|There is! It is called Fountain Hall. But I have a problem. The Priestess' cadres are now hunting us. I took refuge in this city. Now I am looking for someone to escort me to my destination. Are you up to this task? dlga_elderly_amazon_intro_9 escort_elderly_amazon_talk|I am! I will lead you to Fountain Hall. dlga_start escort_elderly_amazon_talk|Eh. We've made it this far... What do you want me to do? dlga_escort_elderly_amazon_talk elderly_amazon_follow_lead|You follow my lead. I'll take you through a safe route. dlga_elderly_amazon_follow_lead close_window|Alright. I'll be right behind you. dlga_escort_elderly_amazon_talk elderly_amazon_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_elderly_amazon_stay_here close_window|Alright. I'll be waiting here for you. dlga_start dialog_mit_persecutors_elderly_amazon_variante_1|Hey, you! Don't move! Surrender the old traitor to us, and then we will let you go! dlga_dialog_mit_persecutors_elderly_amazon_variante_1 battle_reason_stated|No! (clears throat)... And you should rather get married! Maybe then you will stop being so afraid of men! dlga_start dialog_mit_persecutors_elderly_amazon_variante_2|(Angrily) Get me the traitor! Alive! dlga_dialog_mit_persecutors_elderly_amazon_variante_2 dialog_mit_persecutors_elderly_amazon_variante_2_1|Hold on, ladies! Where are your manners? It's no good to attack people without even saying Hello! dlga_dialog_mit_persecutors_elderly_amazon_variante_2_1 battle_reason_stated|Get me this piece of shit too! The Priestess will cut out {reg33?her his} tongue! dlga_start dialog_mit_persecutors_elderly_amazon_variante_3|Where did the old hag and her grandson hide? dlga_dialog_mit_persecutors_elderly_amazon_variante_3 battle_reason_stated|Gods, you are stubborn! Stay away from me! dlga_tavern_traveler_talk tavern_traveler_tell_elderly_amazon_1|What's new? dlga_tavern_traveler_tell_elderly_amazon_1 tavern_traveler_tell_elderly_amazon_2|The elderly amazon is looking for you. I saw her at the tavern of {s8}. dlga_tavern_traveler_tell_elderly_amazon_2 close_window|I don't want to see this liar. dlga_tavern_traveler_tell_elderly_amazon_2 close_window.1|Thank you for telling me! I'll talk to her. dlga_start talk_elderly_amazon_1|Greetings, {playername}. I couldn't pay you for your help back then but I can now. dlga_talk_elderly_amazon_1 talk_elderly_amazon_2|Thanks! dlga_talk_elderly_amazon_2 talk_elderly_amazon_3|I managed to do quite well in this town. I'm not short of money anymore, my grandson is safe, but my daughter ... My heart is longing for revenge. I saved some gold and hired a couple of mercenaries, but I cannot leave my grandchild. He needs nurture and protection. So now I am looking for someone who would avenge my daughter's death for me. dlga_talk_elderly_amazon_3 close_window|No, not interested dlga_talk_elderly_amazon_3 talk_elderly_amazon_4|Well, those ladies don't like me anyway. Do you know where they are to be found? dlga_talk_elderly_amazon_4 close_window|No, but captain Berkut is trying to find the murderer of my daughter. From time to time he visits the tavern of Lille. Can you find him there and talk to him? dlga_start close_window.27|Go to the town of Lille! dlga_start captain_berkut_1|Greetings, {s9}! My name is {playername}. I was sent here to help you. You and your soldiers have been placed at my disposal. dlga_captain_berkut_1 captain_berkut_2|Yes, {reg33?madame sir}! dlga_captain_berkut_2 captain_berkut_3|How is your investigation doing? dlga_captain_berkut_3 captain_berkut_4|I sent my men to gather information, and they found out that the Naphali of this town are supporting the Ankars. dlga_captain_berkut_4 captain_berkut_5|From time to time they would send a caravan of goods guarded by female soldiers. I believe such caravans go to Ankars. dlga_captain_berkut_5 captain_berkut_6|In my opinion you should start by finding out what exactly those caravans carry. dlga_captain_berkut_6 captain_berkut_7|Good work, captain! When does the next caravan leave the town? dlga_captain_berkut_7 captain_berkut_8|Very soon. dlga_captain_berkut_8 close_window|Good. I'll deal with the caravan, and you stay here and gather your men. dlga_start ankars_caravan_1|Who are you? What do you want? dlga_ankars_caravan_1 ankars_caravan_2|I'd like to search your carts. dlga_ankars_caravan_2 battle_reason_stated|How dare you?! We are under protection of Eriallen Arwen! Your foolish act will not be forgotten. dlga_start captain_berkut_9|{reg33?Madame Sir} dlga_captain_berkut_9 close_window|Stay here and gather your men. dlga_captain_berkut_9 captain_berkutr_failed|Unfortunately, I couldn't search the caravan. dlga_start close_window.28|Stay here and gather your men. dlga_start close_window.29|Stay here and gather your men. dlga_start captain_berkutr_failed|Unfortunately, I couldn't search the caravan. dlga_captain_berkutr_failed close_window|That is bad. However, another caravan left the town about an hour ago. You can try and catch this one. dlga_start defeat_ankars_caravan_1|Caravan guards refused to show me their goods voluntarily, so I had to search the caravan by force. It was carrying bows and arrows. dlga_defeat_ankars_caravan_1 defeat_ankars_caravan_2|Good work. dlga_defeat_ankars_caravan_2 defeat_ankars_caravan_3|So, what do we do now? dlga_defeat_ankars_caravan_3 defeat_ankars_caravan_4|I think I have to tell Oksanamun about that. You and your men should stay here. dlga_defeat_ankars_caravan_4 close_window|Yes, {reg33?madame sir}. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_start report_elderly_amazon_1|Greetings, {playername}. What news do you bring? dlga_report_elderly_amazon_1 report_elderly_amazon_2|I intercepted a caravan that departed from the town of Lille. It was carrying amazon bows and arrows. dlga_report_elderly_amazon_2 report_elderly_amazon_3|Good! Amazons do not produce weapons on their own. Instead they maintain good relationship with the Naphali. The Naphali deliver supplies. Amazons pay with gold or slaves, protect trade routes and do other things in return. dlga_report_elderly_amazon_3 report_elderly_amazon_4|Now you have to keep looking in this direction. dlga_report_elderly_amazon_4 report_elderly_amazon_5|Find amazons who are waiting for caravans from Lille. Talk to captain Berkut about that. dlga_report_elderly_amazon_5 report_elderly_amazon_6|After you defeat them, let someone live and tell them to tell the others that it was my revenge. Tell them that I will not stop until their priestesses come to me. I am sure that the queen will not risk jeopardizing trade with the Naphali and therefore will fulfill my demand. dlga_report_elderly_amazon_6 report_elderly_amazon_7|Fine. I'll do as you say. dlga_report_elderly_amazon_7 close_window|Be careful. dlga_start close_window.30|Go to the town of Lille! dlga_start captain_berkut_10|{reg33?Madame Sir} dlga_captain_berkut_10 captain_berkut_11|I need to find out where caravans are heading. dlga_captain_berkut_11 captain_berkut_12|Good. One of the caravans left about an hour age. dlga_captain_berkut_12 captain_berkut_13|I'll follow it. You and men have to join me. dlga_captain_berkut_13 close_window|Yes, {reg33?madame sir}! dlga_start defeat_squad_amazon_1|I did what you asked. I found the party of amazons waiting for the goods and defeated them. dlga_defeat_squad_amazon_1 close_window|Good work. Thank you! dlga_start close_window.31|Good work. Thank you for your help! dlga_start war_party_oksanamun_1|Greetings, Oksanamun! dlga_war_party_oksanamun_1 mate_chat_talk|Thank you, {playername}! If you ever need my help, do not hesitate to ask. dlga_war_party_oksanamun_1 close_window|Hi, {playername}! dlga_war_party_oksanamun_1 mate_chat_talk.1|Hi, {playername}! dlga_mate_give_order_ask mate_give_order|What do you wish? dlga_mate_give_order mate_follow|Follow me dlga_mate_follow close_window|All right dlga_mate_give_order mate_stay|Stay here dlga_mate_stay close_window|All right dlga_mate_give_order mate_patrol|Patrol this area dlga_mate_patrol close_window|All right dlga_mate_give_order mate_give_order_details_ask|Go to... dlga_mate_give_order mate_give_order_details_ask.1|Patrol around... dlga_mate_give_order close_window|Never mind dlga_mate_give_order_details_ask mate_give_order_details|Where? dlga_mate_give_order_details mate_give_order_details_done|{s1} dlga_mate_give_order_details_done close_window|Okay dlga_mate_chat_talk close_window|Never mind dlga_adventurer_guildsman_talk adventurer_taskgiver_failed_killed_joan_zwiebel|I haven't defeated Joan Zwiebel, but the Tolranian Spymaster is dead! dlga_adventurer_taskgiver_failed_killed_joan_zwiebel close_window|Well...so I haven't got any problem and you have no aurums. dlga_adventurer_guildsman_talk killed_joan_zwiebel|I found Joan Zwiebel's army, defeated and killed her! dlga_killed_joan_zwiebel close_window|Good work. I owe you a lot for helping me with this task. Farewell, {playername}. dlga_adventurer_guildsman_talk_1 adventurer_joan_zwiebel_quest_1|It is great to see you, {playername}. I have a problem. Some time ago, a mysterious stranger came to me. He gave The Guild a dangerous assignments which I was foolish enough to accept. dlga_adventurer_joan_zwiebel_quest_1 adventurer_joan_zwiebel_quest_2|Back then I did not quite realize how difficult it would be to fulfill it. So now I am asking for you help. Are you up to a challenge? dlga_adventurer_joan_zwiebel_quest_2 close_window|No, thanks. dlga_adventurer_joan_zwiebel_quest_2 adventurer_joan_zwiebel_quest_3|Sure, I always am! dlga_adventurer_joan_zwiebel_quest_3 adventurer_joan_zwiebel_quest_4|Great! It's about getting rid of someone... a woman. dlga_adventurer_joan_zwiebel_quest_4 adventurer_joan_zwiebel_quest_5|How is this difficult? You could just hire a couple of Ral'Daiun assassins. dlga_adventurer_joan_zwiebel_quest_5 adventurer_joan_zwiebel_quest_6|They already made five attempts but haven't been successful. The name of the woman is Joan Zwiebel. dlga_adventurer_joan_zwiebel_quest_6 adventurer_joan_zwiebel_quest_7|Well, I suppose the assassins just couldn't stand against her beauty (smiling). dlga_adventurer_joan_zwiebel_quest_7 adventurer_joan_zwiebel_quest_8|It's not about that. Joan Zwiebel was leading militia during the War of the Woods. Now she is very popular. A lot of people support her, even more than they would support their own king. dlga_adventurer_joan_zwiebel_quest_8 adventurer_joan_zwiebel_quest_9|Really?! dlga_adventurer_joan_zwiebel_quest_9 adventurer_joan_zwiebel_quest_10|Yes. And I am actually inclined to believe that this 'Mysterious Stranger' was the Tolranian Spymaster. dlga_adventurer_joan_zwiebel_quest_10 adventurer_joan_zwiebel_quest_11|So this is all about politics. And now I either have to cooperate and kill that woman or die because of knowing too much. dlga_adventurer_joan_zwiebel_quest_11 adventurer_joan_zwiebel_quest_12|Yes, I suppose these are your choices. Good luck. dlga_adventurer_joan_zwiebel_quest_12 adventurer_joan_zwiebel_quest_13|So this is all about politics. And now I either have to cooperate and kill that woman or die because of knowing too much. dlga_adventurer_joan_zwiebel_quest_13 close_window|Follow the scout. He will lead you to your target. dlga_start mercenaries_tolranian_spymaster_dialogue_1|Who are you? What do you want? dlga_mercenaries_tolranian_spymaster_dialogue_1 battle_reason_stated|I am here to kill you. dlga_mercenaries_tolranian_spymaster_dialogue_1 mercenaries_tolranian_spymaster_dialogue_2|Where do I find Joan Zwiebel? dlga_mercenaries_tolranian_spymaster_dialogue_2 close_window|Not far from here. She was following me. dlga_start mercenaries_tolranian_spymaster_dialogue_3|Who are you? What do you want? dlga_mercenaries_tolranian_spymaster_dialogue_3 battle_reason_stated|Halt! Our secrets should not be spread. dlga_start killed_tolranian_spymaster|Greetings, Joan! I defeated the Tolranian Spymaster. dlga_killed_tolranian_spymaster mate_give_order_ask|Thank you, {playername}! If you ever need my help, do not hesitate to ask. dlga_start joan_zwiebel_army_dialogue_5|Greetings, Joan! dlga_joan_zwiebel_army_dialogue_5 mate_chat_talk|Thank you, {playername}! If you ever need my help, do not hesitate to ask. dlga_mate_chat_talk mate_give_order_ask|I have a new task for you. dlga_start joan_zwiebel_army_dialogue_1|Joan Zwiebel! There is no other choice for me but to kill you! dlga_joan_zwiebel_army_dialogue_1 joan_zwiebel_army_dialogue_2|There is always a choice! dlga_joan_zwiebel_army_dialogue_2 battle_reason_stated|(Attack the party of Joan Zwiebel) dlga_joan_zwiebel_army_dialogue_2 close_window|(Attack the party of the Tolranian Spymaster) dlga_start joan_zwiebel_army_dialogue_3|Who are you? What do you want? dlga_joan_zwiebel_army_dialogue_3 close_window|I am here to kill you. dlga_joan_zwiebel_army_dialogue_3 joan_zwiebel_army_dialogue_4|Where do I find the Spymaster? dlga_joan_zwiebel_army_dialogue_4 close_window|Not far from here. I had been chasing him before you appeared. dlga_mate_give_order mate_give_order_details_ask.2|Patrol around... dlga_tavern_traveler_talk auftrag_1|What's new? dlga_auftrag_1 tavern_traveler_talk|Adventurers are looking for you. They have an interesting job. dlga_adventurer_guildsman_talk_1 adventurer_guildsman_talk_konyk_1|The log of orders is in Meadbrewer. You can ask him. dlga_adventurer_guildsman_talk_konyk_1 adventurer_guildsman_talk_konyk_2|Where's Meadbrewer? dlga_adventurer_guildsman_talk_konyk_2 close_window|He said that he was going to Fountain Hall. dlga_adventurer_guildsman_talk adventurer_guildsman_talk_konyk_3|I did not find Meadbrewer. dlga_adventurer_guildsman_talk_konyk_3 close_window| You can find Meadbrewer at the tavern of {s8}. dlga_adventurer_guildsman_talk adventurer_guildsman_talk_1|Do you have any customers? dlga_adventurer_guildsman_talk adventurer_guildsman_talk_1.1|Adventurer Guildsman said that you can help make a couple of aurums. dlga_adventurer_guildsman_talk close_window|Nothing. dlga_start adventurer_guildsman_talk|What do you want? dlga_adventurer_taskgiver_failed close_window|That is a shame. You can come back next time for more quests, however. dlga_adventurer_guildsman_talk meadbrewer_taskgiver_failed|I failed the quest. dlga_adventurer_guildsman_talk mercenary_warband_victory|I found the client and did what was required. dlga_mercenary_warband_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_adventurer_guildsman_talk mysterious_group_victory|I found the client and did what was required. dlga_mysterious_group_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_adventurer_guildsman_talk quest_meadbrewer|Hi! Can you help me make a couple of aurums? dlga_adventurer_guildsman_talk quest_meadbrewer_a|Hi! I forgot. Where is the client? dlga_quest_meadbrewer_a close_window|The client lives in {s8}. dlga_tavernkeeper_talk mead_1|You have unusual drinks? dlga_mead_1 mead_2|Such a pity. A barrel of mead with kalyna berries emptied. dlga_mead_2 mead_3|Kalyna? What it is? dlga_mead_3 mead_4|I do not know. This mead brought Silberfalke. On the feast of armorer. dlga_mead_4 mead_5|Where can I find Silberfalke? dlga_mead_4 close_window|Mead with kalyna. Shucks! dlga_mead_5 close_window|John is my cousin. You can find it in the armorer workshop in this town. dlga_town_merchant_talk mead_6|Silver Hawk said that you have a good mead with kalyna berries. dlga_mead_6 mead_7|Yes, I have. Keep wineglass. dlga_mead_7 close_window|No! Thank you! I do not want to drink this mead. dlga_mead_7 mead_7_1|(You drank a sip of mead). dlga_mead_7_1 close_window|Ugh! (You do not like this drink) dlga_mead_7 mead_7_2|(You drank a wineglass to the bottom). dlga_mead_7_2 mead_8|Wonderful mead! (You do like this drink) dlga_mead_8 mead_9|Yes. Meadbrewer produced delicious mead with kalyna berries. dlga_mead_9 mead_10|Kalyna? What it is? dlga_mead_10 mead_11|I do not know. (Silberfalke smiles). You should ask Meadbrewer. dlga_mead_11 mead_12|I circuited the town in order to find you. I have never seen Meadbrewer. dlga_mead_12 mead_13|Meadbrewer is a retired mercenary guild of adventurers. We traveled Perisno together for a while. dlga_mead_13 mead_14|Where can I find Meadbrewer? dlga_mead_14 close_window| You can find Meadbrewer at the tavern of {s8}. dlga_start meadbrewer_taskgiver_failed|I failed the quest. dlga_meadbrewer_taskgiver_failed close_window|That is a shame. You can come back next time for more quests, however. dlga_start mercenary_warband_victory|I found the client and did what was required. dlga_start mysterious_group_victory|I found the client and did what was required. dlga_start meadbrewer_1|Greetings Meadbrewer! My name is {playername}. Do you sell mead? dlga_meadbrewer_1 meadbrewer_2|Yes, but only to my friends. dlga_meadbrewer_2 meadbrewer_3|I drank your mead with kalyna berries. What it kalyna? Silberfalke told me to ask you. dlga_meadbrewer_3 meadbrewer_4|Silberfalke? dlga_meadbrewer_4 meadbrewer_5|Yes. The armorer from Fountain Hall. dlga_meadbrewer_5 meadbrewer_6|Kalyna is a common name for guelder-rose. Kalyna is one of the national symbols of my homeland. Its berries symbolize blood and the undying trace of family roots. dlga_meadbrewer_6 meadbrewer_7|Silberfalke said you were together in the Adventurer Guild. dlga_meadbrewer_7 meadbrewer_8|Yes. Silberfalke returned to his relatives in the city. He is a skilled blacksmith. I stayed here. Around grow prairie grass. Near the lake grows guelder-rose. It is a paradise for bees and mead-brewers. dlga_meadbrewer_8 meadbrewer_9|Can you help me make some aurums? dlga_meadbrewer_9 meadbrewer_10|You should rather ask my former colleagues about this. Their quests will bring you a lot of gold. dlga_meadbrewer_10 close_window|Okay, I'll find them. dlga_meadbrewer_10 quest_meadbrewer|Mead you do not sell. How do you make for a living? dlga_start meadbrewer_10_1|You must find other adventurers. dlga_meadbrewer_10_1 close_window|Okay, I'll find them. dlga_quest_meadbrewer quest_meadbrewer_0|Wait a minute. Let me see if I have anything for you. dlga_quest_meadbrewer_0 quest_meadbrewer_1|Okay. I'll wait. dlga_quest_meadbrewer_1 close_window|The client lives in {s8}. Just tell them I sent you to help. dlga_tavernkeeper_talk requester_talk|{s3} dlga_goods_merchant_talk requester_talk|{s3} dlga_town_merchant_talk requester_talk|{s3} dlga_mayor_talk requester_talk|{s3} dlga_arena_master_talk requester_talk|Ha! Just got the message. This problem decided patrol. dlga_requester_talk requester_talk_1|Yes. That was me. dlga_requester_talk_1 close_window|Well, I'm a little bit busy now, so maybe next time... dlga_requester_talk_1 requester_talk_2|Well, here I am at you service. For a price, of course. dlga_requester_talk_2 requester_talk_3|{s3} dlga_requester_talk_2 requester_talk_3.1|A party of suspicious types is wandering nearby. A few town residents already disappeared. The same thing happened to several merchant caravans, and traders now prefer to stay away from the town. Help us and rid us of those types! dlga_requester_talk_2 close_window|Ha! Just got the message. This problem decided patrol. dlga_requester_talk_3 requester_talk_4|Where are they now? dlga_requester_talk_4 close_window|Not far from the town. dlga_start group_of_mercenary_warband_dialogue|{s3} dlga_group_of_mercenary_warband_dialogue close_window|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_start mysterious_group_dialogue|{s3} dlga_mysterious_group_dialogue close_window|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_adventurer_guildsman_talk_1 close_window|Too bad. No one needs your help at the moment. dlga_start close_window.32|I'm afraid I must be going now. Find one of my colleagues - there are three of us right now that are in taverns, I think, for more tasks. dlga_start victory1|I have defeated the rebel peasants and taken back the money! dlga_victory1 close_window|Good work. Now, hand me the money and we will split it half and half. I will be leaving this town shortly, now that my work is done. You will find my colleagues throughout taverns in Perisno, giving you quests, although not every one of them will be as easy as this one! Farewell, {playername}. I can see a brave warrior in you. dlga_start close_window.33|I will take the money back immediately. dlga_start a_guild_intro|Hello. I am {playername}. Who are the Adventurer's Guild? dlga_start a_guild_talk|Greetings. What business having you with the Adventurer's Guild? Have you come looking for tasks to complete? dlga_a_guild_intro a_guild_intro_1|I am glad you asked! We are a group of men and women dedicated to getting beginning adventurers started on their journeys to become famous. We give out tasks, quests, and jobs of all sorts to people who want it and if those in need request a favor we will try to send an Adventurer to help them. Of course, we require payment from the ones who request help from us. dlga_a_guild_intro_1 a_guild_intro_2|So basically you guys are a group of people that send your guildsman to help those in need, if paid? dlga_a_guild_intro_2 a_guild_talk|Essentially, yes. Although we occasionally send mercenaries to help as well. It is a very fair system, I think. Pay us to help you, and we will pay mercenaries or our guildsman to go help. That way, everyone ends up happy. Are you looking for any tasks to complete, adventurer? dlga_a_guild_talk a_guild_task_1|I am a mercenary in these lands. I indeed would like to complete some quests. dlga_a_guild_talk close_window|No. Goodbye for now. dlga_a_guild_task_1 a_guild_task_1a|I was hoping you would ask. I don't know how capable you are, but since you are new, I will give you an easier job. Recently, we were contacted by an anonymous village elder who told us that a group of rebel peasants - around 10 or 20 have rioted and escaped from the village. They are now fugitives, and are told to be around this town. We want you to hunt these peasants down and defeat them, then take their money that they stole from the village elder and give it to us so we can return it to the elder. dlga_a_guild_task_1a a_guild_task_1b|I will do it. dlga_a_guild_task_1a close_window|No thanks. I don't have time right now. dlga_a_guild_task_1b close_window|Very good. Once you defeat the rebellious farmers, return to me and I shall give you a reward as well. Good luck, {playername}. dlga_start fight2|Who are you? What do you want here? I warn you ... we ... we know how to use our weapons! dlga_fight2 fight3|What a bunch of fools! I thought you would at least prove a challenge of some sort. I have come to kill you and take back your money that you stole from your village's treasuries. dlga_fight3 close_window|Men ... steady! We shall let no one get in our way of freedom! dlga_start ag_taskgiver_talk|Yes? dlga_ag_taskgiver_talk ag_taskgiver_quest|Do you have any tasks for me? dlga_ag_taskgiver_quest ag_quest_elf|Actually, yes. A while ago, a mysterious stranger approached me, telling me to look out for any adventurer who was up for a hard task, and giving me a chest of gold as a reward for the one who would complete it. Might you be up for it? dlga_ag_quest_elf ag_quest_elf1|I don't see why not. dlga_ag_quest_elf1 ag_quest_elf2|It's about getting rid of someone...a woman. dlga_ag_quest_elf2 ag_quest_elf3|How is this difficult? You could hire some of Ral D'Aiun's assassins. dlga_ag_quest_elf3 ag_quest_elf4|They already made five attempts but haven't been successfull. The name of that woman is Nadriela Zwiebel - a Naphali. dlga_ag_quest_elf4 ag_quest_elf5|Umm... am I supposed to know that name? dlga_ag_quest_elf5 ag_quest_elf6|It might ring a bell. Nadriela was the leader of a contingent of rangers back in the War of the Woods. She is very famous - a legend among the Naphali and Tolranians. I was told that she killed the son of the Tolranian spymaster in a skirmish, which made him hate her. dlga_ag_quest_elf6 ag_quest_elf7|So you want me to get rid of her? dlga_ag_quest_elf7 ag_quest_elf8|Yes. However, the Tolranian Spymaster is also hunting her, so you must be careful. I had specific instructions that the Spymaster must not be the one to kill her. I do not know why this is, but the person made it seem vital. dlga_ag_quest_elf8 ag_quest_elf9|Okay. Do you know where Nadriela is right now? dlga_ag_quest_elf9 close_window|The person told me that she would be near Elsinore. Good luck, adventurer. dlga_ag_quest_elf close_window|No thanks. dlga_ag_taskgiver_quest close_window|There are no more quests available for you right now. Come back to me later. dlga_ag_taskgiver_talk ag_taskgiver_ask|Who are adventurer's guild again? dlga_ag_taskgiver_ask ag_taskgiver_ask_finish|I am glad you asked! We are a group of men and women dedicated to getting beginning adventurers started on their journeys to become famous. We give out tasks, quests, and jobs of all sorts to people who want it and if those in need request a favor we will try to send an Adventurer to help them. Of course, we require payment from the ones who request help from us. dlga_ag_taskgiver_ask_finish ag_taskgiver_talk|Ah, yes. Thanks for clearing that up for me. dlga_ag_taskgiver_talk ag_taskgiver_talk|Never mind. dlga_start ulthidir_hello|Greetings, {playername}. dlga_ulthidir_hello ulthidir_info_0|Can you tell me a bit about yourself? dlga_ulthidir_hello close_window|I need to be going now. Farewell. dlga_start ulthidir_failed|I have not managed to defeat Kalrind. I am sorry. dlga_ulthidir_failed close_window|Oh well. I guess I will need someone else to do it, then. I am glad that you were not killed - Kalrind is tough! Good luck, {playername}. dlga_start victory1.1|I have defeated Kalrind! dlga_victory1 close_window.1|Congratulations, {playername}. You have done the kingdom of Elintor - and me a huge favor! Here is your reward. dlga_start i_am_ulthidir_0|Greetings. Who might you be? dlga_i_am_ulthidir_0 ulthidir_talk|Me? I am Ulthidir, a minor noble of the Elintoran Nation. What is it you need? dlga_ulthidir_talk ulthidir_info_0|I am {playername}. Can you tell me a bit more about yourself? dlga_ulthidir_info_0 ulthidir_info_1|I fought in the battle of Lille's Claw, a few years back, young {reg33?Lady Squire}. We were fighting against a large army of the Tolranian bastards, and we held them off in the pass known as Lille's Claw. The foolish Kingsmen of the Tolranians had no shields, making them easy targets for our archers as we rained death upon our enemies. It was a good day, a day of victory and glory. I also avenged my father that day, who died in the War of the Woods. The damned Tolranians have grown too arrogant, and had forgotten how our bows can easily pierce their armor. Perhaps it is time for all of us to rally again, to drive the Tolranians entirely out of their lands. Many of us hope... dlga_ulthidir_info_1 close_window|I see. Very interesting. Goodbye. dlga_ulthidir_talk ulthidir_task|Do you have any tasks for me? dlga_ulthidir_task ulthidir_task_1|Now that you ask, yes. I am a minor noble, and I own a small amount of land near the Geldarin forests. A word of advice, friend. When offered an estate near Geldarin territory, politely decline. I chose to govern it, and now every single day I am plagued by the damn Geldarin Naphali. There has been one group, in specific, causing more trouble than the others. dlga_ulthidir_task_1 ulthidir_task_2|I'm guessing you want me to take care of them? dlga_ulthidir_task_2 ulthidir_task_3|Yes. However, these are not your ordinary group of Geldarin Naphali. They are led by one of their nobles, Kalrind. He has an infamous reputation for massacring Naphali and Humans alike. Beware of him, when you fight him. He will not be taken down easily. dlga_ulthidir_task_3 ulthidir_task_4|Where do I find him? dlga_ulthidir_task_4 close_window|You will find him in the Geldarin forests. Good luck, {playername}. dlga_ulthidir_task_3 close_window|Never mind, then. I have other things to attend to first. dlga_ulthidir_talk close_window|Nothing. Farewell. dlga_start fight2.1|Who are you? dlga_fight2 fight3.1|Me? I am {playername}, and I have come to kill you! dlga_fight3 close_window.1|Have you, now? Well, let's see about that! dlga_start close_window.34|I am going to find Kunika now. dlga_start thanks11|Ah, good for you to come. Now, you have done us a great service, defeating Kunika. I believe, before we move on to other affairs, that that will need to be addressed. Here is your reward. dlga_thanks11 thanks12|Thank you. Now, I have a question. Why were you following me? dlga_thanks12 thanks13|Well - no offense, but I could not trust you - a mercenary to fight Kunika. I wanted to see what would happen once you fought him. dlga_thanks13 thanks14|So I was simply bait? dlga_thanks14 thanks15|Yes, unfortunately. However, I trust you now, and all the dragon priests are grateful for you. I have a request, if I may. dlga_thanks15 thanks16|What is it? dlga_thanks16 thanks17|I would like to join your party as a companion. My life has been terrible here, as a dragon priest, and I want to take a long break and explore the world. Will you take me? dlga_thanks17 companion_khivachis|Of course! Pack your belongings, then, if you are joining, and meet me outside the town walls. I am honored by your offer. dlga_thanks17 close_window|No, I'm sorry. I cannot take you. Goodbye. dlga_companion_khivachis close_window|Thank you, {playername}. I shall prepare at once. dlga_start close_window.35|I shall prepare at once. dlga_start kill_kunika|{playername}, my scouts have discovered the location of the leader of the Sectarian Priests, Kunika. They say he is somewhere near Freising. I want your final task to be to find him and defeat him. dlga_kill_kunika kill_kunika21|Hmm. That is a lot to ask for. He will undoubtably be strong and have a huge army. How much will I be paid? dlga_kill_kunika21 kunika32|You will be paid 15,000 aurums and you will forever have the gratitude of the Priests of the Dragon. I shall also reward you with a Wyvern mount. dlga_kunika32 kunika212|I shall do it. dlga_kunika212 close_window|Good luck, {playername}. dlga_kunika32 close_window|I will need time to prepare for this. dlga_start skunika|You have been causing much grief to us, fool. You have no idea who you are messing with. dlga_skunika skunika12|I'm guessing you are Kunika? How stupid of you to come to me when I was looking for you! dlga_skunika12 close_window|I will crush you and end your little life. We will become the new Dragon order. dlga_start task_hunt_sectarians|Hello again, {playername}. I assume you have come back to hear your next task? dlga_task_hunt_sectarians task_hunt_sectarians1|Yes. dlga_task_hunt_sectarians close_window|No, I'm a bit busy right now. dlga_task_hunt_sectarians1 task_hunt_sectarians2|Very well. My scouts have reported that the Sectarians are amassing in large numbers, and they have been sending scouts near Drachen lands. I would like you to hunt them down. I will pay you 1500 aurums for each group you destroy, and come back once you have defeated at least five groups. dlga_task_hunt_sectarians2 task_hunt_sectarians3|I will begin immediately. dlga_task_hunt_sectarians3 close_window|Good luck. dlga_start priestess_talk|Yes? Have you made progress? dlga_priestess_talk close_window|Not yet. Goodbye. dlga_priestess_talk sectarian_payment|I have hunted down some Sectarian Scouts. dlga_sectarian_payment sectarian_payment_2|Yes, my scouts have informed me. The reward is 1500 aurums for every Sectarian party. Here is your money, as promised. dlga_sectarian_payment_3 sectarian_reward|You certainly deserved your pay. Most of the Sectarian scouting parties have been dealt with and now they won't be getting so many intelligence reports. They will not anticipate us now. You have done an excellent job. dlga_sectarian_reward sectarian_reward_2|Thank you. Is there any other job for me? dlga_sectarian_reward_2 close_window|Yes, I will have a job for you later. dlga_sectarian_payment_3 close_window|Continue hunting them, {playername}. Good luck. dlga_sectarian_payment_2 sectarian_payment_3|Thank you. dlga_start close_window.36|I will escort them now to Voldeberg. dlga_start priestess_succeeded|I have succeeded in escorting the wyverns to Voldeberg. dlga_priestess_succeeded priestess_succeeded1|That is good to hear! One of my contacts in Voldeberg told me about you success. You didn't happen to be attacked by any Sectarian priests, did you? dlga_priestess_succeeded1 priestess_succeeded2|Actually, we were ambushed by them. We fought them off, however. dlga_priestess_succeeded2 priestess_succeeded3|The Sectarian priests are growing stronger by the day. I fear they may do something drastic soon. dlga_priestess_succeeded3 priestess_succeeded4|Is there anything else I can do to help you fight them. dlga_priestess_succeeded4 close_window|I will have a job for you later so come back once you are ready. dlga_start priestess_failed|I have failed. I'm sorry. dlga_priestess_failed close_window|I am disappointed. I thought better of you, {playername}, but apparently you cannot be trusted. dlga_start close_window.37|Never mind. dlga_start priestess_1|Who are you, fool? Why have you come to me without kneeling? dlga_priestess_1 priestess_2|I am {playername}. My apologies, my Lady, I am unaware of your customs. If I may ask, who are you? dlga_priestess_2 priestess_3|Very well. I am Khivachis, one of the three High Priestesses of the Dragon in the Reich des Drachen. High Drachen Priestess Amara is my twin sister. My question still stands. Why have you come to me? dlga_priestess_3 priestess_4|My Lady, I have come seeking adventure. Might you have a task for me? dlga_priestess_3 close_window|I don't know. Goodbye. dlga_priestess_1 close_window|Someone unimportant. Goodbye. dlga_priestess_4 priestess_quest_1|A task? Why, yes. I was just thinking about this earlier. I need a capable band of mercenaries to escort a group of my Drake Riders to {s8}. They are on a mission to deliver a letter to the Baron there, and they must reach their destination. Could you possibly lend a hand on this? dlga_priestess_quest_1 priestess_quest_2|Sure. But I have some questions. First, why are you trusting me to such an important task already, and second, can't the Drake Riders defend themselves? I have heard they are fearsome fighters, along with their mounts. dlga_priestess_quest_2 priestess_quest_3|Why am I trusting you? Well, you don't look like a spy or someone who is working for our enemies, and know that I can summon the wrath of the entire Reich and all of our dragons and dragon riders to destroy you. The Drake Riders can defend themselves well enough, but ... recently we have heard reports that our enemies, the Sectarian Dragon Priests, are getting stronger. We can't risk losing valuable wyverns to them. dlga_priestess_quest_3 priestess_quest_4|Very well. I will escort them for you. dlga_priestess_quest_3 close_window|Never mind. I am too busy right now. Sorry! dlga_priestess_quest_4 close_window|Perfect. The Drake Riders will wait outside the town for you. dlga_priestess_quest_4 close_window.1|I am afraid I don't have that many soldiers with me. dlga_priestess_quest_4 close_window.2|Sorry. I can't do that right now dlga_start close_window.38|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.39| Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Thanks for escorting us. Good luck. dlga_start drake_riders_intro_1|Greetings. You must be our escort, right? dlga_drake_riders_intro_1 drake_riders_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_drake_riders_intro_2 escort_wyverns_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_start escort_wyverns_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_wyverns_talk drake_riders_follow_lead|You follow my lead. I'll take you through a safe route. dlga_drake_riders_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_wyverns_talk drake_riders_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_drake_riders_stay_here close_window|Alright. We'll be waiting here for you. dlga_start ssambus1|Well hello, traveler. What have you got with you? dlga_ssambus1 ssambus2|And who are you to ask that? dlga_ssambus2 ssambus3|Who am I? I am a dragon priest - a true dragon priest. I see you have some of your wyverm friends with you. dlga_ssambus3 ssambus4|What I do is none of your business. dlga_ssambus4 ssambus5|No need for rude words, fellow traveler. Better hand over your money and let us deal with the Drake Riders, now. dlga_ssambus5 ssambus6|I will pass, thank you. Instead I think you should hand ME your money instead. dlga_ssambus6 close_window|I had hoped you would be reasonable, but oh well. They're all the same ... dlga_start close_window.40|Greetings. We are travelling to our destination. dlga_start shadesin_intro|What is it you want? dlga_shadesin_intro shadesin_intro1|I wish to join you and become a Grazir Worshipper. dlga_shadesin_intro close_window|Nothing. dlga_start close_window.41|Away with you, vile heretic. Those who oppose our kind shall taste the wrath of the Dreaded One. [Placeholder NPC until future versions] dlga_shadesin_intro1 shadesin_intro2|Ha! You think it is that simple? If you truly wish to become one of us, you must prove that you are not some filthy spy from the Church of Faith. dlga_shadesin_intro2 shadesin_intro3|How do I do that? dlga_shadesin_intro3 shadesin_intro4|You must go on a pilgrimage to our Grazir Shrine, and see if the Priests there will accept you. Before you do that, you must give me 1500 aurums. Our treasury is growing thin. Show your dedication in this way. dlga_shadesin_intro4 quest_accepted_1|Very well. I shall travel to the Shrine and pay my respects to the Grazir Gods and the Dreaded One. dlga_shadesin_intro4 close_window|No thanks, then. dlga_quest_accepted_1 close_window|Good. I shall await your return... or not, if the Grazir Priests find you unworthy. dlga_start demon_priest_intro|Greetings, stranger. Why have you come here, to the holiest of our shrines? Have you come with a demand, or perhaps an offer? Either way, you will not be allowed to leave until you state exactly what you want here. dlga_demon_priest_intro demon_priest_intro1|I have come to join your Order and religion. I believe in your beliefs, and I will do anything it takes to prove it. Shadesin sent me here. I have already paid him 1500 aurums in advance. dlga_demon_priest_intro1 demon_priest_intro2|You think it is that easy? You will have to prove yourself. I will bestow the rank of Grazir Pilgrin upon you for now. Talk to Shadesin again. You must prove yourself as worthy before you can become a full member, or learn any of our secrets. Leave me now. dlga_demon_priest_intro2 close_window|Thank you, my Lord. I will serve our Order well. dlga_start third_merchant_buy|Good day, would you like to have a look at my wares? dlga_third_merchant_buy third_merchant_window|Yes, let me see what you have for sale. dlga_third_merchant_buy close_window|No, thanks. dlga_third_merchant_window close_window|Thank you for your business. dlga_start marshal1|Good day, {reg33?madame sir}. It is an honor to meet the {reg33?lady man} that rid us of the oppresive Atanos Octiem. You can buy all kinds of Venetoran troops from me. dlga_marshal1 marshal2|Excellent. Let's see what you have. dlga_marshal1 close_window|I don't need any soldiers right now. dlga_marshal2 marshal3|Let me know what you're interested in. dlga_marshal3 marshal4|Companion Infantry. dlga_marshal3 marshal4.1|Companion Archers. dlga_marshal3 marshal4.2|Companion Cavalry. dlga_marshal3 marshal4.3|Legionaries. dlga_marshal3 marshal4.4|Kaleros. dlga_marshal3 marshal4.5|Sabovalars. dlga_marshal3 close_window|Never mind. dlga_marshal4 marshal5|Hmm, let me see... dlga_marshal5 marshal6|I can get you those for a price of {reg1} aurums each. How many would you like? dlga_marshal6 marshal_end_5|1 dlga_marshal6 marshal_end_5.1|5 dlga_marshal6 marshal_end_5.2|10 dlga_marshal6 marshal_end_5.3|20 dlga_marshal6 marshal_end_5.4|50 dlga_marshal6 close_window|That is too expensive. dlga_marshal6 marshal2|Let me reconsider. dlga_marshal_end_5 close_window|They are all at your service, {playername} dlga_start marshal_buy_1|Glad to see you again, {playername}. Have you come for more Legion troops? dlga_marshal_buy_1 marshal2|Indeed. dlga_marshal_buy_1 close_window|No thanks, I have to go. dlga_start vmarshal1|Good day, {reg33?madame sir}. It is an honor to meet the {reg33?lady man} that rid us of the oppresive Atanos Octiem. You can buy all kinds of Venetoran troops from me. dlga_vmarshal1 vmarshal2|Excellent. Let's see what you have. dlga_vmarshal1 close_window|I don't need any soldiers right now. dlga_vmarshal2 vmarshal3|Let me know what you're interested in. dlga_vmarshal3 vmarshal4|Companion Infantry. dlga_vmarshal3 vmarshal4.1|Companion Archers. dlga_vmarshal3 vmarshal4.2|Companion Cavalry. dlga_vmarshal3 vmarshal4.3|Legionaries. dlga_vmarshal3 vmarshal4.4|Kaleros. dlga_vmarshal3 vmarshal4.5|Sabovalars. dlga_vmarshal3 close_window|Never mind. dlga_vmarshal4 vmarshal5|Hmm, let me see... dlga_vmarshal5 vmarshal6|I can get you those for a price of {reg1} aurums each. How many would you like? dlga_vmarshal6 vmarshal_end_5|1 dlga_vmarshal6 vmarshal_end_5.1|5 dlga_vmarshal6 vmarshal_end_5.2|10 dlga_vmarshal6 vmarshal_end_5.3|20 dlga_vmarshal6 vmarshal_end_5.4|50 dlga_vmarshal6 close_window|That is too expensive. dlga_vmarshal6 vmarshal2|Let me reconsider. dlga_vmarshal_end_5 close_window|They are all at your service, {playername} dlga_start vmarshal_buy_1|Glad to see you again, {playername}. Have you come for more Legion troops? dlga_vmarshal_buy_1 vmarshal2|Indeed. dlga_vmarshal_buy_1 close_window|No thanks, I have to go.
https://w.atwiki.jp/androidnetrunner/pages/104.html
imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 #61 Core Set (基本セット) #62 #63 Haas-Bioroid (ハース=バイオロイド) ICE (アイス) Sentry (セントリー)- Bioroid (バイオロイド)- Tracer (トレーサー)- Destroyer (デストロイヤー) Rez Cost (レゾコスト) 5 Strength (強度) 4 Influence Value (影響値) 2 Card Text The Runner can spend [Clisk] to break any subroutine on Ichi 1.0. [Subroutine]Trash 1 program. [Subroutine]Trash 1 program. [Subroutine]Trace1– If successful, give the Runner 1 tag and do 1 brain damage. カードテキスト (日本語) ランナーは[クリック]を消費して、イチ1.0上のサブーチンを1つブレイクできる。 [サブルーチン]プログラムを1つトラッシュする。 [サブルーチン]プログラムを1つトラッシュする。 [サブルーチン]トレース1- 成功した場合、ランナーにタグを1つ与え、1ブレインダメージを与える。 Flavor Text My reputation would precede me, if any could speak of it. フレーバーテキスト 私を語るものがあるとするなら、我が名声が先を行くだろう。 Illus. (イラストレーター) Gong Studios
https://w.atwiki.jp/bicycle_panda/pages/34.html
RIFT 1.3 - WAVES OF MADNESS - 6/22/11 1.3 KNOWN ISSUES Guild Banks are not yet available thanks to an excellent find by our PTS testers. We will update you on their status later today. Iron Pine Peak daily quests are not properly awarding Plaques of the Mountaineer - a hotfix for this is underway. FEATURED The opening of Hammerknell draws near; the forces of Water and Death stand to unleash their power on Telara while the Ascended rush to contain Akylios and his cult. Character Transfers are now open - see below for details on moving your character or guild! Quantum Sight and Omen Sight now allow Ascended to see all new Artifacts for all new collections! A variety of new costume armor can be found in Iron Pine Peaks, Stillmoor, and Shimmersand. CHARACTER TRANSFERS Character transfers are free and a character can be moved once every 7 days. To be eligible for a transfer, your character must meet the following requirements Level 15+ [does not apply to characters on designated Trial Shards] If under level 40, the maximum Platinum that you can transfer with is capped at 3 Plat per character level. Your account cannot be Coin Locked You cannot have mail left in your mailbox, or auctions left on the auction house/pending bids. Initiate a Character Transfer from the Character Select screen. Not all shards or factions will be open for transfer at a given time; this will change based on population balance. If your name is not available on the desired shard, you will be prompted for a rename prior to moving. Once you accept the transfer, it will take several seconds to complete. For information on transferring your guild [as a guild leader], or joining your guild after it has moved, see below under GUILD TRANSFERS. GUILD TRANSFERS Guild leaders will be able to choose whether or not to move their guild with them to a selected shard after satisfying all of the above transfer process requirements. The Guild Bank must be empty for a guild to be eligible for transfer. If you are a member of a guild that has moved shards, you will be informed the next time you log in, and the same information will be available on the guild window until you transfer or join another guild. If you choose to transfer shards with your guild, the destination shard and faction will always be available to you, even if it is closed to non-guild transfer characters. You will need to meet all of the above individual character transfer requirements. Once your individual transfer is complete, you will be automatically joined with your guild on your new shard. GUILD BANKS Details on Guild Banks will be available once these are activated. GENERAL The Spoils of War comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3). Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them! The Icewatch Quartermaster in Iron Pine Peaks has a new set of costume armor for sale! The Quartermaster for the Order of Mathos in Stillmoor now offers new costume recipes for Armorsmiths! Collect a set of Refurbished Mathosian armor! These recipes require Tarnished Mathosian armor pieces, which drop from Undead and Endless Court mobs throughout the zone. Fixed expiration issues with temporary runes - they should now behave as expected. Multiple incoming quest-sharing offers will now be properly queued. Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice. Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item. Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot. Lava and Tar no longer have an effect on dead characters. Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped. Item tooltips for artifacts now list if you ve already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window. RIFTS AND INVASIONS With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels. All zone events now use the blue shield icon on the map to indicate wardstones that must be defended. Expert Rifts will now be labeled as such on the map when opened. Rift lures and husks now have unique and improved icons. Raid Rift Growth of the Aelfwar Fixed some of Earl Aelorwin s abilities and their interaction with spell reflections. Raid Rift The Golden King The fourth stage will no longer completely reset if a single NPC within it resets aggro. The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend. The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss. The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds. The Damned Spirit NPCs found in some Rift events will no longer hide beneath the ground. Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded! Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants. Raid Rift loot chests now despawn after 20 minutes instead of sticking around indefinitely. A number of changes have been made to the rewards for Expert Rifts Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift. Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones. Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot. Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded. Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically. Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates. Additionally, Raid Rifts have their rewards updated as well Raid Rift essences have been improved in power. Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group. Raid Rift daily quests now award 6 Inscribed Sourcestone. Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically. All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone. Lesser essences that can be purchased now cost 20 Inscribed Sourcestone. LOOKING FOR GROUP The random dungeon cash reward now scales with your character level. Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance. The first player to quit an LFG group before the instance is completed won t be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes. The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat. The Group Formed popup now displays what kind of group you re forming - Rift, Dungeon, Quest, etc. High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance. When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill. LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member. GUILDS Due to changes in Guild Perks, all non-combat Guild Perk points have been reset. The ability for guilds to reset their own Guild Perk points for a fee is under development. New guild perk Tithe Gains additional money from NPC kills that is added to the guild bank reserves. An additional chat message is sent when a guild perk gives you bonus currency. Stealth is no longer cancelled when a guild trains the Rift Extraction perk. Guild Quest Defiant The Enemies of Telara Quest can now be updated in Expert Iron Tombs. ASCENDED POWERS Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it. Made it so you can t waste Planarite buying the same Ascended Power multiple times. The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently. CULT SAGA The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool! Saga of the Endless Powers of Life and Air The Glade Orb once again drops for all members of a group. Gnarladon, Cinderon, y u no spawn! You can now purchase lures for Gnarladon and Cinderon at the Sanctum Rift merchants. The Saga of the Endless A Family Affair Some tweaks to make the quest update more reliable after scanning Marsinie. A Snake in Sanctum Katia s monologue now only shows up if you need to summon Cealhaidh. The Icewatch Now only requires Icewatch faction of Honored. COMBAT Mana Regeneration Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality. Constant jumping will not cause melee attackers to be out of range for attack. NPCs now have a higher aggro threshold required to make them switch targets within melee range. Stealth Fixed a bug with toggling melee auto-attack would cause stealth to break. Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex Stormcaller, Necromancer). Fixed some effects on pets to be lost when teleporting. Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping. Fixed a bug causing some pet abilities to be inappropriately displayed as autocast-enabled after training a new rank of a pet. Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur. NPC Beastmasters should no longer put the Fierce Strike debuff on their target. ZONES FREEMARCH I Heard a Storm was Coming The Abyssal Marker can now be used by all members of a party. Kelari Refuge Meeps, Kosmo... stop being spammers. Most of the shard would have ignored you by now if they could. GLOAMWOOD March of the Guardians, other quests Escorting Guardian soldiers through Silkweb Pass should be a bit less frustrating now. Moon Blossoms are blossoming once again. Go pick some flowers! IRON PINE PEAK Neutral NPC hubs in Iron Pine Peak now all have Healers available. Level 50 Deadwater Frostkeepers no longer hang out around Dayblind Hollows when they aren t actively engaged for the quest that spawns them. Breeder Branek the Yarnosaur breeder in front of the Chancel of Labors, is no longer an all-powerful defender of the Icewatch. Now a normal NPC instead of a raid NPC. Epov Itol no longer drops the unused item, Ballad of the Dragonians. The Coming Storm Made some adjustments to help with the quest event getting stuck and not resetting. Player pets should no longer be able to walk through walls in the Cloudbourne Caverns. MOONSHADE HIGHLANDS The Void s Deluge Fixed an issue that occasionally prevented demons from appearing when summoned. SANCTUM Tavril Plaza has a new epic civic centerpiece in it! Life in the Land of Death Marshal Kevdorras has received a stern talking to and has agreed to spawn his Abandoned Holy Symbol more consistently. Defiants no longer receive mixed messages from the spirits visible with Quantum Sight in Sanctum. SCARLET GORGE The Guardians have established a new wardstone at Stonecrest! Lurker in the Dark Massive Fang no longer drops for players already on the quest, or who have already completed it. SCARWOOD REACH Valuable Essence Characters attacking from range will no longer be occasionally deprived of quest progress. Hunters in Perspice and Kain s Command no longer report dead hunt targets as currently available. The fight master in Perspice is no longer stingy about letting contestants fight three matches a day. The Guardian Wardstone quest, Owner of a Lonely Cart, can now be completed! Firebrand, Pass It On Quests should now give proper credit. Heed the Call Guardian attackers should no longer heed the call endlessly and spawn forever. Stormborn Quest should now work much better while in a party. Taking the Reigns Corrected some edge cases that could cause some frustration while trying to complete this quest. Shrines of Life Reduced the potential for frustrating delays waiting for shrine spawns. The family of coyotes living on the Spice Road in front of the Perspice Inn has been relocated to a more remote location. No coyotes were harmed in the move. It has come to the attention of Telaran animal rights activists that polluted bunnies in the area of Keenblade Mill were possibly being unfairly exterminated. Heartless Critter Killers are now given the condemnation they deserve! SHIMMERSAND Rifts in the Dunes of Akala, zone events, and event colossi now have a chance to award zone-specific wardrobe items. Zone events should no longer cause Rift icons in the Dunes of Akala to disappear from the main map. Fish and other creatures have lost their taste for chewing on poor, drowned Darf. Permanent Slumber Fixed an issue that would occasionally prevent this quest from resetting. Secrets of the Sands Improved availability of discarded waste for this quest. Crones of Crucia Quest now only requires 5 Priestesses rather than 6. Priestess population increased. The interior of buildings in Fortune s Shore now grant rest experience. STILLMOOR A Darkwood Satyr that was hiding in the terrain has lost its hiding place. TERMINUS Fixed a rare case where the Time Machine event could become stuck and not progress. DUNGEONS, SLIVERS, AND RAIDS Dungeon portals now show additional visual effects when Expert difficulty is selected. Gilded Prophecy, Greenscale s Blight, and River of Souls no longer drop Plaques of Achievement or Glyphed items. These areas now drop Marks of the Ascended, used to purchase the merchant-bought Raid gear from this content. Existing Glyphed items can be consumed to convert them into the equivalent amount of Marks required to purchase that item type. ABYSSAL PRECIPICE Expert Kaler Andrenos Kaler will no longer cycle through phases faster than his abilities, which caused him to cast things out of order and unexpectedly. DARKENING DEEPS Fireballs and ground fire cast by Wanton Wildmages can no longer be spell reflected. GILDED PROPHECY [Sliver] Modified difficulty of several bosses in Gilded Prophecy to make them slightly more forgiving. These changes primarily consist of hit point rebalancing, a slight damage output reduction, and modifying ability cooldowns, cast times, or durations. No mechanics have been removed. We expect this to be an appropriate challenge for people who have not yet completed 20-person raids; feedback is welcomed! Thalguur now has a few new items! GREENSCALE S BLIGHT [Raid] Greenscale s Noxious Fumes damage can now be properly mitigated by Void Knight abilities. Fixed a bug where Invigorating Wisps could fail to despawn after Oracle Aleria s death or reset. KING S BREACH Soulflayer Mondrach s Crimson Pyre will now target characters in melee range if there are no characters at range. REALM OF THE FAE Removed a stealther mob from the Spring area that was missed in an earlier general population reduction. Expert Grand Apiarist Orban Quick resets of this fight can no longer result in the hedges becoming stuck. RIVER OF SOULS [Raid] Herald Gaurath s breath attacks will now be properly mitigated by Void Knight abilities. RUNIC DESCENT Expert Eliam the Corrupted Fixed an issue with Eliam finishing a channeled ability in progress after the last wisp made contact with him. Atrophinius Corrected the loot table for this boss. Added voiceover for Alsbeth in Expert Runic Descent. Added new voiceover and death dialogue for Atrophinius. PVP/WARFRONTS The Order of the Eye and The Unseen are now recruiting! New daily quests have been added to the Catari Command Center and Thedeor s Circle. Interacting with objects in Warfronts (the Fang of Regulos, Sourcestone, Flags from the Codex) will now be interrupted when a hostile action is taken against a player under the effects of an Absorption shield, Damage Immunity, guarunteed Avoidance, or is under immunity to an effect due to diminishing returns. Hostile actions include damaging abilities, auto-attacks, stuns, interrupts, fears, mesmerize, and knockbacks. For Damage over Time effects, only the first tick will trigger an interruption on an object interaction. Tweaked Warfront queues to better match up premades with each other, and smaller groups or solo players with other similarly queued players. Warfront daily quests are now synchronized for Guardians and Defiants. Channeled abilities used in PvP against player targets will now break if the target moves out of the channeling caster s range, or line-of-sight. If you are Soul Walking and enter a PvP auto-flagging area, you will not be flagged while a ghost - but when you come out of Soul Walk and are still inside the PvP area, you will be flagged on revive. Pyromancers The damage of Fulminate and Cinder Burst has been reduced by 20% in PvP combat. The damage of Inferno has been reduced by 10% in PvP combat. Fixed a bug causing players to have 1 health and mana when exiting a Warfront while dead. Rank 6 weapon DPS has been upgraded to match that of epic-quality tier 1 Raid drops. Whitefall Steppes Whirl of Speed no longer stacks with high-speed run buffs. Black Garden Increased sensitivity for resetting the Fang of Regulos when a team attempts to bring it into their own starting area. The countdown at the end of a Warfront match now reads Exit in (time) to reduce confusion. CRAFTING Weaponstones and Witchstones have new effects - they now add a fixed amount of damage to your spell or melee critical hits. Foraged plants receive an overhaul plant distribution has been adjusted in all zones, including addition of new spawn locations. Plants that are frequently used have their spawn rates greatly increased. This should also address issues with plants spawning in level-inappropriate areas. Foraging on plants now has a chance to provide 4 drops instead of 3. Updated a number of Apothecary recipes to use different plants. Krakenweed now gets used, and some plants have been scaled back in use while others have been increased to balance out consumption. Recipes that used plants of an incorrect rank have also been corrected. Reduced the minimum Foraging skill requirements for the following plants Creeperbrush 30 [previously 35] Krakenweed 60 [previously 70] Tattertwist 140 [previously 145] Drakefoot 180 [previously 185] Bloodshade 200 [previously 220] Increased the drop rate of bone and tooth drops from Butchering slightly, as well as the maximum number of bones that can be received per target butchered. Apothecaries can now learn a recipe from Master Apothecary Trainers called Catalytic Essence , which converts 1 Minor Catalyst into 3 Catalytic Essences. Apothecary recipes that previously used Minor Catalyst now use Catalytic Essences instead. High-level Apothecary recipes have had their costs re-evaluated Bottles of Critical Strikes/Bottles of Spellstrikes recipes now craft a quantity of 3. All Vial recipes now produce a quantity of 4. Heroic Healing Philter recipes produce a quantity of 3. Panacea recipe crafts a quantity of 3. Elixir of Impunity recipe produces a quantity of 2. Luminous Vengeful Rune and Luminous Unrelenting Rune have their levels adjusted in accordance with other Luminous runes. The stats on these runes are unaffected. Updated Master Artificer Supply Bags so they can now also drop Fanged Mandibles. Outfitter cloth quest starter items now only drop for Outfitters. Carmintium Pauldrons recipe now requires Spellspun Silk cloth rather than Bolt of Spellspun Silk. A Peerless Leather Quest now requires Soulbind Leather and Steeled Leather. Fixed an issue where Blazing Dexterity/Intelligence/Strength/Wisdom Runes and Runeshards had their names swapped. The two-handed version of these runes are now referred to as Runes and the one-handed versions are now properly named Runeshards . Items previously named Fortification Serum are now named Defense Serum. This is to prevent confusion with the stacking group fortification serum which applies to several items. The quest Workorder Diamond Icon now properly appears in the Sanctum category for Guardians. Fixed an inpenetrable typo in some augmented item names. Sanctum weekly crafting quests now show up under the proper quest log category. Fixed salvaging of cloth armor giving incorrect results. Diluted Siltreaver Venom can no longer be Runebroken. Artificer supply bags should now give the correct bone loot. Noble Rifle can now be Runebroken or Salvaged. ITEMS Tablet consumables from Water Rifts now all provide 5 Energy/Power per 5 seconds, down from 20 at the high end. This also applies correctly to Rogues and not just Warriors. Their other properties remain unchanged. Baleful Rune now deals 85 damage instantly, rather than 70 damage over 4 seconds. The Guardian Distinguished Service Medal cannot be used inside instances, and now gives a useful error message if you attempt to do so. Gloamsilk Poison now actually has an effect. Ritualist s Band now has Wisdom instead of Strength. Foe of the Aelfwar (wand) now has Wisdom instead of Strength. Adriana s Tumbling Deflector tooltip has been corrected. Source Chain Coif now has Spell Critical Hit instead of Melee Critical Hit. Arachnid Longsword renamed to Arachnid Long Knife as it is, in fact, a dagger - and not terribly long. Bonecrusher Sabatons have been upgraded along with other raid Rift-dropped items, however their Toughness has been reduced to 38 from 50. Tactical Soulstone (Greater Essence) Increased the additional damage bonus to Backstab from 18 to 73. Predatory Soulstone (Greater Essence) Increased the duration of the Attack Power buff from 15 seconds to 25. Sanguine Soulstone (Greater Essence) Increased the damage bonus amount from 42 to 64. Disruptive Soulstone (Greater Essence) Increased the Attack Power bonus from 33 to 42. Sturdy Soulstone (Greater Essence) Increased the Armor bonus from 297 to 357. Furious Soulstone (Greater Essence) Increased the damage bonus amount from 15 to 31. Abyssal Soulstone (Greater Essence) Increased the Armor bonus from 30 to 36. Amplified Soulstone (Greater Essence) Increased the damage bonus from 25 to 31. Sheltering Soulstone (Greater Essence) Increased the shield amount from 300 to 323. Flametouched Soulstone (Greater Essence) Increased the Spell Power bonus to 31. Gravetouched Soulstone (Greater Essence) Increased the Spell and Attack Power bonus to the Necromancer s pet to 32. Elemental Soulstone (Greater Essence) Increased the Spell Power bonus to 93. Characters affected by another player s Philter of Power now properly receive the Bitter Aftertaste immunity to similar effects, which was not applying if they were not the person to use the Philter item. You can no longer waste dyes trying to color Ring items. Deathwarder s Kris and Deranged Pyromancer s Kris have their strength stat replaced with something more useful to casters. Chausses of Relentless Life now have proper class restrictions. Warrior Sap (Lesser Essence) Changed Spell Critical Hit to Physical Critical Hit on this essence. Necrotic Semblance had an issue where if the illusion effect was removed, your character would lose the ability to proc until you re-equipped the item. Fixed! Verdant Archbow tooltip now properly displays its damage values. Unseen Insignia will no longer go on cooldown until its teleport triggers, to prevent the cooldown being wasted if the teleport cast is interrupted. Sword of Reverent Fear now has Endurance instead of Strength. Celestial Flameshard s effect now uses your Block stat. The following caster items no longer have wasted Strength stats on them Darkeve Chain, Deepthought Amulet, Koglok s Pointer, Whitefall Knife, Runebound Shield, Dawnswrath Chain. Bonegrinder of the Necrotic Ooze is now properly an Axe, and should be wielded like one. The Sacred Heirloom of Eth is now Epic in rarity. Fixed equipped planar essences not adding up to the correct total amount displayed on the Focus for certain stats. Buffs obtained from several Mighty and Heroic Vials, Resistance Vials, and Accuracy Vials can no longer be purged. ACHIEVEMENTS New display for linked achievements that shows the requirements and current progress toward that achievement when clicked! Achievement chains now show previous achievements you ve completed when you expand the achievement details. When you expand a previous achievement in the chain, it will update to show just that achievement s point amount and not the total of all completed achievements for that chain. Updated Achievement descriptions for Open Season, Might Makes Right, and Faith Denied to more clearly reflect that kills are required in each zone listed. Deep Roots Credit for exploring the Drake and Broodmother caves should no longer be swapped. The Stonefield rare mob achievement, Stonefield Defender, has been renamed to Fields of Shattered Foes . Mirror Mirror Players should now be able to obtain this achievement when grouped for the required quests. Dungeon Butcher Now correctly requires the Rapid Assault Realm of the Fae achievement for completion. Critical Critter (Greenscale s Blight) Hedge Stalker requirement increased to 4. A new title is available for those who have already completed, or eventually complete, the Ultimate Dungeon Hero achievement. Titles have been added as rewards for 20-player raid meta achievements. Completing the Greenscale s Blight set grants the title Fae Master/Fae Mistress . Completing the River of Souls set grants Death Master/Death Mistress . MACROS/COMMANDS Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables. /discoverylog toggles the new log type on and off and persists through logouts. Creates a file named discovery.log that is appended to for each play session. You can now ignore all duel requests via a toggle on the Combat settings window. Mounts no longer think they re a piece of equipment when using /saveequip and /loadequip macros. You will need to use /saveequip again to overwrite any old sets that included a mount in it. Added a display option to always show raid member overhead names. The and / keys can now be re-bound, if desired. Improved handling of keys bound to multiple commands with and without modifiers (like m and SHIFT+m both being bound). ART AND AUDIO New alert sound when your LFG queue pops! Added an audio cue for your pet dying in combat. New Raid Warning sound added. Added a notification sound for when the Accept Resurrect confirmation window pops up. A unique sound now plays when you loot an item that offers a quest. Transferring items into your bank via right-click now plays a sound. Fixed armor colors displaying oddly when inspecting a character. Other players and NPCs entering stealth can be heard more easily; detecting a stealthed player or NPC nearby now plays a single sound and is more noticeable. The sound for /chicken now plays only one time at the beginning of the animation. Added some variation to combat hit/injury noises so combat sounds have more variety. Iron Pine Peaks volume level tweaks, new ambience and music in ice caverns including surround sound support. Music should be more prominent in Shimmersand, Scarlet Gorge, and in the Gilded Prophecy Sliver. NPC creatures in the process of spawning should properly show their spawn-in animations! Buffed up Plate armor - now with more shiny! RIFTCONNECT Rift can now receive tweets as well as sending them out if you are signed in to Twitter through RIFTconnect - check the Chat Window settings to disable or change which tab tweets appear on. Logging out now cancels YouTube encoding and uploading. Added keep me logged in checkboxes for social networks. UI/SETTINGS Destroyed wardstones during zone events will no longer display on the main map when fully zoomed out (other zone icons do not display at this zoom level, either). Scrolling Combat Text will now always appear on-screen even when fighting partially or fully off-screen enemies. The Auction House results list can now be sorted by Buyout Price. Click the arrow button next to the Current Bid header to toggle the sort types. This setting will persist between logins. The Auction House now persists the following between logins starting and buyout prices for the last 100 items put up for auction, duration chosen when creating an auction, the starting price equals buyout option, and the sorting column and order for Browse, Auction, and Bids tabs. Added a Useable Only checkbox to the Auction House search to limit results to items you can actually use. The casting bar for spells that cannot be interrupted now has a new appearance and turns orange! UI animations for items dropping into your bags no longer queue up and will play immediately instead. Fixed an issue with portrait lighting sometimes appearing too dark. Added available keybindings for clearing your primary target, and clearing all targets. Added a new keybinding that allows you to cycle up/down through main ability bars. Shift + Up arrow to go up a page, Shift + Down arrow to go down a page for your main hotbar. Quest stickies now update correctly if you have items required for a quest and destroy or sell them prior to turn-in, and reflect the no-longer-complete quest status. Fixed the Warfront, Guild, and World Event buttons showing as available when they shouldn t be in the menu icons after resetting the UI. Very long names on target portraits are now truncated. Fixed some bugs with the Rift loot window display and looting when multiple items of the same type were waiting to be looted. Purchase confirmation windows now go away if you close the merchant window or purchase a different item instead. Fixed a bug causing the buff bar on your target portrait to shift downward at inappropriate times. Updated the Plaque of Achievement icon so it s easier to see stack counts on them. We now have abbreviations for very large hit points displayed when showing percentages on the health bar. Updated the error text on the Planar Lure ability to indicate the Major or Minor tear requirement so it s more clear when trying to use it on a Raid Tear. Non-Ancient Wardstones should no longer display Ancient Wardstone details. Fixed a bug where the Ancient Wardstone indicator would overlap tracked quest text. Sending cash through the mail now only accepts up to two digits for values of gold and silver. You can now more precisely move UI elements in Edit Layout mode using the arrow keys on your keyboard. Chat window positions will no longer change when selecting Default in Edit Layout mode. Fixed a bug causing right-clicking of items on the character sheet to not unequip them if the character stat panel was visible. The LFG interface should no longer flicker when things update. There is now an option in the Interface settings to turn off the glow on selected targets or on mouseover of players/NPCs in the game, or to disable it altogether. CLIENT If a player s email address or password is changed while they are logged in to the game, they will be kicked automatically and will have to log in to continue playing. Fixed a UI issue where deleting a character and immediately attempting to change shards would grey out the shard selection button. Improved streaming for fewer framerate hitches when running through the world.
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분류 코믹스 연재 기간 2003-2004 총 권수 17 Issues 이전 시리즈 Gotham Adventures 다음 시리즈 없음 The Batman Adventures의 시리즈명을 이어받은 Gotham Adventures의 후속 시리즈다. 시간대는 배트맨 NBA와 비슷하다. 2003년, DC 코믹스는 Gotham adventures 가 끝난 직후에 새로운 코믹스 시리즈인 Batman adventures 의 출간을 시작했다. 이 시리즈는 총 17호의 이슈로 마무리되었는데, 이는 새로운 배트맨 애니메이션의 코믹스 시리즈인 The Batman Strikes! 를 만들기 위해서였다. The Batman Adventures V2의 초반 스토리라인은 Batman Rogues gallery 였다. 라스 알 굴이 부르스 웨인을 돕기 위해 리들러, 조커와 같은 배트맨의 숙적들을 제거하려고 고담시에 암살자들을 보내서 고담을 난장판으로 만들어놓는 내용이 전개되었다. 15번째 이슈는 Jason Hall이 썼으며, 기존의 배트맨 TV애니메이션과 배트맨 비욘드 사이의 시간 차이를 메꾸기 위해서 만들어진 스토리였다. 17권은 시리즈의 마지막 에피소드로, 배트맨이 끝내 상대가 누구인지는 못 깨닫긴 하지만 조칠(부모의 원수)을 만난다는 내용이다. 갑작스러운 전개 때문에 배트맨 TAS에서 시작된 이야기의 계보가 이 만화에서 용두사미로 끝을 맺고 만다. 제작자 브루스 팀이 위의 표지를 비롯해서 표지 몇개를 담당했으나 내용은 구원할 수 없었다. The Batman Adventures V2의 스토리 스토리는 좋게 말해도 막장인데, 예를 들어보면 1. 할리와 아이비 관계 파탄 2. 클레이페이스가 길거리의 그레이고스트 조각상되는 최후 3. 프리즈 부부의 비극적인 최후 4. 탈리아 알 굴의 라자러스핏 풍덩 5. 떡밥만 뿌리고 사라진 레드 후드 그나마도 후속작이 안나오니 어쩔수 없다. 아래는 Batman adventures Vol.2 (2003-2004)에 대한 해외 위키 페이지의 내용을 대략적으로 옮긴 것이다. Original Plan for Batman Adventures #15 원래는 15권에서, 워렌 파워스라는 이름을 가진 캐릭터가 등장할 예정이었다. 배트맨 비욘드 의 에피소드인 "Meltdown"의 전편 격으로, 워렌은 본디 영생에 효험이 있다고 믿고 프리즈 박사의 머리통을 가져가서 자기 실험실에 두는 내용이었다. 워렌은 데렉 파워스의 아버지가 될 예정이었다. 이 이슈는 또한 프리즈의 로봇이 페리스 보일(프리즈의 원수 ; TAS에 출연)과 그랜트 워커(부유한 노인 ; TAS에 출연) 를 죽인다는 내용을 담고 있었고, 또다른 차이점으로는 노라와 쿠낙(원주민 소년)의 만남이 좀더 일찍 벌어진다는 것도 있었다. The Red Hood 8권의 막바지에 등장한 레드후드의 애니메이션 버전. 이는 원래 나중에 풀릴 스토리였지만 진행되던 시리즈가 취소되면서 미완으로 남았다. 창의적이었던 제작진이 이야기를 계속하고픈 소망을 비쳤지만 그럴 수 없었고, 결국 이 만화에서 나온 레드 후드가 누구인지는, DC animated universe에 나오는 캐릭터중 한명 이라는 이야기만 남기고 베일에 싸이게 되었다. 당시 작가 댄 슬롯은 이 만화의 배경으로 루시우스 폭스와 발레스트라 갱단, 그리고 The powers family(배트맨 비욘드의 데렉을 아동으로 출연시킬 생각이었음)을 한데 엮으려고 했다고 언급한 바 있다. 할리와 아이비 해체 이야기 이 이야기는 Batman Adventures V2의 갑작스런 마무리가 남기고 간 또하나의 숙제다. Batman Adventures V2 코믹스 시리즈의 한 에피소드에서 할리 퀸은 조커와 결혼할 뻔 하지만 사실은 조커가 할리 퀸에게 상속될 막대한 재산을 가로채기 위해 속임수를 쓴 것이었다. 항상 할리 퀸을 챙기는 포이즌 아이비는 이 사실을 간파하고 이들의 결혼을 훼방 놓는데... 결혼식장에 소금을 뿌리자 할리 퀸은 할리퀸 대로 분노하고, 포이즌 아이비는 포이즌 아이비대로 힘이 다해 어떤 집으로 찾아가 풀더미 가 되어 쓰러져버린다. 사실 이 풀더미 포이즌아이비는 진짜 포이즌 아이비가 배트맨을 따돌리기 위해 만든 식물인간이었고 진짜 포이즌 아이비는 그 집에서 갱생하여 은둔하고 있었다는 충격적인 결말이다. 클레이페이스와 그레이 고스트 클레이페이스는 여러명이 있다고 하지만 배트맨 TAS에서는 그중 배우 출신의 맷 헤이건이 나왔다. 그는 드라마 그레이 고스트를 어렸을 때 보고 배우가 되기로 결심했으며 나중에 성장하여 배우가 된 뒤에는(그리고 클레이페이스가 된 뒤에는) 그레이 고스트 역할을 맡기도 했다. 하지만 이 이야기가 담긴 코믹스 시리즈는 말도 안되는 전개로 악명높은 The Batman Adventure v2였다. 정체가 발각된 뒤 클레이페이스는 배트맨과 싸우다 시멘트와 섞여서 마지막으로 어린시절의 꿈이었던 그레이 고스트로 모습을 변경하고 영원히 굳어버린다. 다른 코믹스 시리즈 The Batman Adventures V1 Batman Adventures - The Lost Years Gotham Adventures Batman & Robin Adventures